Commit graph

4631 commits

Author SHA1 Message Date
Christoph Oelckers
0dbe224ad1 - Duke: floatified movement 2022-10-14 00:06:29 +02:00
Christoph Oelckers
4a486f5a10 - deal with an extremely redundant code fragment
Consolidates almost 100 lines that still need work in a small subfunction. :)
2022-10-13 22:54:43 +02:00
Christoph Oelckers
28c8efd104 - eliminated set_int_ppos_Z 2022-10-13 22:54:43 +02:00
Christoph Oelckers
785575604b - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
Christoph Oelckers
05a7fe8f36 - renamed walltype::fdelta and fcenter 2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2 - renamed walltype::delta and walltype::center 2022-10-13 22:54:42 +02:00
Christoph Oelckers
ee41cda31e - Duke: floatified pyoff 2022-10-13 22:54:42 +02:00
Christoph Oelckers
1d28ebec98 - eliminated add_int_z and add_int_y wrappers 2022-10-13 22:54:42 +02:00
Christoph Oelckers
70d0b2ea93 - Exhumed: floatified most of CreatePushBlock 2022-10-13 22:54:42 +02:00
Christoph Oelckers
32dab95c8d - DukeWT’ s Firefly shot 2022-10-13 22:54:42 +02:00
Christoph Oelckers
24f46771a1 - floatified shootflamethrowerflame 2022-10-13 22:52:51 +02:00
Christoph Oelckers
06e86735fc - use temp_pos instead of maintaining yet another variable for FIREBALL 2022-10-13 20:58:13 +02:00
Christoph Oelckers
559c24fa92 - 3 simple set_int_pos replacements 2022-10-13 20:58:12 +02:00
Christoph Oelckers
ac3302733f - floatified FindWallSprites 2022-10-13 20:58:12 +02:00
Christoph Oelckers
ffba7996b3 - SW: floatified PLAYER::siang 2022-10-13 20:58:12 +02:00
Christoph Oelckers
634db656e7 - SW: floatified PLAYER::si 2022-10-13 20:58:12 +02:00
Christoph Oelckers
94e198f9a9 - SW: floatified DoPlayerTeleportToSprite 2022-10-13 20:58:12 +02:00
Christoph Oelckers
161153c783 - variable replacements 2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9 - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
Christoph Oelckers
38a2d31907 - use floating point rotation in SE14. 2022-10-13 20:58:12 +02:00
Christoph Oelckers
55455ea4fa - use floating point for the last remaining rotation in TranslateSector 2022-10-13 20:58:11 +02:00
Christoph Oelckers
decaff78dc - floatified parts of useSeqSpawnerGen.
Also fixing a sprite size bug in here.
2022-10-13 20:58:11 +02:00
Christoph Oelckers
5fba68ffe1 - floatified Blood’s kViewEffectTrail 2022-10-13 20:58:11 +02:00
Christoph Oelckers
b73314579a - floatified Blood’s kViewEffectAtom
This also gets rid of the rather pointless rotation functions that were just added for this.
2022-10-13 20:58:11 +02:00
Christoph Oelckers
ea9c88d952 - floatified Blood’s MoveMissile function 2022-10-13 20:56:38 +02:00
Christoph Oelckers
978c35fda1 - mess reduction in Blood’s TranslateSector
We can also get rid of set_int_xy now.
2022-10-13 20:42:29 +02:00
Christoph Oelckers
5f93ba9053 - use temp_pos for TRIPBOMB and SE26 2022-10-13 20:42:29 +02:00
Christoph Oelckers
bdeb056727 - added temp_pos to DDukeActor
Same reasons as for temp_angle apply.
2022-10-13 20:41:54 +02:00
Christoph Oelckers
cceecb4ab6 - use ToVector where appropriate 2022-10-13 20:41:54 +02:00
Christoph Oelckers
0c757ff96a - use temp_angle for TRIPBOMB’s saved angle 2022-10-13 20:41:14 +02:00
Christoph Oelckers
a1b2f7d555 - floatified initshell 2022-10-13 20:23:52 +02:00
Christoph Oelckers
93fd94ecbb - partial floatification of movesprite 2022-10-13 20:23:52 +02:00
Christoph Oelckers
33a3a36da1 - floatify pos in movesprite_ex_r 2022-10-13 20:23:52 +02:00
Christoph Oelckers
ae0640b1ca - floatify pos in movesprite_ex_d 2022-10-13 20:23:52 +02:00
Christoph Oelckers
2895e8ac05 - partial floatification of handle_se26 2022-10-13 20:23:51 +02:00
Christoph Oelckers
5bb9a16d34 - floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide 2022-10-13 20:23:34 +02:00
Christoph Oelckers
21feb41d78 - Exhumed: gave local variables in FindWallSprites meaningful names 2022-10-13 19:59:16 +02:00
Christoph Oelckers
aec74d5d0d - added temp_angle variable to DDukeActor
To avoid using temp_data as storage for angles in TRIPBOMB.
2022-10-13 19:59:15 +02:00
Christoph Oelckers
7ddfd944e6 - floatified position in BuildEnergyBlock 2022-10-13 19:59:15 +02:00
Christoph Oelckers
0fcbe57111 - pos in DoBloodWorm 2022-10-13 19:59:15 +02:00
Christoph Oelckers
06be4eeb91 - floatified most of SpriteWarpToUnderwater 2022-10-13 19:59:15 +02:00
Christoph Oelckers
db16eb9d19 - converted position in move_ground_missile 2022-10-13 19:59:15 +02:00
Christoph Oelckers
2044a7c562 - converted some simple assignments 2022-10-13 19:59:15 +02:00
Christoph Oelckers
23bd9918af - pass a DVector3 to updatesectorneighbor 2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791 - eliminated DCoreActor::copyXY 2022-10-13 00:59:05 +02:00
Mitchell Richters
4d04a4dd3a - Floatified automap's gZoom.
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787 - Pass a DAngle through to all the automap code. 2022-10-13 00:59:04 +02:00
Mitchell Richters
e970ed0f27 - Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
2022-10-13 00:59:03 +02:00
Mitchell Richters
1e36aa0e7f - Move TAngle<> interpolation function to common and add ones for TVector<> classes. 2022-10-13 00:59:03 +02:00
Mitchell Richters
bdf35ac3a9 - Eliminate spritetypebase::__interpolatedvec2(). 2022-10-13 00:59:03 +02:00