Christoph Oelckers
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812b9d76d6
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- Blood: display the charge meter for the dynamite also on the alternative HUD.
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2023-04-15 09:33:46 +02:00 |
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Christoph Oelckers
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a9ea2cd5c0
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
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2022-12-18 14:47:38 +01:00 |
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Christoph Oelckers
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ff71ab14ce
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- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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b202cf7a12
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- added option to show the level stats on the automap.
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2022-10-15 17:14:34 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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8900cc2f2e
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- cleanup of automap label printing.
Moved larger parts of the font selection logic into common code.
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2021-05-31 21:20:32 +02:00 |
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Christoph Oelckers
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ee60a92b69
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- removed debug output.
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2021-05-31 21:20:32 +02:00 |
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Christoph Oelckers
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90bcba302e
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- layout adjustments for localized texts.
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
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2021-05-31 21:20:31 +02:00 |
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Christoph Oelckers
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91bd24f8b5
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- fixed level name display on automap.
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2021-05-19 22:21:11 +02:00 |
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Christoph Oelckers
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25d516c36f
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- fixed shadow and positioning of stats display.
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2021-05-16 16:12:44 +02:00 |
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Christoph Oelckers
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781cb32dcf
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- fixed all issues with Duke's/RR's status bar.
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2021-05-15 16:46:08 +02:00 |
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Christoph Oelckers
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5a6121d424
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- status bar interface work.
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2021-05-15 10:25:38 +02:00 |
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Christoph Oelckers
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e5dd4a8638
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- made the scripted version of Blood's status bar functional.
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2021-05-12 21:50:02 +02:00 |
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Christoph Oelckers
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acb4830eb5
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- ported the BaseStatusBar class to ZScript.
Not hooked up yet, but it compiles.
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2021-05-12 21:50:01 +02:00 |
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