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https://github.com/ZDoom/Raze.git
synced 2024-11-23 04:22:16 +00:00
- Duke: Clean up player/actor accesses in cheats.cpp
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This commit is contained in:
parent
51b0bd284d
commit
9086f90e75
1 changed files with 78 additions and 74 deletions
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@ -58,13 +58,12 @@ const char *GameInterface::CheckCheatMode()
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}
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static const char *cheatGod(int myconnectindex, int state)
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static const char *cheatGod(DDukePlayer* const p, int state)
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{
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if (state == -1) state = !ud.god;
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ud.god = state;
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auto* p = getPlayer(myconnectindex);
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auto act = p->GetActor();
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const auto act = p->GetActor();
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act->spr.extra = gs.max_player_health;
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act->hitextra = 0;
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@ -82,8 +81,7 @@ static const char *cheatGod(int myconnectindex, int state)
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act->spr.hitag = 0;
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act->spr.lotag = 0;
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act->spr.pal =
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getPlayer(myconnectindex)->palookup;
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act->spr.pal = p->palookup;
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return quoteMgr.GetQuote(QUOTE_CHEAT_GODMODE_ON);
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}
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@ -92,14 +90,15 @@ static const char *cheatGod(int myconnectindex, int state)
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ud.god = 0;
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act->spr.extra = gs.max_player_health;
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act->hitextra = -1;
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getPlayer(myconnectindex)->last_extra = gs.max_player_health;
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p->last_extra = gs.max_player_health;
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return quoteMgr.GetQuote(QUOTE_CHEAT_GODMODE_OFF);
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}
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}
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static const char* cheatUnlock()
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static const char* cheatUnlock(DDukePlayer* const p)
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{
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if (isShareware()) return nullptr;
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const auto pact = p->GetActor();
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for (auto§: sector)
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{
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int j = sect.lotag;
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@ -108,19 +107,19 @@ static const char* cheatUnlock()
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{
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if (j & (0xffff - 16384))
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sect.lotag &= (0xffff - 16384);
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operatesectors(§, getPlayer(myconnectindex)->GetActor());
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operatesectors(§, pact);
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}
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}
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operateforcefields(getPlayer(myconnectindex)->GetActor(), -1);
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operateforcefields(pact, -1);
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return quoteMgr.GetQuote(QUOTE_CHEAT_UNLOCK);
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}
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static const char *cheatKfc(int player)
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static const char *cheatKfc(DDukePlayer* const p)
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{
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const auto pact = p->GetActor();
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for (int i = 0; i < 7; i++)
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{
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auto spr = spawn(getPlayer(player)->GetActor(), RedneckHenClass);
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if (spr)
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if (const auto spr = spawn(pact, RedneckHenClass))
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{
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spr->spr.pal = 1;
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spr->spr.scale *= 4;
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@ -142,47 +141,49 @@ static const char * cheatMonsters()
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const char* GameInterface::GenericCheat(int player, int cheat)
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{
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const auto p = getPlayer(player);
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switch (cheat)
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{
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case CHT_GOD:
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return cheatGod(player, -1);
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return cheatGod(p, -1);
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case CHT_GODOFF:
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return cheatGod(player, 0);
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return cheatGod(p, 0);
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case CHT_GODON:
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return cheatGod(player, 1);
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return cheatGod(p, 1);
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case CHT_NOCLIP:
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ud.clipping = 1 - ud.clipping;
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return quoteMgr.GetQuote(ud.clipping ? QUOTE_CHEAT_NOCLIP : QUOTE_CHEAT_CLIP);
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case CHT_UNLOCK:
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return cheatUnlock();
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return cheatUnlock(p);
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case CHT_CASHMAN:
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ud.cashman = 1 - ud.cashman;
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return nullptr;
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case CHT_HYPER:
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getPlayer(player)->steroids_amount = 399;
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p->steroids_amount = 399;
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return quoteMgr.GetQuote(QUOTE_CHEAT_STEROIDS);
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case CHT_KILL:
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quickkill(getPlayer(player));
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quickkill(p);
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return quoteMgr.GetQuote(QUOTE_CHEAT_KILL);
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case CHT_MONSTERS:
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return cheatMonsters();
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case CHT_BIKE:
