raze/source/games/duke/src/2d_d.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
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aint with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
// this file collects all 2D content of the game that was scattered across multiple sources originally.
// All this should transition to a more modern, preferably localization friendly, approach later.
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#include "ns.h"
#include "duke3d.h"
#include "names.h"
#include "animtexture.h"
#include "animlib.h"
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#include "raze_music.h"
#include "mapinfo.h"
#include "screenjob.h"
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#include "texturemanager.h"
#include "buildtiles.h"
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//#include "zz_text.h"
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#undef gametext
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//#undef menutext
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BEGIN_DUKE_NS
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//==========================================================================
//
// Sets up the game fonts.
//
//==========================================================================
void InitFonts_d()
{
GlyphSet fontdata;
// Small font
for (int i = 0; i < 95; i++)
{
auto tile = tileGetTexture(STARTALPHANUM + i);
if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
fontdata.Insert('!' + i, tile);
}
SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, -1, false, false, false, &fontdata);
fontdata.Clear();
// Big font
// This font is VERY messy...
fontdata.Insert('_', tileGetTexture(BIGALPHANUM - 11));
fontdata.Insert('-', tileGetTexture(BIGALPHANUM - 11));
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(BIGALPHANUM - 10 + i));
for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(BIGALPHANUM + i));
fontdata.Insert('.', tileGetTexture(BIGPERIOD));
fontdata.Insert(',', tileGetTexture(BIGCOMMA));
fontdata.Insert('!', tileGetTexture(BIGX));
fontdata.Insert('?', tileGetTexture(BIGQ));
fontdata.Insert(';', tileGetTexture(BIGSEMI));
fontdata.Insert(':', tileGetTexture(BIGCOLIN));
fontdata.Insert('\\', tileGetTexture(BIGALPHANUM + 68));
fontdata.Insert('/', tileGetTexture(BIGALPHANUM + 68));
fontdata.Insert('%', tileGetTexture(BIGALPHANUM + 69));
fontdata.Insert('`', tileGetTexture(BIGAPPOS));
fontdata.Insert('"', tileGetTexture(BIGAPPOS));
fontdata.Insert('\'', tileGetTexture(BIGAPPOS));
BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, -1, false, false, false, &fontdata);
fontdata.Clear();
// Tiny font
for (int i = 0; i < 95; i++)
{
auto tile = tileGetTexture(MINIFONT + i);
if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
fontdata.Insert('!' + i, tile);
}
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, -1, false, false, false, &fontdata);
fontdata.Clear();
// SBAR index font
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THREEBYFIVE + i));
fontdata.Insert(':', tileGetTexture(THREEBYFIVE + 10));
fontdata.Insert('/', tileGetTexture(THREEBYFIVE + 11));
fontdata.Insert('%', tileGetTexture(MINIFONT + '%' - '!'));
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
fontdata.Clear();
// digital font
for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(DIGITALNUM + i));
fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
}
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// Text output - needs to transition to the actual font routines once everything is set up.
