2022-12-31 08:24:43 +00:00
|
|
|
class DukeTurret : DukeActor
|
|
|
|
{
|
|
|
|
const TURRETSTRENGTH = 30;
|
|
|
|
|
|
|
|
default
|
|
|
|
{
|
|
|
|
pic "ORGANTIC";
|
|
|
|
Strength TURRETSTRENGTH;
|
|
|
|
+INTERNAL_BADGUY;
|
|
|
|
+KILLCOUNT;
|
|
|
|
+NOVERTICALMOVE;
|
|
|
|
+NOHITJIBS;
|
2022-12-31 16:16:11 +00:00
|
|
|
+NOSHOTGUNBLOOD;
|
2022-12-31 08:24:43 +00:00
|
|
|
aimoffset 32;
|
|
|
|
}
|
|
|
|
|
2022-12-31 14:21:03 +00:00
|
|
|
override void PlayFTASound(int mode)
|
2022-12-31 08:24:43 +00:00
|
|
|
{
|
|
|
|
self.PlayActorSound("TURR_RECOG");
|
|
|
|
}
|
|
|
|
|
2023-05-14 10:18:47 +00:00
|
|
|
override void Initialize(DukeActor spawner)
|
2022-12-31 08:24:43 +00:00
|
|
|
{
|
|
|
|
self.cstat |= CSTAT_SPRITE_YCENTER;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|