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OnMotorcycle(getPlayer(player));
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getPlayer(player)->ammo_amount[MOTORCYCLE_WEAPON] = gs.max_ammo_amount[MOTORCYCLE_WEAPON];
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OnMotorcycle(p);
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p->ammo_amount[MOTORCYCLE_WEAPON] = gs.max_ammo_amount[MOTORCYCLE_WEAPON];
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return quoteMgr.GetQuote(QUOTE_ON_BIKE);
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case CHT_BOAT:
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OnBoat(getPlayer(player));
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getPlayer(player)->ammo_amount[BOAT_WEAPON] = gs.max_ammo_amount[BOAT_WEAPON];
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OnBoat(p);
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p->ammo_amount[BOAT_WEAPON] = gs.max_ammo_amount[BOAT_WEAPON];
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return quoteMgr.GetQuote(QUOTE_ON_BOAT);
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case CHT_TONY:
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@ -195,95 +196,95 @@ const char* GameInterface::GenericCheat(int player, int cheat)
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case CHT_RHETT:
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ud.god = 0;
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memset(getPlayer(player)->gotweapon, 0, sizeof(getPlayer(player)->gotweapon));
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getPlayer(player)->curr_weapon = KNEE_WEAPON;
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getPlayer(player)->nocheat = 1;
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getPlayer(player)->GetActor()->spr.extra = 1;
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memset(p->gotweapon, 0, sizeof(p->gotweapon));
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p->curr_weapon = KNEE_WEAPON;
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p->nocheat = 1;
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p->GetActor()->spr.extra = 1;
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return quoteMgr.GetQuote(QUOTE_YERFUCKED);
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case CHT_AARON:
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getPlayer(player)->DrugMode = !getPlayer(player)->DrugMode;
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p->DrugMode = !p->DrugMode;
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return nullptr;
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case CHT_NOCHEAT:
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getPlayer(player)->nocheat = 1;
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p->nocheat = 1;
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return quoteMgr.GetQuote(QUOTE_NOCHEATS);
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case CHT_DRINK:
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getPlayer(player)->drink_amt = getPlayer(player)->drink_amt ? 0 : 90;
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return quoteMgr.GetQuote(getPlayer(player)->drink_amt ? QUOTE_INSTADRUNK : QUOTE_INSTASOBER);
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p->drink_amt = p->drink_amt ? 0 : 90;
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return quoteMgr.GetQuote(p->drink_amt ? QUOTE_INSTADRUNK : QUOTE_INSTASOBER);
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case CHT_SEASICK:
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getPlayer(player)->sea_sick_stat = !getPlayer(player)->sea_sick_stat;
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return quoteMgr.GetQuote(getPlayer(player)->sea_sick_stat ? QUOTE_BOATMODEON : QUOTE_BOATMODEOFF);
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p->sea_sick_stat = !p->sea_sick_stat;
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return quoteMgr.GetQuote(p->sea_sick_stat ? QUOTE_BOATMODEON : QUOTE_BOATMODEOFF);
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case CHT_KFC:
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return cheatKfc(player);
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return cheatKfc(p);
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default:
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return nullptr;
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}
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}
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static bool cheatWeapons(int player)
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static bool cheatWeapons(DDukePlayer* const p)
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{
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int weaponLimit = (isShareware()) ? SHRINKER_WEAPON : MAX_WEAPONS;
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for (int weapon = PISTOL_WEAPON; weapon < weaponLimit; weapon++ )
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{
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addammo( weapon, getPlayer(player), gs.max_ammo_amount[weapon] );
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getPlayer(player)->gotweapon[weapon] = true;;
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addammo( weapon, p, gs.max_ammo_amount[weapon] );
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p->gotweapon[weapon] = true;;
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}
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if (isRRRA())
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getPlayer(player)->ammo_amount[SLINGBLADE_WEAPON] = 1;
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p->ammo_amount[SLINGBLADE_WEAPON] = 1;
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return true;
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}
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static bool cheatInventory(int player)
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static bool cheatInventory(DDukePlayer* const p)
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{
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auto invGet = [=](int defvalue, int evtype, int16_t &dest)
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{
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SetGameVarID(g_iReturnVarID, defvalue, nullptr, player);
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OnEvent(evtype, player, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, player).safeValue() >= 0)
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SetGameVarID(g_iReturnVarID, defvalue, nullptr, p->pnum);
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OnEvent(evtype, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).safeValue() >= 0)
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{
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dest = GetGameVarID(g_iReturnVarID, nullptr, player).value();
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dest = GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value();
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}
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};
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invGet(400, EVENT_CHEATGETSTEROIDS, getPlayer(player)->steroids_amount);
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if (!isRR()) invGet(1200, EVENT_CHEATGETHEAT, getPlayer(player)->heat_amount);
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invGet(isRR() ? 2000 : 200, EVENT_CHEATGETBOOT, getPlayer(player)->boot_amount);
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invGet(100, EVENT_CHEATGETSHIELD, getPlayer(player)->shield_amount);
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invGet(6400, EVENT_CHEATGETSCUBA, getPlayer(player)->scuba_amount);
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invGet(2400, EVENT_CHEATGETHOLODUKE, getPlayer(player)->holoduke_amount);
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invGet(isRR() ? 600 : 1600, EVENT_CHEATGETJETPACK, getPlayer(player)->jetpack_amount);
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invGet(gs.max_player_health, EVENT_CHEATGETFIRSTAID, getPlayer(player)->firstaid_amount);
