raze/wadsrc/static/zscript/games/duke/actors/redneckenemies/hulk.zs

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extend class DukeActor
{
}
class RedneckHulk : DukeActor
{
const HULKSTRENGTH = 1200;
const HULKRESPAWNEDSTRENGTH = 600;
const HULKWHACKAMOUNT = -22;
default
{
pic "HULK";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NORADIUSPUSH;
ProjectileSpread -5.625;
precacheclass "RedneckHulkJibA", "RedneckHulkJibB", "RedneckHulkJibC";
Strength HULKSTRENGTH;
}
override void Initialize(DukeActor spawner)
{
self.scale = (0.5, 0.5);
self.setClipDistFromTile();
}
override Vector3 SpecialProjectileOffset()
{
return ((self.Angle + 45).ToVector() * 16, 12);
}
}
class RedneckHulkStayput : RedneckHulk
{
default
{
pic "HULKSTAYPUT";
+BADGUYSTAYPUT;
}
}