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#if 1
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static int gametext(int x,int y,const char *t,char s,short dabits)
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{
short ac,newx;
char centre;
const char *oldt;
centre = ( x == (320>>1) );
newx = 0;
oldt = t;
if(centre)
{
while(*t)
{
if(*t == 32) {newx+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
if(*t >= '0' && *t <= '9')
newx += 8;
else newx += tilesiz[ac].x;
t++;
}
t = oldt;
x = (320>>1)-(newx>>1);
}
while(*t)
{
if(*t == 32) {x+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM )
break;
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rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,dabits,0,0,xdim-1,ydim-1);
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if(*t >= '0' && *t <= '9')
x += 8;
else x += tilesiz[ac].x;
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t++;
}
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return (x);
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}
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static int gametextpal(int x,int y,const char *t,char s,unsigned char p)
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{
short ac,newx;
char centre;
const char *oldt;
centre = ( x == (320>>1) );
newx = 0;
oldt = t;
if(centre)
{
while(*t)
{
if(*t == 32) {newx+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
if(*t >= '0' && *t <= '9')
newx += 8;
else newx += tilesiz[ac].x;
t++;
}
t = oldt;
x = (320>>1)-(newx>>1);
}
while(*t)
{
if(*t == 32) {x+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM )
break;
rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,2+8+16,0,0,xdim-1,ydim-1);
if(*t >= '0' && *t <= '9')
x += 8;
else x += tilesiz[ac].x;
t++;
}
return (x);
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}
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static int gametextpart(int x,int y,const char *t,char s,short p)
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{
short ac,newx, cnt;
char centre;
const char *oldt;
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centre = ( x == (320>>1) );
newx = 0;
oldt = t;
cnt = 0;
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if(centre)
{
while(*t)
{
if(cnt == p) break;
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if(*t == 32) {newx+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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newx += tilesiz[ac].x;
t++;
cnt++;
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}
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t = oldt;
x = (320>>1)-(newx>>1);
}
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cnt = 0;
while(*t)
{
if(*t == 32) {x+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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if(cnt == p)
{
rotatesprite(x<<16,y<<16,65536L,0,ac,s,1,2+8+16,0,0,xdim-1,ydim-1);
break;
}
else
rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1);
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x += tilesiz[ac].x;
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t++;
cnt++;
}
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return (x);
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}
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static void gamenumber(int x,int y,int n,char s)
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{
char b[10];
//ltoa(n,b,10);
mysnprintf(b,10,"%d",n);
gametext(x,y,b,s,2+8+16);
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}
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#endif
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void intro4animsounds(int fr)
{
switch(fr)
{
case 1:
sound(INTRO4_B);
break;
case 12:
case 34:
sound(SHORT_CIRCUIT);
break;
case 18:
sound(INTRO4_5);
break;
}
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}
void first4animsounds(int fr)
{
switch(fr)
{
case 1:
sound(INTRO4_1);
break;
case 12:
sound(INTRO4_2);
break;
case 7:
sound(INTRO4_3);
break;
case 26:
sound(INTRO4_4);
break;
}
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}
void intro42animsounds(int fr)
{
switch(fr)
{
case 10:
sound(INTRO4_6);
break;
}
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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class DDRealmsScreen : public DScreenJob
{
int Frame(uint64_t clock, bool skiprequest) override
{
const int duration = 7500;
const auto tex = tileGetTexture(DREALMS, true);
const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL);
int span = int(clock / 1'000'000);
int light = 255;
if (span < 255) light = span;
else if (span > duration - 255) light = duration - span;
light = clamp(light, 0, 255);
PalEntry pe(255, light, light, light);
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twod->ClearScreen();
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
return skiprequest ? -1 : span < duration ? 1 : 0;
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DTitleScreen : public DScreenJob
{
int soundanm = 0;
int Frame(uint64_t nsclock, bool skiprequest) override
{
twod->ClearScreen();
int clock = nsclock * 120 / 1'000'000'000;
// Make this draw an empty frame before it ends.
if (clock > (860 + 120))
{
return 0;
}
auto translation = TRANSLATION(Translation_BasePalettes, TITLEPAL);
uint64_t span = nsclock / 1'000'000;
int light = 255;
if (span < 255) light = span;
//else if (span > duration - 255) light = duration - span;
light = clamp(light, 0, 255);
PalEntry pe(255, light, light, light);
twod->ClearScreen();
DrawTexture(twod, tileGetTexture(BETASCREEN, true), 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
if (soundanm == 0 && clock >= 120 && clock < 120 + 60)
{
soundanm = 1;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
if (soundanm == 1 && clock > 220 && clock < (220 + 30))
{
soundanm = 2;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
if (soundanm == 2 && clock >= 280 && clock < 395)
{
soundanm = 3;
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S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
}
else if (soundanm == 3 && clock >= 395)
{
soundanm = 4;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
double scale = clamp(clock - 120, 0, 60) / 64.;
if (scale > 0.)
DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
scale = clamp(clock - 220, 0, 30) / 32.;
if (scale > 0.)
DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
if (PLUTOPAK)
{
scale = (410 - clamp(clock, 280, 395)) / 16.;
if (scale > 0. && clock > 280)
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1, true), 160, 151, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
}
return skiprequest ? -1 : 1;
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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void Logo_d(CompletionFunc completion)
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{
Mus_Stop();
FX_StopAllSounds(); // JBF 20031228
static const AnimSound logosound[] =
{
{ 1, FLY_BY+1 },
{ 19, PIPEBOMB_EXPLODE+1 },
{ -1, -1 }
};
static const int logoframetimes[] = { 9, 9, 9 };
JobDesc jobs[3];
int job = 0;
if (VOLUMEALL && !inputState.CheckAllInput()) jobs[job++] = { PlayVideo("logo.anm", logosound, logoframetimes), []() { S_PlaySpecialMusic(MUS_INTRO); } };
if (!isNam()) jobs[job++] = { Create<DDRealmsScreen>(), nullptr };
jobs[job++] = { Create<DTitleScreen>(), []() { S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI); } };
RunScreenJob(jobs, job, completion);
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}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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class DEpisode1End1 : public DScreenJob
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{
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int bonuscnt = 0;
int fadeoutstart = -1;
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public:
int Frame(uint64_t nsclock, bool skiprequest) override
{
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static const int breathe[] =
{
0, 30,VICTORY1 + 1,176,59,
30, 60,VICTORY1 + 2,176,59,
60, 90,VICTORY1 + 1,176,59,
90, 120,0 ,176,59
};
static const int bossmove[] =
{
0, 120,VICTORY1 + 3,86,59,
220, 260,VICTORY1 + 4,86,59,
260, 290,VICTORY1 + 5,86,59,
290, 320,VICTORY1 + 6,86,59,
320, 350,VICTORY1 + 7,86,59,
350, 380,VICTORY1 + 8,86,59
};
auto translation = TRANSLATION(Translation_BasePalettes, ENDINGPAL);
int totalclock = nsclock * 120 / 1'000'000'000;
if (skiprequest) fadeoutstart = totalclock;
uint64_t span = nsclock / 1'000'000;
int light = 255;
if (span < 255) light = span;
else if (fadeoutstart > 0 && span > fadeoutstart - 255) light = fadeoutstart - span;
light = clamp(light, 0, 255);
PalEntry pe(255, light, light, light);
twod->ClearScreen();
DrawTexture(twod, tileGetTexture(VICTORY1, true), 0, 50, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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// boss
if (totalclock > 390 && totalclock < 780)
for (int t = 0; t < 35; t += 5) if (bossmove[t + 2] && (totalclock % 390) > bossmove[t] && (totalclock % 390) <= bossmove[t + 1])
{
if (t == 10 && bonuscnt == 1)
{
S_PlaySound(SHOTGUN_FIRE, CHAN_AUTO, CHANF_UI);
S_PlaySound(SQUISHED, CHAN_AUTO, CHANF_UI);
bonuscnt++;
}
DrawTexture(twod, tileGetTexture(bossmove[t + 2], true), bossmove[t + 3], bossmove[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
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}
// Breathe
if (totalclock < 450 || totalclock >= 750)
{
if (totalclock >= 750)
{
DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
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if (totalclock >= 750 && bonuscnt == 2)
{
S_PlaySound(DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
bonuscnt++;
}
}
for (int t = 0; t < 20; t += 5)
if (breathe[t + 2] && (totalclock % 120) > breathe[t] && (totalclock % 120) <= breathe[t + 1])
{
if (t == 5 && bonuscnt == 0)
{
S_PlaySound(BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
bonuscnt++;
}
DrawTexture(twod, tileGetTexture(breathe[t + 2], true), breathe[t + 3], breathe[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
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}
}
// Only end after having faded out.
