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Duke: fixed breakable ceilings.
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1 changed files with 1 additions and 1 deletions
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@ -1333,7 +1333,7 @@ void checkhitwall(DDukeActor* spr, walltype* wal, const DVector3& pos)
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bool checkhitceiling(sectortype* sectp)
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bool checkhitceiling(sectortype* sectp)
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{
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{
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auto data = breakCeilingMap.CheckKey(sectp->ceilingtexture.GetIndex());
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auto data = breakCeilingMap.CheckKey(sectp->ceilingtexture.GetIndex());
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if (data && !(data->flags & 1))
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if (data)
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{
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{
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if (!data->handler)
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if (!data->handler)
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{
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{
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