//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- // function.h // file created by makehead.exe // these headers contain default key assignments, as well as // default button assignments and game function names // axis defaults are also included #ifndef function_public_h_ #define function_public_h_ BEGIN_BLD_NS #define NUMGAMEFUNCTIONS 55 #define MAXGAMEFUNCLEN 32 extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN]; extern const char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN]; extern const char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN]; enum GameFunction_t { gamefunc_Move_Forward, gamefunc_Move_Backward, gamefunc_Turn_Left, gamefunc_Turn_Right, gamefunc_Turn_Around, gamefunc_Strafe, gamefunc_Strafe_Left, gamefunc_Strafe_Right, gamefunc_Jump, gamefunc_Crouch, gamefunc_Run, gamefunc_AutoRun, gamefunc_Open, gamefunc_Weapon_Fire, gamefunc_Weapon_Special_Fire, gamefunc_Aim_Up, gamefunc_Aim_Down, gamefunc_Aim_Center, gamefunc_Look_Up, gamefunc_Look_Down, gamefunc_Tilt_Left, gamefunc_Tilt_Right, gamefunc_Weapon_1, gamefunc_Weapon_2, gamefunc_Weapon_3, gamefunc_Weapon_4, gamefunc_Weapon_5, gamefunc_Weapon_6, gamefunc_Weapon_7, gamefunc_Weapon_8, gamefunc_Weapon_9, gamefunc_Weapon_10, gamefunc_Inventory_Use, gamefunc_Inventory_Left, gamefunc_Inventory_Right, gamefunc_Map_Toggle, gamefunc_Map_Follow_Mode, gamefunc_Shrink_Screen, gamefunc_Enlarge_Screen, gamefunc_Send_Message, gamefunc_See_Coop_View, gamefunc_See_Chase_View, gamefunc_Mouse_Aiming, gamefunc_Toggle_Crosshair, gamefunc_Next_Weapon, gamefunc_Previous_Weapon, gamefunc_Holster_Weapon, gamefunc_Show_Opponents_Weapon, gamefunc_BeastVision, gamefunc_CrystalBall, gamefunc_JumpBoots, gamefunc_MedKit, gamefunc_ProximityBombs, gamefunc_RemoteBombs, gamefunc_Show_Console, }; END_BLD_NS #endif