2019-10-25 22:32:49 +00:00
|
|
|
#pragma once
|
|
|
|
|
2020-05-22 16:28:03 +00:00
|
|
|
#include <memory>
|
2019-10-27 07:14:58 +00:00
|
|
|
#include "c_cvars.h"
|
|
|
|
#include "zstring.h"
|
2019-10-27 23:24:09 +00:00
|
|
|
#include "inputstate.h"
|
2019-10-28 21:19:50 +00:00
|
|
|
#include "gamecvars.h"
|
2019-11-28 00:02:45 +00:00
|
|
|
#include "tarray.h"
|
|
|
|
#include "name.h"
|
2019-12-24 17:53:29 +00:00
|
|
|
#include "memarena.h"
|
2020-08-30 10:02:32 +00:00
|
|
|
#include "stats.h"
|
2020-08-30 22:16:43 +00:00
|
|
|
#include "i_time.h"
|
2020-09-05 11:57:26 +00:00
|
|
|
#include "palentry.h"
|
2021-05-03 22:03:01 +00:00
|
|
|
#include "build.h"
|
2019-10-27 07:14:58 +00:00
|
|
|
|
2021-05-26 22:32:57 +00:00
|
|
|
EXTERN_CVAR(Bool, hud_textfont)
|
|
|
|
|
2023-10-31 03:38:30 +00:00
|
|
|
extern cycle_t drawtime, actortime, thinktime, gameupdatetime;
|
|
|
|
|
2021-05-11 22:21:26 +00:00
|
|
|
extern bool sendsave;
|
|
|
|
extern FString savedescription;
|
|
|
|
extern FString savegamefile;
|
|
|
|
|
2019-10-27 07:14:58 +00:00
|
|
|
extern FString currentGame;
|
2019-11-01 23:38:30 +00:00
|
|
|
extern FString LumpFilter;
|
2021-04-04 08:33:29 +00:00
|
|
|
extern int PlayClock;
|
2019-10-28 21:19:50 +00:00
|
|
|
class FArgs;
|
2020-04-23 19:18:40 +00:00
|
|
|
extern bool GUICapture;
|
2020-08-30 07:32:34 +00:00
|
|
|
extern bool AppActive;
|
2020-08-30 10:02:32 +00:00
|
|
|
extern cycle_t drawtime, actortime, thinktime, gameupdatetime;
|
2020-08-30 17:59:46 +00:00
|
|
|
extern bool r_NoInterpolate;
|
2019-10-25 22:32:49 +00:00
|
|
|
|
2020-09-03 21:10:28 +00:00
|
|
|
struct MapRecord;
|
|
|
|
extern MapRecord* g_nextmap;
|
2020-10-08 20:20:41 +00:00
|
|
|
extern int g_nextskill;
|
2021-08-13 20:25:13 +00:00
|
|
|
extern int g_bossexit;
|
2020-09-03 21:10:28 +00:00
|
|
|
|
2022-10-21 22:12:17 +00:00
|
|
|
extern FStringCVarRef* const CombatMacros[];
|
2019-10-27 07:14:58 +00:00
|
|
|
void CONFIG_ReadCombatMacros();
|
2019-10-27 12:40:24 +00:00
|
|
|
|
2019-12-22 19:55:47 +00:00
|
|
|
int GameMain();
|
2020-09-04 22:58:25 +00:00
|
|
|
int GetAutomapZoom(int gZoom);
|
2020-09-06 08:42:39 +00:00
|
|
|
|
2023-01-01 12:05:42 +00:00
|
|
|
void DrawCrosshair(int health, double xdelta, double ydelta, double scale, DAngle angle, PalEntry color = 0xffffffff);
|
2020-08-30 17:59:46 +00:00
|
|
|
void updatePauseStatus();
|
2021-07-20 08:41:39 +00:00
|
|
|
void DeferredStartGame(MapRecord* map, int skill, bool nostopsound = false);
|
2021-08-13 20:25:13 +00:00
|
|
|
void ChangeLevel(MapRecord* map, int skill, bool bossexit = false);
|
2020-09-03 21:10:28 +00:00
|
|
|
void CompleteLevel(MapRecord* map);
|
2022-10-02 18:33:18 +00:00
|
|
|
bool CheckCheatmode(bool printmsg = true, bool sponly = false);
|
2022-09-30 17:40:37 +00:00
|
|
|
void setVideoMode();
|
2019-10-28 21:19:50 +00:00
|
|
|
|
2022-03-18 08:56:55 +00:00
|
|
|
void TITLE_InformName(const char* newname);
|
|
|
|
|
2019-10-28 21:19:50 +00:00
|
|
|
struct UserConfig
|
|
|
|
{
|
|
|
|
FString gamegrp;
|
|
|
|
FString CommandMap;
|
2021-04-07 19:46:44 +00:00
|
|
|
FString UserDef;
|
2019-10-28 21:19:50 +00:00
|
|
|
FString DefaultDef;
|
|
|
|
FString DefaultCon;
|
|
|
|
FString CommandDemo;
|
|
|
|
FString CommandName;
|
|
|
|
FString CommandIni;
|
|
|
|
std::unique_ptr<FArgs> AddDefs;
|
|
|
|
std::unique_ptr<FArgs> AddCons;
|
|
|
|
std::unique_ptr<FArgs> AddFiles;
|
|
|
|
std::unique_ptr<FArgs> AddFilesPre; //To be added before the main directory. Only for legacy options.