return fadeoutstart > 0 && light == 0 ? -1 : 1;
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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class DBlackScreen : public DScreenJob
{
int wait;
public:
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DBlackScreen(int w) : wait(w) {}
int Frame(uint64_t clock, bool skiprequest)
{
int span = int(clock / 1'000'000);
twod->ClearScreen();
return span < wait ? 1 : -1;
}
};
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DEpisode3End : public DImageScreen
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{
int sound = 0;
int64_t waittime = 0;
FGameTexture* getTexture()
{
// Here we must provide a real texture, even if invalid, so that the sounds play.
auto texid = TexMan.CheckForTexture("radlogo.anm", ETextureType::Any, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ForceLookup);
if (texid.isValid()) return TexMan.GetGameTexture(texid);
else return TexMan.GameByIndex(0);
}
public:
DEpisode3End() : DImageScreen(getTexture())
{
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}
int Frame(uint64_t clock, bool skiprequest)
{
switch (sound)
{
case 0:
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S_PlaySound(ENDSEQVOL3SND5, CHAN_AUTO, CHANF_UI);
sound++;
break;
case 1:
if (!S_CheckSoundPlaying(ENDSEQVOL3SND5))
{
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S_PlaySound(ENDSEQVOL3SND6, CHAN_AUTO, CHANF_UI);
sound++;
}
break;
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case 2:
if (!S_CheckSoundPlaying(ENDSEQVOL3SND6))
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{
S_PlaySound(ENDSEQVOL3SND7, CHAN_AUTO, CHANF_UI);
sound++;
}
break;
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case 3:
if (!S_CheckSoundPlaying(ENDSEQVOL3SND7))
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{
S_PlaySound(ENDSEQVOL3SND8, CHAN_AUTO, CHANF_UI);
sound++;
}
break;
case 4:
if (!S_CheckSoundPlaying(ENDSEQVOL3SND8))
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{
S_PlaySound(ENDSEQVOL3SND9, CHAN_AUTO, CHANF_UI);
sound++;
}
break;
case 5:
if (!S_CheckSoundPlaying(ENDSEQVOL3SND8))
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{
sound++;
waittime = clock + 1'000'000'000;
}
break;
case 6:
if (PLUTOPAK)
{
if (clock > waittime) skiprequest = true;
}
break;
default:
break;
}
int ret = DImageScreen::Frame(clock, skiprequest);
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if (ret != 1) FX_StopAllSounds();
return ret;
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DEpisode4Text : public DScreenJob
{
int Frame(uint64_t clock, bool skiprequest)
{
twod->ClearScreen();
menutext_center(60, GStrings("Thanks to all our"));
menutext_center(60 + 16, GStrings("fans for giving"));
menutext_center(60 + 16 + 16, GStrings("us big heads."));
menutext_center(70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D"));
menutext_center(70 + 16 + 16 + 16 + 16, GStrings("sequel soon."));
return skiprequest ? -1 : 1;
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DEpisode5End : public DImageScreen
{
int sound = 0;
int64_t waittime = 0;
public:
DEpisode5End() : DImageScreen(FIREFLYGROWEFFECT)
{
}
int Frame(uint64_t clock, bool skiprequest)
{
switch (sound)
{
case 0:
sound++;
break;
case 1:
S_PlaySound(E5L7_DUKE_QUIT_YOU, CHAN_AUTO, CHANF_UI);
sound++;
break;
default:
break;
}
int ret = DImageScreen::Frame(clock, skiprequest);
if (ret != 1) FX_StopAllSounds();
return ret;
}
};
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void bonussequence_d(int num, CompletionFunc completion)
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{
static const AnimSound cineov2sound[] =
