- removed SW's network code.

This commit is contained in:
Christoph Oelckers 2020-08-16 10:40:20 +02:00
parent 7bb6b6a1ee
commit f9b953eeae
6 changed files with 17 additions and 1282 deletions

View file

@ -312,10 +312,6 @@ Distance(int x1, int y1, int x2, int y2)
void TerminateGame(void)
{
ErrorCorrectionQuit();
// uninitmultiplayers();
if (CleanExit)
{
//SybexScreen();
@ -414,7 +410,6 @@ bool InitGame()
numplayers = 1; myconnectindex = 0;
connecthead = 0; connectpoint2[0] = -1;
initsynccrc();
// code to duplicate packets
if (numplayers > 4 && MovesPerPacket == 1)
@ -435,7 +430,7 @@ bool InitGame()
TileFiles.LoadArtSet("tiles%03d.art");
InitFonts();
Connect();
//Connect();
SortBreakInfo();
parallaxtype = 1;
SW_InitMultiPsky();
@ -908,26 +903,6 @@ void MenuLevel(void)
if (totalclock >= ototalclock + synctics)
{
ototalclock += synctics;
if (CommEnabled)
getpackets();
}
if (CommEnabled)
{
if (MultiPlayQuitFlag)
{
uint8_t pbuf[1];
QuitFlag = TRUE;
pbuf[0] = PACKET_TYPE_MENU_LEVEL_QUIT;
netbroadcastpacket(pbuf, 1); // TENSW
break;
}
if (PlayerQuitMenuLevel >= 0)
{
MenuCommPlayerQuit(PlayerQuitMenuLevel);
PlayerQuitMenuLevel = -1;
}
}
if (ExitLevel)
@ -1088,7 +1063,7 @@ void MoveLoop(void)
{
int pnum;
getpackets();
//getpackets();
if (PredictionOn && CommEnabled)
{
@ -1166,16 +1141,8 @@ void InitRunLevel(void)
return;
}
#if 0
// ensure we are through the initialization code before sending the game
// version. Otherwise, it is possible to send this too early and have it
// blown away on the other side.
waitforeverybody();
#endif
SendVersion(GameVersion);
waitforeverybody();
//SendVersion(GameVersion);
//waitforeverybody();
Mus_Stop();
@ -1206,7 +1173,7 @@ void InitRunLevel(void)
waitforeverybody();
CheckVersion(GameVersion);
//CheckVersion(GameVersion);
// IMPORTANT - MUST be right before game loop AFTER waitforeverybody
InitTimingVars();
@ -1522,23 +1489,11 @@ FunctionKeys(PLAYERp pp)
if (inputState.AltPressed())
{
if (rts_delay > 16 && fn_key && CommEnabled && !adult_lockout && !Global_PLock)
if (rts_delay > 16 && fn_key && !adult_lockout && !Global_PLock)
{
inputState.ClearKeyStatus(sc_F1 + fn_key - 1);
rts_delay = 0;
PlaySoundRTS(fn_key);
if (CommEnabled)
{
PACKET_RTS p;
p.PacketType = PACKET_TYPE_RTS;
p.RTSnum = fn_key;
netbroadcastpacket((uint8_t*)(&p), sizeof(p)); // TENSW
}
}
return;
@ -1546,27 +1501,9 @@ FunctionKeys(PLAYERp pp)
if (inputState.ShiftPressed())
{
if (fn_key && CommEnabled)
if (fn_key)
{
inputState.ClearKeyStatus(sc_Escape);
inputState.ClearKeyStatus(sc_F1 + fn_key - 1);
if (CommEnabled)
{
short pnum;
sprintf(ds,"SENT: %s",**CombatMacros[fn_key-1]);
Printf(PRINT_NOTIFY | PRINT_TEAMCHAT, "%s\n", ds);
TRAVERSE_CONNECT(pnum)
{
if (pnum != myconnectindex)
{
sprintf(ds,"%s: %s",pp->PlayerName, **CombatMacros[fn_key - 1]);
SW_SendMessage(pnum, ds);
}
}
}
}
return;

View file

@ -2284,7 +2284,6 @@ void DrawMenuLevelScreen(void); // game.c
void DebugWriteString(char *string); // game.c
void ManualPlayerInsert(PLAYERp pp); // game.c
void initsynccrc(void); // sync.c
void getsyncstat(void); // sync.c
void SyncStatMessage(void); // sync.c

