From 62c471e22550b19e2ac175e8b5119acfc61b95b0 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 28 Oct 2023 10:53:09 +0200 Subject: [PATCH] Duke: fixed breakable ceilings. --- source/games/duke/src/sectors.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/sectors.cpp b/source/games/duke/src/sectors.cpp index 5b58ecf15..1fcebbbfc 100644 --- a/source/games/duke/src/sectors.cpp +++ b/source/games/duke/src/sectors.cpp @@ -1333,7 +1333,7 @@ void checkhitwall(DDukeActor* spr, walltype* wal, const DVector3& pos) bool checkhitceiling(sectortype* sectp) { auto data = breakCeilingMap.CheckKey(sectp->ceilingtexture.GetIndex()); - if (data && !(data->flags & 1)) + if (data) { if (!data->handler) {