{
{ 1, WIND_AMBIENCE+1 },
{ 26, ENDSEQVOL2SND1+1 },
{ 36, ENDSEQVOL2SND2+1 },
{ 54, THUD+1 },
{ 62, ENDSEQVOL2SND3+1 },
{ 75, ENDSEQVOL2SND4 + 1 },
{ 81, ENDSEQVOL2SND5 + 1 },
{ 115, ENDSEQVOL2SND6 + 1 },
{ 124, ENDSEQVOL2SND7 + 1 },
{ -1, -1 }
};
static const AnimSound cineov3sound[] =
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{
{ 1, WIND_REPEAT + 1 },
{ 98, DUKE_GRUNT + 1 },
{ 102, THUD + 1 },
{ 102, SQUISHED + 1 },
{ 124, ENDSEQVOL3SND3 + 1 },
{ 134, ENDSEQVOL3SND2 + 1 },
{ 158, PIPEBOMB_EXPLODE + 1 },
{ -1,-1 }
};
static const AnimSound vol4e1[] =
{
{ 3, DUKE_UNDERWATER+1 },
{ 35, VOL4ENDSND1+1 },
{ -1,-1 }
};
static const AnimSound vol4e2[] =
{
{ 11, DUKE_UNDERWATER+1 },
{ 20, VOL4ENDSND1+1 },
{ 39, VOL4ENDSND2+1 },
{ 50, -1 },
{ -1,-1 }
};
static const AnimSound vol4e3[] =
{
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{ 1, BOSS4_DEADSPEECH+1 },
{ 40, VOL4ENDSND1+1 },
{ 40, DUKE_UNDERWATER+1 },
{ 50, BIGBANG+1 },
{ -1,-1 }
};
static const AnimSound vol42a[] =
{
{ 1, INTRO4_B +1 },
{ 12, SHORT_CIRCUIT + 1 },
{ 18, INTRO4_5 + 1 },
{ 34, SHORT_CIRCUIT+1 },
{ -1,-1 }
};
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static const AnimSound vol41a[] =
{
{ 1, INTRO4_1+1 },
{ 7, INTRO4_3+1 },
{ 12, INTRO4_2+1 },
{ 26, INTRO4_4+1 },
{ -1,-1 }
};
static const AnimSound vol43a[] =
{
{ 10, INTRO4_6+1 },
{ -1,-1 }
};
static const int framespeed_10[] = { 10, 10, 10 };
static const int framespeed_14[] = { 14, 14, 14 };
static const int framespeed_18[] = { 18, 18, 18 };
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Mus_Stop();
FX_StopAllSounds();
JobDesc jobs[10];
int job = 0;
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switch (num)
{
case 0:
jobs[job++] = { Create<DEpisode1End1>(), nullptr };
jobs[job++] = { Create<DImageScreen>(E1ENDSCREEN), nullptr };
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break;
case 1:
jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } };
jobs[job++] = { Create<DImageScreen>(E2ENDSCREEN), nullptr };
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break;
case 2:
jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr };
jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
jobs[job++] = { Create<DEpisode3End>(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)) };
break;
case 3:
jobs[job++] = { PlayVideo("vol4e1.anm", vol4e1, framespeed_10), nullptr };
jobs[job++] = { PlayVideo("vol4e2.anm", vol4e2, framespeed_10), nullptr };
jobs[job++] = { PlayVideo("vol4e3.anm", vol4e3, framespeed_10), []() { S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
jobs[job++] = { Create<DEpisode4Text>(), nullptr };
jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } };
break;
case 4:
jobs[job++] = { Create<DEpisode5End>(), []() { FX_StopAllSounds(); } };
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break;
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case 5: // Episode 4 start
S_PlaySpecialMusic(MUS_BRIEFING);
jobs[job++] = { PlayVideo("vol41a.anm", vol41a, framespeed_10), nullptr };
jobs[job++] = { PlayVideo("vol42a.anm", vol42a, framespeed_14), nullptr };
jobs[job++] = { PlayVideo("vol43a.anm", vol43a, framespeed_10), nullptr };
break;
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}
RunScreenJob(jobs, job, completion);
}
#if 0
CCMD(testbonus)
{
if (argv.argc() > 1)
{
bonussequence_d(strtol(argv[1], nullptr, 0), nullptr);
}
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}
#endif
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void dobonus(char bonusonly)
{
short tinc,gfx_offset;
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//int i, y, xfragtotal, yfragtotal;
