Mitchell Richters
0749a65c81
- Duke: Clean up player/actor accesses in dokneeattack()
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
2ff4aaf6b8
- Duke: Clean up player/actor accesses in PlayerColorChanged()
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
50acc673c9
- Duke: Clean up player/actor accesses in noise.cpp
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
20ba784ab7
- Duke: Clean up player/actor accesses in hudweapon_*()
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
a508dfff31
- Duke: Clean up player/actor accesses in checkcursectnums()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
454c1bfec0
- Duke: Clean up player/actor accesses in selectweapon_*()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
6dbe43716a
- Duke: Clean up player/actor accesses in hud_input()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
f3bc7d9ce0
- Duke: Clean up player/actor accesses in displayweapon_*()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
27d859229f
- Duke: Clean up player/actor accesses in displaymasks_*()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
d8b670276a
- Duke: Convert all the aplWeapon* crap to work on player pointers.
2023-10-03 23:07:47 +11:00
Mitchell Richters
836ed7d931
- Duke: Pass player pointer through to alterang()
.
2023-10-03 23:07:46 +11:00
Mitchell Richters
cd755a8336
- Duke: Move PlayerUseItem()
wrapper into DDukePlayer
.
2023-10-03 23:07:46 +11:00
Mitchell Richters
ab47cf185e
- Duke: Move PlayerUseItem()
wrapper into DDukePlayer
.
...
* Regex used: `PlayerUseItem\(\w+\,\s?(\w+)\)` -> `p->itemUsed($1)`.
2023-10-03 23:07:46 +11:00
Mitchell Richters
0d25bbe84a
- Duke: Remove PlayerInput()
wrapper.
...
* Regex used: `PlayerInput\(\w+\,\s?(SB_\w+)\)` -> `!!(p->cmd.ucmd.actions & $1)`.
2023-10-03 23:07:46 +11:00
Mitchell Richters
68bf5f6997
- Duke: Remove PlayerInputBits()
wrapper.
2023-10-03 23:07:46 +11:00
Mitchell Richters
ec5cc18470
- Duke: Remove PlayerSetInput()
wrapper.
2023-10-03 23:07:46 +11:00
Mitchell Richters
7cd1780004
- Duke: Remove PlayerNewWeapon()
wrapper.
2023-10-03 23:07:46 +11:00
Mitchell Richters
af99ba9ae2
- Duke: Got rid of two more InputPacket wrappers.
2023-10-03 23:07:45 +11:00
Mitchell Richters
d6de57095d
- Take better advantage of InputPacket::ang
's FRotator
status.
...
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-10-03 23:07:45 +11:00
Mitchell Richters
1732cd2e83
- Change InputPacket
angles to an FRotator
.
2023-10-03 23:07:45 +11:00
Mitchell Richters
f88d435335
- Take better advantage of InputPacket::vel
's FVector3
status.
...
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-10-03 23:07:44 +11:00
Mitchell Richters
828e46a8da
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
...
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-10-03 23:07:44 +11:00
Mitchell Richters
f570cb5d21
- Change InputPacket
velocities to an FVector3
.
2023-10-03 23:07:44 +11:00
Mitchell Richters
e45d485eb2
- Duke: Get rid of two InputPacket wrappers.
2023-10-03 23:07:43 +11:00
Mitchell Richters
82d029fe28
- Duke: Restore underwater input scaling to unsynchronised input which was lost back in March (b3c27a177e4787bf9341973039e73c1403e1b230
).
2023-10-03 23:07:43 +11:00
Mitchell Richters
4876a3145e
- Move doslopetilting()
into DDukePlayer
.
2023-10-03 23:07:43 +11:00
Mitchell Richters
c974e35a6b
- Duke: Clean up player/actor accesses in ParseState::parse()
.
2023-10-03 23:07:43 +11:00
Mitchell Richters
a1e94f8278
- Duke: Clean up player/actor accesses in game_misc.cpp
.
2023-10-03 23:07:43 +11:00
Mitchell Richters
411115304a
- Duke: Clean up player/actor accesses in game.cpp
.
2023-10-03 23:07:43 +11:00
Mitchell Richters
9086f90e75
- Duke: Clean up player/actor accesses in cheats.cpp
.
2023-10-03 23:07:42 +11:00
Mitchell Richters
51b0bd284d
- Duke: Remove unused angle rotation from ccmds()
.
2023-10-03 23:07:42 +11:00
Mitchell Richters
559ee2f3c6
- Duke: Remove unused angle rotation from animatesprites_r()
.
2023-10-03 23:07:42 +11:00
Mitchell Richters
3c51f03def
- Duke: Clean up player/actor accesses in animatesprites_r.cpp
.
2023-10-03 23:07:42 +11:00
Mitchell Richters
c2196374e8
- Duke: Clean up player/actor accesses in animatesprites_d.cpp
.
2023-10-03 23:07:42 +11:00
Mitchell Richters
bc66f2de5c
- Duke: Clean up player/actor accesses in actors_lava.cpp
.
2023-10-03 23:07:42 +11:00
Mitchell Richters
7493d0cdeb
- Duke: Tidy up resetplayerstats()
to avoid looping through the players three times.
2023-10-03 23:07:42 +11:00
Mitchell Richters
992a8b3899
- Duke: Fix resetplayerstats()
setup.
2023-10-03 23:07:41 +11:00
Christoph Oelckers
b068a19ed9
Duke: fixed bad loop index in gamevar init code.
2023-10-03 12:54:53 +02:00
Christoph Oelckers
7d26d3b87c
do not copy players, it is not allowed for polymorphic classes.
2023-10-03 08:30:00 +02:00
Mitchell Richters
ec69e644f7
- Clean up a bunch of serialisers that were saving vector members, and not the whole vector.
2023-10-03 09:33:28 +11:00
Mitchell Richters
03d957ffdf
- Centralise the saving of player actions within DCorePlayer
's serialiser.
2023-10-03 09:28:01 +11:00
Mitchell Richters
31e3048369
- Duke: Remove some duplicated save variables.
2023-10-03 09:20:16 +11:00
Mitchell Richters
04ba6acd16
- Duke: Clean up player/actor accesses in resetpspritevars()
.
2023-10-03 07:51:34 +11:00
Mitchell Richters
c35fbc28db
- Duke: Ensure player's pnum
is updated during premap.
2023-10-03 07:48:33 +11:00
Christoph Oelckers
d815eff5d1
fix saving.
2023-10-02 21:38:58 +02:00
Christoph Oelckers
dd2ea96d6c
turn players into DObjects and fix several bugs with bad memory access.
...
* DObjects may not be memset to 0.
* There was still code trying to retrieve the player index with pointer artithmetic. With an array of pointers this does not work.
2023-10-02 21:03:59 +02:00
Christoph Oelckers
d60834be3d
fixed GC handling of players.
...
These were missing null checks, the player pointers also weren't nulled after deleting the objects.
2023-10-02 19:03:27 +02:00
Christoph Oelckers
02c6b68581
Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export
2023-10-02 18:51:51 +02:00
Mitchell Richters
bdd02953c3
- Duke: Clean up player/actor accesses in rrra_specialstats()
.
2023-10-02 21:24:26 +11:00
Mitchell Richters
ca4f00b6b3
- Duke: Clean up player/actor accesses in movetransports_r()
.
2023-10-02 21:24:25 +11:00