raze/source/blood/src/function.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
// function.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#ifndef function_public_h_
#define function_public_h_
BEGIN_BLD_NS
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#define NUMGAMEFUNCTIONS 55
#define MAXGAMEFUNCLEN 32
extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
extern const char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
extern const char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
enum GameFunction_t
{
gamefunc_Move_Forward,
gamefunc_Move_Backward,
gamefunc_Turn_Left,
gamefunc_Turn_Right,
gamefunc_Turn_Around,
gamefunc_Strafe,
gamefunc_Strafe_Left,
gamefunc_Strafe_Right,
gamefunc_Jump,
gamefunc_Crouch,
gamefunc_Run,
gamefunc_AutoRun,
gamefunc_Open,
gamefunc_Weapon_Fire,
gamefunc_Weapon_Special_Fire,
gamefunc_Aim_Up,
gamefunc_Aim_Down,
gamefunc_Aim_Center,
gamefunc_Look_Up,
gamefunc_Look_Down,
gamefunc_Tilt_Left,
gamefunc_Tilt_Right,
gamefunc_Weapon_1,
gamefunc_Weapon_2,
gamefunc_Weapon_3,
gamefunc_Weapon_4,
gamefunc_Weapon_5,
gamefunc_Weapon_6,
gamefunc_Weapon_7,
gamefunc_Weapon_8,
gamefunc_Weapon_9,
gamefunc_Weapon_10,
gamefunc_Inventory_Use,
gamefunc_Inventory_Left,
gamefunc_Inventory_Right,
gamefunc_Map_Toggle,
gamefunc_Map_Follow_Mode,
gamefunc_Shrink_Screen,
gamefunc_Enlarge_Screen,
gamefunc_Send_Message,
gamefunc_See_Coop_View,
gamefunc_See_Chase_View,
gamefunc_Mouse_Aiming,
gamefunc_Toggle_Crosshair,
gamefunc_Next_Weapon,
gamefunc_Previous_Weapon,
gamefunc_Holster_Weapon,
gamefunc_Show_Opponents_Weapon,
gamefunc_BeastVision,
gamefunc_CrystalBall,
gamefunc_JumpBoots,
gamefunc_MedKit,
gamefunc_ProximityBombs,
gamefunc_RemoteBombs,
gamefunc_Show_Console,
};
END_BLD_NS
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#endif