diff --git a/source/games/duke/src/sectors.cpp b/source/games/duke/src/sectors.cpp index 5b58ecf15..1fcebbbfc 100644 --- a/source/games/duke/src/sectors.cpp +++ b/source/games/duke/src/sectors.cpp @@ -1333,7 +1333,7 @@ void checkhitwall(DDukeActor* spr, walltype* wal, const DVector3& pos) bool checkhitceiling(sectortype* sectp) { auto data = breakCeilingMap.CheckKey(sectp->ceilingtexture.GetIndex()); - if (data && !(data->flags & 1)) + if (data) { if (!data->handler) {