short bonuscnt;
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bonuscnt = 0;
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FX_StopAllSounds();
FX_SetReverb(0);
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if(bonusonly) goto FRAGBONUS;
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FRAGBONUS:
;
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#if 0
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inputState.ClearAllInput();
totalclock = 0; tinc = 0;
bonuscnt = 0;
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Mus_Stop();
FX_StopAllSounds();
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if(playerswhenstarted > 1 && ud.coop != 1 )
{
if(!(MusicToggle == 0 || MusicDevice == NumSoundCards))
sound(BONUSMUSIC);
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rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
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#ifndef UK
rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
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#endif
gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16);
gametext(160,58+10,level_names[(ud.volume_number*11)+ud.last_level-1],0,2+8+16);
gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16);
t = 0;
minitext(23,80," NAME KILLS",8,2+8+16+128);
for(i=0;i<playerswhenstarted;i++)
{
sprintf(tempbuf,"%-4ld",i+1);
minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
}
for(i=0;i<playerswhenstarted;i++)
{
xfragtotal = 0;
sprintf(tempbuf,"%ld",i+1);
minitext(30,90+t,tempbuf,0,2+8+16+128);
minitext(38,90+t,ud.user_name[i],ps[i].palookup,2+8+16+128);
for(y=0;y<playerswhenstarted;y++)
{
if(i == y)
{
sprintf(tempbuf,"%-4ld",ps[y].fraggedself);
minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
xfragtotal -= ps[y].fraggedself;
}
else
{
sprintf(tempbuf,"%-4ld",frags[i][y]);
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
xfragtotal += frags[i][y];
}
if(myconnectindex == connecthead)
{
sprintf(tempbuf,"stats %ld killed %ld %ld\n",i+1,y+1,frags[i][y]);
sendscore(tempbuf);
}
}
sprintf(tempbuf,"%-4ld",xfragtotal);
minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);
t += 7;
}
for(y=0;y<playerswhenstarted;y++)
{
yfragtotal = 0;
for(i=0;i<playerswhenstarted;i++)
{
if(i == y)
yfragtotal += ps[i].fraggedself;
yfragtotal += frags[i][y];
}
sprintf(tempbuf,"%-4ld",yfragtotal);
minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
}
minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
videoNextPage();
for(t=0;t<64;t+=7)
palto(0,0,0,63-t);
inputState.ClearAllInput();
while(inputState.CheckAllInput()==0) //getpackets();
if(bonusonly || ud.multimode > 1) return;
for(t=0;t<64;t+=7) palto(0,0,0,t);
}
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#endif
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if(bonusonly || ud.multimode > 1) return;
switch(ud.volume_number)
{
case 1:
gfx_offset = 5;
break;
default:
gfx_offset = 0;
break;
}
const char* lastmapname;
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
{
lastmapname = strrchr(boardfilename, '\\');
if (!lastmapname) lastmapname = strrchr(boardfilename, '/');
if (!lastmapname) lastmapname = boardfilename;
}
else
{
lastmapname = currentLevel->name;
if (!lastmapname || !*lastmapname) // this isn't right but it's better than no name at all
lastmapname = currentLevel->fileName;
}
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
menutext_center(20-6,lastmapname);
menutext_center(36-6,"COMPLETED");
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
if (MusicEnabled() && mus_enabled)