File diff suppressed because it is too large Load diff

View file

@ -26,40 +26,10 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
//-------------------------------------------------------------------------
BEGIN_SW_NS
#define PACKET_TYPE_MASTER_TO_SLAVE 0
#define PACKET_TYPE_SLAVE_TO_MASTER 1
//#define PACKET_TYPE_PLAYER_NAME 3
#define PACKET_TYPE_MESSAGE 4
//#define PACKET_TYPE_GAME_INFO 8
#define PACKET_TYPE_BROADCAST 17
#define SERVER_GENERATED_BROADCAST 18
#define PACKET_TYPE_PROXY 19
#define PACKET_TYPE_NEW_GAME 30
//#define PACKET_TYPE_NEW_LEVEL 31
#define PACKET_TYPE_PLAYER_OPTIONS 32
#define PACKET_TYPE_RTS 33
#define PACKET_TYPE_DUMMY 34
#define PACKET_TYPE_MENU_LEVEL_QUIT 35
#define PACKET_TYPE_NAME_CHANGE 36
#define PACKET_TYPE_VERSION 38
#define PACKET_TYPE_NULL_PACKET 127
#define PACKET_TYPE_PLAYER_READY 250
#define PACKET_TYPE_DONT_USE 255 // old logoff
#define BIT_CODEC TRUE
#define SYNC_TEST TRUE
#define SYNC_TEST 0
#define MAXSYNCBYTES 16
#pragma pack(push,1)
// Slave->Master: PlayerIndex = who to send the packet to (-1 = all)
// Master->Slave: PlayerIndex = who sent the packet originally
typedef struct
{
uint8_t PacketType; // first byte is always packet type
uint8_t PlayerIndex;
} PACKET_PROXY,*PACKET_PROXYp;
typedef struct
{
@ -78,31 +48,6 @@ typedef struct
SWBOOL Nuke;
} PACKET_NEW_GAME,*PACKET_NEW_GAMEp;
typedef struct
{
uint8_t PacketType; // first byte is always packet type
SWBOOL AutoRun;
uint8_t Color;
char PlayerName[32];
} PACKET_OPTIONS,*PACKET_OPTIONSp;
typedef struct
{
uint8_t PacketType; // first byte is always packet type
char PlayerName[32];
} PACKET_NAME_CHANGE,*PACKET_NAME_CHANGEp;
typedef struct
{
uint8_t PacketType; // first byte is always packet type
uint8_t RTSnum;
} PACKET_RTS,*PACKET_RTSp;
typedef struct
{
uint8_t PacketType; // first byte is always packet type
int Version;
} PACKET_VERSION,*PACKET_VERSIONp;
#pragma pack(pop)
extern uint8_t syncstat[MAXSYNCBYTES];
@ -112,17 +57,11 @@ extern PLAYERp ppp;
extern short predictangpos[MOVEFIFOSIZ];
extern int predictmovefifoplc;
extern SWBOOL Prediction;
extern short NumSyncBytes;
void InitPrediction(PLAYERp pp);
void DoPrediction(PLAYERp ppp);
void CorrectPrediction(int actualfifoplc);
//TENSW: safe packet senders
void netsendpacket(int ind, uint8_t* buf, int len);
void netbroadcastpacket(uint8_t* buf, int len);
int netgetpacket(int *ind, uint8_t* buf);
enum MultiGameTypes
{
@ -172,20 +111,11 @@ extern AUTO_NET Auto;
extern SWBOOL AutoNet;
void UpdateInputs(void);
void getpackets(void);
void SendMulitNameChange(char *new_name);
void InitNetVars(void);
void InitTimingVars(void);
void PauseAction(void);
void ResumeAction(void);
void ErrorCorrectionQuit(void);
void Connect(void);
void waitforeverybody(void);
SWBOOL MenuCommPlayerQuit(short quit_player);
void SendVersion(int version);
void InitNetPlayerOptions(void);
void CheckVersion(int GameVersion);
void SW_SendMessage(short pnum,const char *text);
inline void SW_SendMessage(short, const char*) {}
void ResumeGame(void);
END_SW_NS

View file

@ -672,7 +672,7 @@ extern SWBOOL InMenuLevel;
Mus_Stop();
else
{
PauseAction();
//PauseAction();
TerminateLevel();
}
StopFX();

View file

@ -31,37 +31,20 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "names2.h"
#include "network.h"
#include "menus.h"
#include "m_crc32.h"
BEGIN_SW_NS
SWBOOL SyncPrintMode = TRUE;
short NumSyncBytes = 1;
char sync_first[MAXSYNCBYTES][60];
int sync_found = FALSE;
static int crctable[256];
#define updatecrc(dcrc,xz) (dcrc = (crctable[((dcrc)>>8)^((xz)&255)]^((dcrc)<<8)))
void initsynccrc(void)
{
int i, j, k, a;
for (j=0; j<256; j++) //Calculate CRC table
{
k = (j<<8); a = 0;
for (i=7; i>=0; i--)
{
if (((k^a)&0x8000) > 0)
a = ((a<<1)&65535) ^ 0x1021; //0x1021 = genpoly
else
a = ((a<<1)&65535);
k = ((k<<1)&65535);
}
crctable[j] = (a&65535);
}
}
#if SYNC_TEST
SWBOOL SyncPrintMode = TRUE;
short NumSyncBytes = 1;
inline void updatecrc(uint16_t& dcrc, uint8_t xz) { dcrc = (uint16_t)CRC1(dcrc, uint8_t(xz), GetCRCTable()); }
uint8_t
PlayerSync(void)
{