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invGet(400, EVENT_CHEATGETSTEROIDS, p->steroids_amount);
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if (!isRR()) invGet(1200, EVENT_CHEATGETHEAT, p->heat_amount);
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invGet(isRR() ? 2000 : 200, EVENT_CHEATGETBOOT, p->boot_amount);
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invGet(100, EVENT_CHEATGETSHIELD, p->shield_amount);
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invGet(6400, EVENT_CHEATGETSCUBA, p->scuba_amount);
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invGet(2400, EVENT_CHEATGETHOLODUKE, p->holoduke_amount);
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invGet(isRR() ? 600 : 1600, EVENT_CHEATGETJETPACK, p->jetpack_amount);
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invGet(gs.max_player_health, EVENT_CHEATGETFIRSTAID, p->firstaid_amount);
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return true;
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}
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static bool cheatKeys(int player)
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static bool cheatKeys(DDukePlayer* const p)
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{
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getPlayer(player)->got_access = 7;
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p->got_access = 7;
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if (isRR()) for (int ikey = 0; ikey < 5; ikey++)
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getPlayer(player)->keys[ikey] = 1;
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p->keys[ikey] = 1;
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return true;
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}
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static bool cheatStuff(int player)
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static bool cheatStuff(DDukePlayer* const p)
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{
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cheatWeapons(player);
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cheatInventory(player);
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if (!isNamWW2GI()) cheatKeys(player);
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cheatWeapons(p);
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cheatInventory(p);
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if (!isNamWW2GI()) cheatKeys(p);
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return true;
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}
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static bool cheatItems(int player)
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static bool cheatItems(DDukePlayer* const p)
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{
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cheatInventory(player);
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if (!isNamWW2GI()) cheatKeys(player);
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cheatInventory(p);
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if (!isNamWW2GI()) cheatKeys(p);
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return true;
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}
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@ -474,7 +475,10 @@ static void cmd_Give(int player, uint8_t** stream, bool skip)
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int type = ReadByte(stream);
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if (skip) return;
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if (numplayers != 1 || gamestate != GS_LEVEL || getPlayer(player)->GetActor()->spr.extra <= 0)
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const auto p = getPlayer(player);
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const auto pact = p->GetActor();
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if (numplayers != 1 || gamestate != GS_LEVEL || pact->spr.extra <= 0)
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{
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Printf("give: Cannot give while dead or not in a single-player game.\n");
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return;
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@ -483,44 +487,44 @@ static void cmd_Give(int player, uint8_t** stream, bool skip)
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switch (type)
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{
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case GIVE_ALL:
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cheatStuff(player);
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FTA(5, getPlayer(player));
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cheatStuff(p);
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FTA(5, p);
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break;
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case GIVE_HEALTH:
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getPlayer(player)->GetActor()->spr.extra = gs.max_player_health << 1;
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pact->spr.extra = gs.max_player_health << 1;
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break;
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case GIVE_WEAPONS:
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cheatWeapons(player);
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FTA(119, getPlayer(player));
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cheatWeapons(p);
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FTA(119, p);
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break;
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case GIVE_AMMO:
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{
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int maxw = isShareware() ? SHRINKER_WEAPON : MAX_WEAPONS;
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for (int i = maxw; i >= PISTOL_WEAPON; i--)
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addammo(i, getPlayer(player), gs.max_ammo_amount[i]);
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addammo(i, p, gs.max_ammo_amount[i]);
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break;
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}
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case GIVE_ARMOR:
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getPlayer(player)->shield_amount = 100;
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p->shield_amount = 100;
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break;
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case GIVE_KEYS:
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cheatKeys(player);
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FTA(121, getPlayer(player));
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cheatKeys(p);
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FTA(121, p);
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break;
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case GIVE_INVENTORY:
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cheatInventory(player);
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FTA(120, getPlayer(player));
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cheatInventory(p);
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FTA(120, p);
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break;
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case GIVE_ITEMS:
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cheatItems(player);
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FTA(5, getPlayer(player));
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cheatItems(p);
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FTA(5, p);
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break;
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}
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}
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