|
|
|
|
std::unique_ptr<FArgs> AddArt;
|
2020-01-10 20:36:46 +00:00
|
|
|
TArray<FString> toBeDeleted;
|
2019-10-28 21:19:50 +00:00
|
|
|
|
|
|
|
bool nomonsters = false;
|
|
|
|
bool nosound = false;
|
2020-04-12 06:07:48 +00:00
|
|
|
//bool nomusic = false;
|
2019-10-28 21:19:50 +00:00
|
|
|
bool nologo = false;
|
|
|
|
int setupstate = -1;
|
|
|
|
|
|
|
|
void ProcessOptions();
|
|
|
|
};
|
|
|
|
|
|
|
|
extern UserConfig userConfig;
|
|
|
|
|
2019-10-30 17:09:00 +00:00
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
GAMEFLAG_DUKE = 0x00000001,
|
|
|
|
GAMEFLAG_NAM = 0x00000002,
|
|
|
|
GAMEFLAG_NAPALM = 0x00000004,
|
|
|
|
GAMEFLAG_WW2GI = 0x00000008,
|
|
|
|
GAMEFLAG_ADDON = 0x00000010,
|
|
|
|
GAMEFLAG_SHAREWARE = 0x00000020,
|
|
|
|
GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta
|
2020-07-19 19:04:22 +00:00
|
|
|
GAMEFLAG_PLUTOPAK = 0x00000080,
|
2019-10-30 17:09:00 +00:00
|
|
|
GAMEFLAG_RR = 0x00000100,
|
2019-11-02 17:28:50 +00:00
|
|
|
GAMEFLAG_RRRA = 0x00000200,
|
2020-07-19 19:04:22 +00:00
|
|
|
GAMEFLAG_RRALL = GAMEFLAG_RR | GAMEFLAG_RRRA,
|
2020-02-26 19:16:27 +00:00
|
|
|
GAMEFLAG_BLOOD = 0x00000800,
|
|
|
|
GAMEFLAG_SW = 0x00001000,
|
|
|
|
GAMEFLAG_POWERSLAVE = 0x00002000,
|
|
|
|
GAMEFLAG_EXHUMED = 0x00004000,
|
|
|
|
GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
|
2021-04-25 23:24:57 +00:00
|
|
|
GAMEFLAG_WORLDTOUR = 0x00008000,
|
|
|
|
GAMEFLAG_DUKEDC = 0x00010000,
|
|
|
|
GAMEFLAG_DUKENW = 0x00020000,
|
|
|
|
GAMEFLAG_DUKEVACA = 0x00040000,
|
|
|
|
GAMEFLAG_BLOODCP = 0x00080000,
|
|
|
|
GAMEFLAG_ROUTE66 = 0x00100000,
|
|
|
|
GAMEFLAG_SWWANTON = 0x00200000,
|
|
|
|
GAMEFLAG_SWTWINDRAG = 0x00400000,
|
|
|
|
|
2021-02-06 09:56:11 +00:00
|
|
|
GAMEFLAG_DUKECOMPAT = GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL,
|
2020-05-07 07:49:05 +00:00
|
|
|
GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
|
2019-10-30 17:09:00 +00:00
|
|
|
|
2020-07-19 19:04:22 +00:00
|
|
|
// We still need these for the parsers.
