raze/wadsrc/static/zscript/games/duke/actors/heavyhbomb.zs

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class DukePipeBomb : DukeActor
{
default
{
pic "HEAVYHBOMB";
// do not add anything here!
}
override void Initialize()
{
// This is only for placed items, not for armed weapons!
if (self.mapSpawned)
{
self.extra = gs.impact_damage;
self.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
if (ud.multimode < 2 && self.pal != 0)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
return;
}
self.ChangeStat(STAT_ZOMBIEACTOR);
self.yint = 4;
self.pal = 0;
self.shade = -17;
self.Scale = (0.140625, 0.140625);
}
}
override void Tick()
{
if (self.statnum != STAT_ACTOR) return;
let Owner = self.ownerActor;
let sectp = self.sector;
DukePlayer p;
double xx;
if ((self.cstat & CSTAT_SPRITE_INVISIBLE))
{
self.temp_data[2]--;
if (self.temp_data[2] <= 0)
{
self.PlayActorSound("TELEPORTER");
self.spawn("DukeTransporterStar");
self.cstat = CSTAT_SPRITE_BLOCK_ALL;
}
return;
}
[p, xx] = self.findplayer();
if (xx < 1220 / 16.) self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
else self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (self.temp_data[3] == 0)
{
int j = self.ifhitbyweapon();
if (j >= 0)
{
self.temp_data[4] = 0;
self.vel.X = 0;
self.DetonateIt();
return;
}
}
self.makeitfall();
// Feature check later needs to be map controlled, not game controlled.
if (sectp.lotag != ST_1_ABOVE_WATER && (!Raze.isRRRA() || sectp.lotag != ST_160_FLOOR_TELEPORT) && self.pos.Z >= self.floorz - 1 && self.yint < 3)
{
if (self.yint > 0 || (self.yint == 0 && self.floorz == sectp.floorz))
{
self.PlayActorSound("PIPEBOMB_BOUNCE");
}
self.vel.Z = -(4 - self.yint);
if (sectp.lotag == ST_2_UNDERWATER)
self.vel.Z *= 0.25;
self.yint++;
}
if (self.pos.Z < self.ceilingz)
{
self.pos.Z = self.ceilingz + 3;
self.vel.Z = 0;
}
CollisionData coll;
self.movesprite_ex((self.angle.ToVector() * self.vel.X, self.vel.Z), CLIPMASK0, coll);
if (sectp.lotag == ST_1_ABOVE_WATER && self.vel.Z == 0)
{
self.pos.Z += 32;
if (self.temp_data[5] == 0)
{
self.temp_data[5] = 1;
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self.spawn("DukeWaterSplash");
}
}
else self.temp_data[5] = 0;
if(self.vel.X > 0)
{
self.vel.X -= 5. / 16;
if (sectp.lotag == ST_2_UNDERWATER)
self.vel.X -= 10. / 16;
if(self.vel.X < 0)
self.vel.X = 0;
if (int(self.vel.X * 16) & 8) self.cstat ^= CSTAT_SPRITE_XFLIP;
}
if (coll.type == kHitWall)
{
let wal = coll.hitWall();
dlevel.checkhitwall(wal, self, self.pos);
let k = wal.delta().Angle();
self.angle = k * 2 - self.angle;
self.vel.X *= 0.5;
}
bool bBoom = false;
if (Owner && Owner.isPlayer())
{
if (Raze.isNamWW2GI())
{
self.extra--;
if (self.extra <= 0)
bBoom = true;
}
else bBoom = Owner.GetPlayer().hbomb_on == 0;
}
if (bBoom) self.DetonateIt();
else self.pickupCheck(p);
if (self.temp_data[0] < 8) self.temp_data[0]++;
}
void DetonateIt()
{
self.temp_data[4]++;
if (self.temp_data[4] == 2)
{
int x = self.extra;
int m = gs.pipebombblastradius;
if (self.sector.lotag != 800 || !Raze.isRR()) // this line is RR only
{
self.hitradius(m, x >> 2, x >> 1, x - (x >> 2), x);
self.spawn("DukeExplosion2");
if (self.vel.Z == 0 && !Raze.isRR()) self.spawn("DukeExplosion2Bot"); // this line is Duke only
self.PlayActorSound("PIPEBOMB_EXPLODE");
for (x = 0; x < 8; x++)
self.RANDOMSCRAP();
}
}
if (self.scale.Y)
{
self.scale.Y = 0;
return;
}
if (self.temp_data[4] > 20)
{
self.Destroy();
}
}
protected bool doPickupCheck(DukePlayer p, int weapon1, int weapon2)
{
let xx = (p.actor.pos - self.pos).Sum();
let Owner = self.ownerActor;
// Duke
if (xx < 788 / 16. && self.temp_data[0] > 7 && self.vel.X == 0)
if (Raze.cansee(self.pos.plusZ(-8), self.sector, p.actor.pos.plusZ(p.actor.viewzoffset), p.cursector))
if (p.ammo_amount[weapon1] < gs.max_ammo_amount[weapon1])
{
if (ud.coop >= 1 && Owner == self)
{
p.CheckWeapRec(self, false);
}
p.addammo(weapon1, 1);
if (weapon2 >= 0) p.addammo(weapon2, 1);
p.actor.PlayActorSound("PLAYER_GET");
if (p.gotweapon[weapon1] == 0 || Owner == p.actor)
p.addweapon(weapon1, true);
if (!Owner || !Owner.isPlayer())
{
p.pals = Color(32, 0, 32, 0);
}
if (Owner != self || ud.respawn_items == 0)
{
if (Owner == self && ud.coop >= 1)
return false;
self.Destroy();
return false;
}
else
{
self.temp_data[2] = gs.respawnitemtime;
self.cstat = CSTAT_SPRITE_INVISIBLE;
return true;
}
}
return false;
}
virtual void pickupCheck(DukePlayer p)
{
if (doPickupCheck(p, DukeWpn.HANDBOMB_WEAPON, -1))
self.spawn("DukeRespawnMarker");
}
}
class RedneckDynamite : DukePipeBomb
{
default
{
pic "DYNAMITE";
}
override void pickupCheck(DukePlayer p)
{
if (doPickupCheck(p, RRWpn.DYNAMITE_WEAPON, RRWpn.CROSSBOW_WEAPON))
self.spawn("RedneckRespawnMarker");
}
}