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- fixed the summary screen.
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parent
85538b467b
commit
736f1461ca
2 changed files with 9 additions and 12 deletions
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@ -406,7 +406,7 @@ private:
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int line = 0;
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FString ds;
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ds.Format("%s %2d : %02d", GStrings("TXT_YOURTIME"), minutes, seconds);
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ds.Format("%s %2d:%02d", GStrings("TXT_YOURTIME"), minutes, seconds);
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MNU_DrawString(60, BONUS_LINE(line++), ds, 1, 16);
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if (currentLevel->designerTime > 0)
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@ -430,7 +430,7 @@ private:
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MNU_DrawString(160, 185, GStrings("PRESSKEY"), 1, 19, 0);
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int ret = (State == State->NextState)? 0 : skiprequest ? -1 : 1;
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int ret = skiprequest ? -1 : 1;
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if (ret != 1) StopSound();
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return ret;
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}
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@ -582,12 +582,6 @@ void StatScreen(int FinishAnim, CompletionFunc completion)
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if (FinishAnim)
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{
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StopSound();
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if (FinishAnim == ANIM_SUMO) // next level hasn't been set for this.
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NextLevel = FindMapByLevelNum(currentLevel->levelNumber + 1);
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else
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NextLevel = nullptr;
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jobs[job++] = { GetFinishAnim(FinishAnim) };
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jobs[job++] = { Create<DSWLevelSummaryScreen>() };
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if (FinishAnim == ANIM_ZILLA)
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@ -170,8 +170,6 @@ int ThemeTrack[6];
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/// L O C A L P R O T O T Y P E S /////////////////////////////////////////////////////////
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void SybexScreen(void);
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void StatScreen(PLAYERp mpp);
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void RunLevel(void);
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/////////////////////////////////////////////////////////////////////////////////////////////
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//---------------------------------------------------------------------------
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@ -717,11 +715,16 @@ void EndOfLevel()
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Player[myconnectindex].Reverb = 0;
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StopSound();
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soundEngine->UpdateSounds((int)totalclock);
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// NextLevel must be null while the intermission is running, but we still need the value for later
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auto localNextLevel = NextLevel;
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NextLevel = nullptr;
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if (FinishAnim == ANIM_SUMO && localNextLevel == nullptr) // next level hasn't been set for this.
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localNextLevel = FindMapByLevelNum(currentLevel->levelNumber + 1);
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StatScreen(FinishAnim, [](bool)
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StatScreen(FinishAnim, [=](bool)
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{
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NextLevel = localNextLevel;
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TerminateLevel();
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if (NextLevel == nullptr)
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{
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STAT_Update(true);
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