S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI);
videoNextPage();
inputState.ClearAllInput();
//for(t=0;t<64;t++) palto(0,0,0,63-t);
bonuscnt = 0;
totalclock = 0; tinc = 0;
while( 1 )
{
if(ps[myconnectindex].gm&MODE_EOL)
{
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
if( totalclock > (1000000000L) && totalclock < (1000000320L) )
{
switch( ((int)totalclock>>4)%15 )
{
case 0:
if(bonuscnt == 6)
{
bonuscnt++;
sound(SHOTGUN_COCK);
switch(rand()&3)
{
case 0:
sound(BONUS_SPEECH1);
break;
case 1:
sound(BONUS_SPEECH2);
break;
case 2:
sound(BONUS_SPEECH3);
break;
case 3:
sound(BONUS_SPEECH4);
break;
}
}
case 1:
case 4:
case 5:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
case 2:
case 3:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
}
}
else if( totalclock > (10240+120L) ) break;
else
{
switch( ((int)totalclock>>5)&3 )
{
case 1:
case 3:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
case 2:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
}
}
menutext_center(20-6,lastmapname);
menutext_center(36-6,"COMPLETED");
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
if( totalclock > (60*3) )
{
gametext(10,59+9,"Your Time:",0,2+8+16);
gametext(10,69+9,"Par time:",0,2+8+16);
if (!isNamWW2GI())
gametext(10,78+9,"3D Realms' Time:",0,2+8+16);
if(bonuscnt == 0)
bonuscnt++;
if( totalclock > (60*4) )
{
if(bonuscnt == 1)
{
bonuscnt++;
sound(PIPEBOMB_EXPLODE);
}
sprintf(tempbuf,"%02ld:%02ld",
(ps[myconnectindex].player_par/(26*60))%60,
(ps[myconnectindex].player_par/26)%60);
gametext((320>>2)+71,60+9,tempbuf,0,2+8+16);
sprintf(tempbuf,"%02ld:%02ld",
(currentLevel->parTime / (26*60))%60,
(currentLevel->parTime / 26)%60);
gametext((320>>2)+71,69+9,tempbuf,0,2+8+16);
if (!isNamWW2GI())
{
sprintf(tempbuf, "%02ld:%02ld",
(currentLevel->designerTime / (26 * 60)) % 60,
(currentLevel->designerTime / 26) % 60);
gametext((320 >> 2) + 71, 78 + 9, tempbuf, 0, 2 + 8 + 16);
}
}
}
if( totalclock > (60*6) )
{
gametext(10,94+9,"Enemies Killed:",0,2+8+16);
gametext(10,99+4+9,"Enemies Left:",0,2+8+16);
if(bonuscnt == 2)
{
bonuscnt++;
sound(FLY_BY);
}
if( totalclock > (60*7) )
{
if(bonuscnt == 3)
{
bonuscnt++;
sound(PIPEBOMB_EXPLODE);
}
sprintf(tempbuf,"%-3ld",ps[myconnectindex].actors_killed);
gametext((320>>2)+70,93+9,tempbuf,0,2+8+16);
if(ud.player_skill > 3 )
{
sprintf(tempbuf,"N/A");
gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
}
else
{
if( (ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed) < 0 )
sprintf(tempbuf,"%-3ld",0);
else sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed);
gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
}
}
}
if( totalclock > (60*9) )
{
gametext(10,120+9,"Secrets Found:",0,2+8+16);
gametext(10,130+9,"Secrets Missed:",0,2+8+16);
if(bonuscnt == 4) bonuscnt++;
if( totalclock > (60*10) )
{
if(bonuscnt == 5)
{
bonuscnt++;
sound(PIPEBOMB_EXPLODE);
}
sprintf(tempbuf,"%-3d",ps[myconnectindex].secret_rooms);
gametext((320>>2)+70,120+9,tempbuf,0,2+8+16);
if( ps[myconnectindex].secret_rooms > 0 )
sprintf(tempbuf,"%-3d",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms));
sprintf(tempbuf,"%-3d",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms);
gametext((320>>2)+70,130+9,tempbuf,0,2+8+16);
}
}
if(totalclock > 10240 && totalclock < 10240+10240)
totalclock = 1024;
if( inputState.CheckAllInput() && totalclock > (60*2) )
{
if( totalclock < (60*13) )
{
inputState.ClearAllInput();
totalclock = (60*13);
}
else if( totalclock < (1000000000L))
totalclock = (1000000000L);
}
}
else break;
videoNextPage();
}
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}
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END_DUKE_NS