Christoph Oelckers
|
54335f7215
|
- got rid of the tilenum variant of hud_drawsprite.
|
2023-05-30 19:08:26 +02:00 |
|
Christoph Oelckers
|
5d4f137623
|
- migrated Duke's entire HUD weapon code to texture names.
|
2023-04-29 09:16:46 +02:00 |
|
Christoph Oelckers
|
34160a4354
|
- ported the scuba mask drawers to texture IDs.
These were also the last places in Duke using tileWidth and tileHeight.
|
2023-04-29 07:06:42 +02:00 |
|
Christoph Oelckers
|
0eea776065
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
|
2022-10-30 16:51:09 +01:00 |
|
Mitchell Richters
|
99508e6f15
|
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
|
2021-07-29 17:39:22 +10:00 |
|
Christoph Oelckers
|
b3bcedda6c
|
- moved backend independent HUD code out of glbackend.cpp.
|
2021-04-11 08:40:18 +02:00 |
|