|
|
|
|
GAMEFLAG_FURY = 0,
|
|
|
|
GAMEFLAG_DEER = 0,
|
|
|
|
|
2019-10-30 23:41:56 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct GrpInfo
|
|
|
|
{
|
|
|
|
FString name;
|
|
|
|
FString scriptname;
|
|
|
|
FString defname;
|
|
|
|
FString rtsname;
|
|
|
|
FString gamefilter;
|
2021-04-13 15:05:53 +00:00
|
|
|
FString gameid;
|
2019-10-30 23:41:56 +00:00
|
|
|
uint32_t CRC = 0;
|
|
|
|
uint32_t dependencyCRC = 0;
|
|
|
|
size_t size = 0;
|
|
|
|
int flags = 0;
|
2019-11-01 18:25:42 +00:00
|
|
|
bool loaddirectory = false;
|
2020-02-01 20:12:09 +00:00
|
|
|
bool isAddon = false;
|
2021-03-12 22:45:03 +00:00
|
|
|
int index = -1;
|
2019-11-01 18:25:42 +00:00
|
|
|
TArray<FString> mustcontain;
|
2019-12-26 09:47:10 +00:00
|
|
|
TArray<FString> tobedeleted;
|
2019-10-30 23:41:56 +00:00
|
|
|
TArray<FString> loadfiles;
|
|
|
|
TArray<FString> loadart;
|
2021-07-19 02:24:47 +00:00
|
|
|
TArray<FString> exclepisodes;
|
2021-04-10 17:14:30 +00:00
|
|
|
uint32_t FgColor = 0, BgColor = 0;
|
2019-10-30 23:41:56 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct GrpEntry
|
|
|
|
{
|
|
|
|
FString FileName;
|
|
|
|
GrpInfo FileInfo;
|
|
|
|
};
|
2019-11-01 18:25:42 +00:00
|
|
|
extern int g_gameType;
|
2019-10-30 23:41:56 +00:00
|
|
|
|
2020-05-06 14:10:44 +00:00
|
|
|
// game check shortcuts
|
|
|
|
inline bool isNam()
|
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_NAM | GAMEFLAG_NAPALM);
|
|
|
|
}
|
|
|
|
|
2020-05-08 22:34:48 +00:00
|
|
|
inline bool isNamWW2GI()
|
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_NAM | GAMEFLAG_NAPALM |GAMEFLAG_WW2GI);
|
|
|
|
}
|
|
|
|
|
2020-05-06 14:10:44 +00:00
|
|
|
inline bool isWW2GI()
|
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_WW2GI);
|
|
|
|
}
|
|
|
|
|
2021-04-24 18:00:54 +00:00
|
|
|
inline bool isDuke()
|
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_DUKE);
|
|
|
|
}
|
|
|
|
|
2020-05-06 14:10:44 +00:00
|
|
|
inline bool isRR()
|
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_RRALL);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline bool isRRRA()
|
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_RRRA);
|
|
|
|
}
|
|
|
|
|
2023-01-01 17:22:08 +00:00
|
|
|
inline bool isRoute66()
|
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_ROUTE66);
|
|
|
|
}
|
|
|
|
|
2020-05-07 07:49:05 +00:00
|
|
|
inline bool isWorldTour()
|
|
|
|
{
|
|
|
|
return g_gameType & GAMEFLAG_WORLDTOUR;
|
|
|
|
}
|
|
|
|
|
2020-07-19 19:04:22 +00:00
|
|
|
inline bool isPlutoPak()
|
|
|
|
{
|
|
|
|
return g_gameType & GAMEFLAG_PLUTOPAK;
|
|
|
|
}
|
|
|
|
|
2023-01-01 17:22:08 +00:00
|
|
|
inline bool isVacation()
|
|
|
|
{
|
|
|
|
return g_gameType & GAMEFLAG_DUKEVACA;
|
|
|
|
}
|
|
|
|
|
2020-10-11 09:39:51 +00:00
|
|
|
inline bool isShareware()
|
|
|
|
{
|
|
|
|
