Christoph Oelckers
812b9d76d6
- Blood: display the charge meter for the dynamite also on the alternative HUD.
2023-04-15 09:33:46 +02:00
Mitchell Richters
30f9ec5fd8
- Blood: Fix shotgun ammo display when player fires a shell, switches weapons, then switches back.
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* Such a circumstance reloads the weapon off screen.
* While the "right" fix would be to stop that, some fanatics will probably be relying on such a mechanism.
* As such, just fudge the printout on the screen instead 🙃 .
* Fixes #877 .
2023-03-15 21:30:44 +11:00
Christoph Oelckers
a9ea2cd5c0
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
2022-12-18 14:47:38 +01:00
Christoph Oelckers
281b102fac
- gave all textures that were accessed with their "#0xxxx" name a descriptive names.
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Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
562c1a18c8
- integrate hud_althud into hud_size
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This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
2022-10-30 16:51:39 +01:00
Christoph Oelckers
2c7cf5564f
- implemented alt HUD for Duke. (incl. NAM + WW2GI)
2022-10-30 16:51:37 +01:00
Christoph Oelckers
ff71ab14ce
- added a GZDoom-style alternative HUD.
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So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
5ab75f45e9
- floatified and consolidated throwPower handling.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
b202cf7a12
- added option to show the level stats on the automap.
2022-10-15 17:14:34 +02:00
Mitchell Richters
f6c7ed3984
- Blood: Restore originally intended isRunning
code that never worked behind two CVARs to offer an alternative playing experience.
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* `cl_bloodvanillarun` enables/disables the `isRunning` code that affects AI, bobbing and swaying.
* `cl_bloodvanillabobbing` enables/disables the `isRunning` code that affects bobbing and swaying, allowing only the `isRunning` AI changes.
2021-07-31 10:14:56 +10:00
Mitchell Richters
8a029cb4e1
- Blood: Fix ammo colour for status bar and first fullscreen HUD.
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* Reported by Spill.
* Fixes #490 .
2021-07-24 22:06:00 +10:00
Christoph Oelckers
8900cc2f2e
- cleanup of automap label printing.
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Moved larger parts of the font selection logic into common code.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
9c60ab791b
- implemented all needed font overrides for localization.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
90bcba302e
- layout adjustments for localized texts.
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In particular SW's main menu was far too tightly spaced, allowing no room for accents.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
39b84c4063
- don't use DI_ITEM_RELCENTER for Blood's animated heart.
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It does not look right for this sprite.
2021-05-29 13:42:00 +02:00
Christoph Oelckers
8fae793341
- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
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This is mainly for code clarification, the value is the same as CR_UNDEFINED.
2021-05-29 11:47:05 +02:00
Christoph Oelckers
c80c2e7a6c
- this wasn't supposed to be changed.
2021-05-19 22:48:21 +02:00
Christoph Oelckers
75cc66083d
- Blood: fixed use of wrong font for ammo display on statusbar.
2021-05-19 22:40:10 +02:00
Christoph Oelckers
88fe8e49a3
- Blood: fixed throw power meter.
2021-05-16 18:56:56 +02:00
Christoph Oelckers
5a6121d424
- status bar interface work.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
317238147b
- Blood: fixed scriptified MP statusbar code to the point where it compiles.
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Mainly to avoid code rot by future changes, this probably cannot remain as it is if MP gets reimplemented.
2021-05-15 10:25:37 +02:00
Christoph Oelckers
e5dd4a8638
- made the scripted version of Blood's status bar functional.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
778378fd5c
- scriptified version of Blood's status bar compiles.
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Not tested yet.
2021-05-12 21:50:02 +02:00