Christoph Oelckers
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15cd80cad3
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- scriptified the waterdrip
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2022-11-19 15:40:09 +01:00 |
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Christoph Oelckers
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11acb92553
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- scriptified the bolts.
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2022-11-19 12:54:50 +01:00 |
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Christoph Oelckers
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676ca73983
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- scriptified the trash actor.
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2022-11-19 12:54:15 +01:00 |
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Christoph Oelckers
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5ae7011e41
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- converted the masterswitch.
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2022-11-19 11:24:39 +01:00 |
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Christoph Oelckers
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b106fb693a
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- scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
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2022-11-17 21:46:24 +01:00 |
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Christoph Oelckers
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26ba1f601e
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- scriptified the fire extinguisher.
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2022-11-17 20:19:22 +01:00 |
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Christoph Oelckers
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f9826241ef
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- scriptied the cracks.
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2022-11-17 20:18:46 +01:00 |
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Christoph Oelckers
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8ce358fc24
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- scriptified the trip bombs.
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2022-11-17 18:38:25 +01:00 |
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Christoph Oelckers
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a2683559ce
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- refactored Duke's cactus.
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2022-11-15 10:44:06 +01:00 |
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Christoph Oelckers
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ad7cf290d2
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- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
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2022-11-15 08:28:05 +01:00 |
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Christoph Oelckers
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d253468b22
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- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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5fea500f92
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- flammable actors scriptified.
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2022-11-14 16:31:45 +01:00 |
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Christoph Oelckers
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190fd1827e
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- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
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2022-11-14 12:10:13 +01:00 |
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Christoph Oelckers
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306db376d9
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- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
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2022-11-14 10:30:59 +01:00 |
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Christoph Oelckers
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317968c45a
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- exported DukeGameInfo.
Only the parts that can be considered stable.
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2022-11-14 10:25:17 +01:00 |
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Christoph Oelckers
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ced22bb0a8
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- added onUse virtual to DukeActor.
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2022-11-14 10:22:22 +01:00 |
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Christoph Oelckers
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f23ddc28f0
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- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
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660c546266
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- actor interface fixes.
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2022-11-13 18:51:23 +01:00 |
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Christoph Oelckers
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e3aa1da175
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- CallOnanimate
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2022-11-13 11:50:28 +01:00 |
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Christoph Oelckers
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ba016c7c3a
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
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Christoph Oelckers
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48d1367a7e
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- added some VM exports for DukePlayer
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2022-11-13 08:59:08 +01:00 |
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Christoph Oelckers
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de51b65ead
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- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
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2022-11-13 08:59:07 +01:00 |
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Christoph Oelckers
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562c1a18c8
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- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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95042247cf
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- implemented alt HUD for RR.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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95d10bd73c
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- Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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2c7cf5564f
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- implemented alt HUD for Duke. (incl. NAM + WW2GI)
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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ff71ab14ce
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- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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0eea776065
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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c511e5dca9
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- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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9325886e35
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- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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b8efc5c563
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- floatified RR noise code.
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2022-10-22 09:34:14 +02:00 |
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Mitchell Richters
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db5fcde0db
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- Fix issues with startup on fresh config following CVAR overhaul.
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2022-10-22 14:42:12 +11:00 |
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Christoph Oelckers
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50a9ca49f3
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- floatified player_struct::hitang
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2022-10-20 00:33:31 +02:00 |
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Christoph Oelckers
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5aa832f536
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- fixed color of Duke's "ATOMIC" menu sprite.
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2022-10-18 19:57:41 +02:00 |
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Christoph Oelckers
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7a9f89b95d
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- removed obsolete scripting exports.
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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b202cf7a12
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- added option to show the level stats on the automap.
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2022-10-15 17:14:34 +02:00 |
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Christoph Oelckers
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ee41cda31e
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- Duke: floatified pyoff
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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e14182be99
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- reinstated integer MSTime where needed.
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2022-10-09 13:56:07 +02:00 |
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Christoph Oelckers
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6bd854da88
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- floatified player_struct::truecz/truefz.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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7fce0ed7ae
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- renamed truefz and truecz
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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793e9b7623
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- renamed DDukeActor::floorz, ceilingz.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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0fd42a50e8
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-fixed ZScript warnings with comparison signedness.
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2022-08-03 19:44:37 +02:00 |
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Christoph Oelckers
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cac54d42e9
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- fixed script warnings after updating to version 4.9.0
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2022-08-03 13:49:17 +02:00 |
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Christoph Oelckers
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126f6051d2
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- fixed level number for RRRA's travel animations.
first level is 1001, not 1.
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2022-06-02 10:18:57 +02:00 |
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Christoph Oelckers
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0dc670da8e
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- added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
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2022-04-25 17:26:17 +02:00 |
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Christoph Oelckers
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789794539c
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- added script exports for Duke's main structures.
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2022-02-21 00:19:26 +01:00 |
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Christoph Oelckers
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d9fee902de
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- setSpritesetImage export added.
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2022-01-26 23:35:53 +01:00 |
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Christoph Oelckers
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6ff8e89739
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- add statnums and virtual base methods to DukeActor.
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2022-01-26 00:37:11 +01:00 |
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Christoph Oelckers
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c27976b2e5
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- added script exports for Duke's iterators
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2022-01-26 00:16:21 +01:00 |
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Christoph Oelckers
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5bc8b1c2d3
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
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