return g_gameType & GAMEFLAG_SHAREWARE;
|
|
|
|
}
|
|
|
|
|
2021-11-20 16:35:41 +00:00
|
|
|
inline bool isDukeLike()
|
2022-11-25 07:59:16 +00:00
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_DUKE);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline bool isDukeEngine()
|
2021-11-20 16:35:41 +00:00
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_DUKE | GAMEFLAG_RRALL);
|
|
|
|
}
|
|
|
|
|
2021-01-02 03:46:58 +00:00
|
|
|
inline bool isBlood()
|
|
|
|
{
|
|
|
|
return g_gameType & GAMEFLAG_BLOOD;
|
|
|
|
}
|
|
|
|
|
2021-07-11 02:08:12 +00:00
|
|
|
inline bool isSWALL()
|
|
|
|
{
|
|
|
|
return g_gameType & (GAMEFLAG_SW | GAMEFLAG_SWWANTON | GAMEFLAG_SWTWINDRAG);
|
|
|
|
}
|
|
|
|
|
2021-11-20 19:52:29 +00:00
|
|
|
inline bool isExhumed()
|
|
|
|
{
|
|
|
|
return g_gameType & GAMEFLAG_PSEXHUMED;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2019-10-30 23:41:56 +00:00
|
|
|
TArray<GrpEntry> GrpScan();
|
2020-05-28 23:22:45 +00:00
|
|
|
void S_PauseSound(bool notmusic, bool notsfx);
|
|
|
|
void S_ResumeSound(bool notsfx);
|
2019-12-22 19:55:47 +00:00
|
|
|
void S_SetSoundPaused(int state);
|
2019-12-24 18:59:14 +00:00
|
|
|
|
2020-02-05 11:57:17 +00:00
|
|
|
FString G_GetDemoPath();
|
|
|
|
|
2020-04-12 06:09:38 +00:00
|
|
|
enum
|
|
|
|
{
|
|
|
|
PAUSESFX_MENU = 1,
|
|
|
|
PAUSESFX_CONSOLE = 2
|
|
|
|
};
|
|
|
|
|
2020-05-28 23:22:45 +00:00
|
|
|
extern int paused;
|
2020-07-21 20:59:24 +00:00
|
|
|
extern int chatmodeon;
|
2021-02-18 10:46:36 +00:00
|
|
|
extern int PlayClock;
|
2020-11-30 20:31:47 +00:00
|
|
|
|
2021-05-22 11:02:34 +00:00
|
|
|
enum gameaction_t : int
|
|
|
|
{
|
|
|
|
ga_nothing,
|
|
|
|
ga_level, // Switch to play mode without any initialization
|
|
|
|
ga_intro,
|
|
|
|
ga_intermission,
|
|
|
|
|
|
|
|
ga_startup, // go back to intro after uninitializing the game state
|
|
|
|
ga_mainmenu, // go back to main menu after uninitializing the game state
|
|
|
|
ga_mainmenunostopsound, // Same but doesn't stop playing sounds.
|
|
|
|
ga_creditsmenu, // go to the credits menu after uninitializing the game state
|
|
|
|
ga_newgame, // start a new game
|
|
|
|
ga_recordgame, // start a new demo recording (later)
|
|
|
|
ga_loadgame, // load a savegame and resume play.
|
|
|
|
ga_loadgameplaydemo, // load a savegame and play a demo.
|
|
|
|
ga_autoloadgame, // load last autosave and resume play.
|
|
|
|
ga_savegame, // save the game
|
|
|
|
ga_autosave, // autosave the game (for triggering a save from within the game.)
|
|
|
|
ga_completed, // Level was exited.
|
|
|
|
ga_nextlevel, // Actually start the next level.
|
|
|
|
ga_loadgamehidecon,
|
|
|
|
ga_newgamenostopsound, // start a new game
|
|
|
|
ga_endscreenjob,
|
|
|
|
|
|
|
|
ga_fullconsole,
|
|
|
|
};
|
|
|
|
extern gameaction_t gameaction;
|
2022-01-26 22:53:05 +00:00
|
|
|
|