Mitchell Richters
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249ea218f4
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
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Mitchell Richters
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3813913970
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- WHaven: Uplift of horiz to backend code.
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2020-11-08 17:51:38 +11:00 |
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Mitchell Richters
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d8c7fcd259
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- WHaven: Get fvel/svel working for player.
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2020-11-08 17:31:52 +11:00 |
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Mitchell Richters
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6dd2f31156
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- WHaven: Set enginecompatibility_mode to ENGINECOMPATIBILITY_19950829 in app_init() .
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2020-11-02 22:31:36 +11:00 |
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Mitchell Richters
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4382ab09b8
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- WHaven: Fix issues with smoothratio .
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2020-11-02 22:31:33 +11:00 |
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Christoph Oelckers
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422d9bfebd
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- text update.
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2020-10-31 14:08:07 +01:00 |
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Christoph Oelckers
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91ebe9bcc2
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- prepared everything for use of the string table.
# Conflicts:
# wadsrc/static/language.csv
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2020-10-31 14:08:07 +01:00 |
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Christoph Oelckers
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fd3303ab2b
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- set up the Witchaven specific controls and their menu entries.
Sorry, no text file yet.
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2020-10-31 14:07:43 +01:00 |
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Christoph Oelckers
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7f921be824
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- activated weapon code and reverted quick graphics test.
Weapons do not work yet, though.
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2020-10-31 14:07:43 +01:00 |
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Christoph Oelckers
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e33c7d54ac
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- added the weapon drawer.
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2020-10-31 14:07:43 +01:00 |
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Christoph Oelckers
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25a0ce51ba
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- route the input to the player.
Still very broken.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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dc24dcadf5
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- added input code.
Not tested yet!
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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725cacb8e8
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- added a bit more of the GameInterface.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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a31bc4be6b
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- added the needed parts to start the game from the menu.
Levels render, but gameplay has not been hooked up yet.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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629737bd72
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- main 3D render function.
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2020-10-31 14:07:41 +01:00 |
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Christoph Oelckers
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30e96293cf
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- implemented the game progression interface.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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9952e6d2b0
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- added 'dophysics'.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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434e4479a1
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- added the loading screen - although this will be disabled just like the other games for now.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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abc61902bb
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- added the WH! victory sequence.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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18e37577bc
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- ported the statistics screen.
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2020-10-31 14:07:39 +01:00 |
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Christoph Oelckers
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0e051a9d96
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- precaching for WH.
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2020-10-31 14:07:39 +01:00 |
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Christoph Oelckers
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23c6f4434e
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- analyzesprites function.
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2020-10-31 14:07:39 +01:00 |
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Christoph Oelckers
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5c22908dc2
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- added the screen flash code, although I have no idea how to properly render this.
What's there is an extrapolation of how Exhumed handled a similar blend mode but this needs thorough testing to fine tune.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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fca94d64ed
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- added savegame code.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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0a03331400
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- added a bit more code for the main loop.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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82f23a4733
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- implemented the sound system for Witchaven.
The sound system itself is as primitive as it can get, the main change was to link sounds to sprites and not just their coordinates.
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2020-10-31 14:07:37 +01:00 |
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Christoph Oelckers
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45d2fd95a9
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- implementing the Witchaven menu.
Main menu is working, skill menu still to do.
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2020-10-31 14:06:12 +01:00 |
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Christoph Oelckers
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6dfd36dba7
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- draw the menu background.
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2020-10-31 14:06:12 +01:00 |
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Christoph Oelckers
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f32e9b25e0
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- Witchaven 2 font
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2020-10-31 14:05:39 +01:00 |
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Christoph Oelckers
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2bebe0fa6a
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- the WH intro movies are playing now.
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2020-10-31 14:05:01 +01:00 |
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Christoph Oelckers
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a23839b8e8
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WIP
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2020-10-31 14:05:01 +01:00 |
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Christoph Oelckers
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7f7a576961
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- music code.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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a4ce1688d5
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- hooked up the Witchaven frontend with the core.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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d9757017ee
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- re-added the texture animation code.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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fb2629002f
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- fixed things so that everything compiles.
This isn't usable yet because only the play code is present.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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f50b0f937d
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- added most of the remaining play code.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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96637a25d1
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- importing Witchaven code from GDX
This is a straight port of the GDX Java code to C++ with as few changes made as possible.
Part 1: AI code.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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7a482c6284
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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7de6528a1f
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- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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3a0c84d3ca
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- split statusbar.cpp in two.
To keep Raze-exclusive content out of the main file that's about to be edited.
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2020-10-31 13:19:59 +01:00 |
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Christoph Oelckers
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41e1e9b51c
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- ifhitbyweapon.
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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92c21e7259
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- ifhitbyweapon cleanup.
Variables renamed and array accesses replaced with pointers in RR version.
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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28d0bc7477
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- movecrane interface cleanup.
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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08f3e9e722
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- variable renaming in movecrane for clarity
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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d95131cb4d
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- actor iterators for movefx and its RRRA subfunction.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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801e94ca54
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- renamed variables in movefx for clarity.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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be0880f106
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- iterators in movedummyplayers and moveplayers updated.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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cf8da6c6e3
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- variable renaming for clarity.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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b03a637e10
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- ms function.
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2020-10-31 13:19:24 +01:00 |
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Christoph Oelckers
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94892cc1f8
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- set up the main menu background as default console background for Duke and its offspring games.
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2020-10-25 15:06:06 +01:00 |
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