//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- // this file collects all 2D content of the game that was scattered across multiple sources originally. // All this should transition to a more modern, preferably localization friendly, approach later. #include "ns.h" #include "duke3d.h" #include "names.h" #include "animtexture.h" #include "animlib.h" #include "raze_music.h" #include "mapinfo.h" #include "screenjob.h" #include "texturemanager.h" #include "buildtiles.h" //#include "zz_text.h" #undef gametext //#undef menutext BEGIN_DUKE_NS //========================================================================== // // Sets up the game fonts. // //========================================================================== void InitFonts_d() { GlyphSet fontdata; // Small font for (int i = 0; i < 95; i++) { auto tile = tileGetTexture(STARTALPHANUM + i); if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0) fontdata.Insert('!' + i, tile); } SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, -1, false, false, false, &fontdata); fontdata.Clear(); // Big font // This font is VERY messy... fontdata.Insert('_', tileGetTexture(BIGALPHANUM - 11)); fontdata.Insert('-', tileGetTexture(BIGALPHANUM - 11)); for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(BIGALPHANUM - 10 + i)); for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(BIGALPHANUM + i)); fontdata.Insert('.', tileGetTexture(BIGPERIOD)); fontdata.Insert(',', tileGetTexture(BIGCOMMA)); fontdata.Insert('!', tileGetTexture(BIGX)); fontdata.Insert('?', tileGetTexture(BIGQ)); fontdata.Insert(';', tileGetTexture(BIGSEMI)); fontdata.Insert(':', tileGetTexture(BIGCOLIN)); fontdata.Insert('\\', tileGetTexture(BIGALPHANUM + 68)); fontdata.Insert('/', tileGetTexture(BIGALPHANUM + 68)); fontdata.Insert('%', tileGetTexture(BIGALPHANUM + 69)); fontdata.Insert('`', tileGetTexture(BIGAPPOS)); fontdata.Insert('"', tileGetTexture(BIGAPPOS)); fontdata.Insert('\'', tileGetTexture(BIGAPPOS)); BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, -1, false, false, false, &fontdata); fontdata.Clear(); // Tiny font for (int i = 0; i < 95; i++) { auto tile = tileGetTexture(MINIFONT + i); if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0) fontdata.Insert('!' + i, tile); } fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation. SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, -1, false, false, false, &fontdata); fontdata.Clear(); // SBAR index font for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THREEBYFIVE + i)); fontdata.Insert(':', tileGetTexture(THREEBYFIVE + 10)); fontdata.Insert('/', tileGetTexture(THREEBYFIVE + 11)); fontdata.Insert('%', tileGetTexture(MINIFONT + '%' - '!')); fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation. IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata); fontdata.Clear(); // digital font for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(DIGITALNUM + i)); fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation. DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata); } // Text output - needs to transition to the actual font routines once everything is set up. #if 1 static int gametext(int x,int y,const char *t,char s,short dabits) { short ac,newx; char centre; const char *oldt; centre = ( x == (320>>1) ); newx = 0; oldt = t; if(centre) { while(*t) { if(*t == 32) {newx+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; if(*t >= '0' && *t <= '9') newx += 8; else newx += tilesiz[ac].x; t++; } t = oldt; x = (320>>1)-(newx>>1); } while(*t) { if(*t == 32) {x+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,dabits,0,0,xdim-1,ydim-1); if(*t >= '0' && *t <= '9') x += 8; else x += tilesiz[ac].x; t++; } return (x); } static int gametextpal(int x,int y,const char *t,char s,unsigned char p) { short ac,newx; char centre; const char *oldt; centre = ( x == (320>>1) ); newx = 0; oldt = t; if(centre) { while(*t) { if(*t == 32) {newx+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; if(*t >= '0' && *t <= '9') newx += 8; else newx += tilesiz[ac].x; t++; } t = oldt; x = (320>>1)-(newx>>1); } while(*t) { if(*t == 32) {x+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,2+8+16,0,0,xdim-1,ydim-1); if(*t >= '0' && *t <= '9') x += 8; else x += tilesiz[ac].x; t++; } return (x); } static int gametextpart(int x,int y,const char *t,char s,short p) { short ac,newx, cnt; char centre; const char *oldt; centre = ( x == (320>>1) ); newx = 0; oldt = t; cnt = 0; if(centre) { while(*t) { if(cnt == p) break; if(*t == 32) {newx+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; newx += tilesiz[ac].x; t++; cnt++; } t = oldt; x = (320>>1)-(newx>>1); } cnt = 0; while(*t) { if(*t == 32) {x+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; if(cnt == p) { rotatesprite(x<<16,y<<16,65536L,0,ac,s,1,2+8+16,0,0,xdim-1,ydim-1); break; } else rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1); x += tilesiz[ac].x; t++; cnt++; } return (x); } static void gamenumber(int x,int y,int n,char s) { char b[10]; //ltoa(n,b,10); mysnprintf(b,10,"%d",n); gametext(x,y,b,s,2+8+16); } #endif void intro4animsounds(int fr) { switch(fr) { case 1: sound(INTRO4_B); break; case 12: case 34: sound(SHORT_CIRCUIT); break; case 18: sound(INTRO4_5); break; } } void first4animsounds(int fr) { switch(fr) { case 1: sound(INTRO4_1); break; case 12: sound(INTRO4_2); break; case 7: sound(INTRO4_3); break; case 26: sound(INTRO4_4); break; } } void intro42animsounds(int fr) { switch(fr) { case 10: sound(INTRO4_6); break; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DDRealmsScreen : public DScreenJob { int Frame(uint64_t clock, bool skiprequest) override { const int duration = 7500; const auto tex = tileGetTexture(DREALMS, true); const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL); int span = int(clock / 1'000'000); int light = 255; if (span < 255) light = span; else if (span > duration - 255) light = duration - span; light = clamp(light, 0, 255); PalEntry pe(255, light, light, light); twod->ClearScreen(); DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); return skiprequest ? -1 : span < duration ? 1 : 0; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DTitleScreen : public DScreenJob { int soundanm = 0; int Frame(uint64_t nsclock, bool skiprequest) override { twod->ClearScreen(); int clock = nsclock * 120 / 1'000'000'000; // Make this draw an empty frame before it ends. if (clock > (860 + 120)) { return 0; } auto translation = TRANSLATION(Translation_BasePalettes, TITLEPAL); uint64_t span = nsclock / 1'000'000; int light = 255; if (span < 255) light = span; //else if (span > duration - 255) light = duration - span; light = clamp(light, 0, 255); PalEntry pe(255, light, light, light); twod->ClearScreen(); DrawTexture(twod, tileGetTexture(BETASCREEN, true), 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); if (soundanm == 0 && clock >= 120 && clock < 120 + 60) { soundanm = 1; S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } if (soundanm == 1 && clock > 220 && clock < (220 + 30)) { soundanm = 2; S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } if (soundanm == 2 && clock >= 280 && clock < 395) { soundanm = 3; S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI); } else if (soundanm == 3 && clock >= 395) { soundanm = 4; S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } double scale = clamp(clock - 120, 0, 60) / 64.; if (scale > 0.) DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); scale = clamp(clock - 220, 0, 30) / 32.; if (scale > 0.) DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); if (PLUTOPAK) { scale = (410 - clamp(clock, 280, 395)) / 16.; if (scale > 0. && clock > 280) DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1, true), 160, 151, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); } return skiprequest ? -1 : 1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void Logo_d(CompletionFunc completion) { Mus_Stop(); FX_StopAllSounds(); // JBF 20031228 static const AnimSound logosound[] = { { 1, FLY_BY+1 }, { 19, PIPEBOMB_EXPLODE+1 }, { -1, -1 } }; static const int logoframetimes[] = { 9, 9, 9 }; JobDesc jobs[3]; int job = 0; if (VOLUMEALL && !inputState.CheckAllInput()) jobs[job++] = { PlayVideo("logo.anm", logosound, logoframetimes), []() { S_PlaySpecialMusic(MUS_INTRO); } }; if (!isNam()) jobs[job++] = { Create(), nullptr }; jobs[job++] = { Create(), []() { S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI); } }; RunScreenJob(jobs, job, completion); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DEpisode1End1 : public DScreenJob { int bonuscnt = 0; int fadeoutstart = -1; public: int Frame(uint64_t nsclock, bool skiprequest) override { static const int breathe[] = { 0, 30,VICTORY1 + 1,176,59, 30, 60,VICTORY1 + 2,176,59, 60, 90,VICTORY1 + 1,176,59, 90, 120,0 ,176,59 }; static const int bossmove[] = { 0, 120,VICTORY1 + 3,86,59, 220, 260,VICTORY1 + 4,86,59, 260, 290,VICTORY1 + 5,86,59, 290, 320,VICTORY1 + 6,86,59, 320, 350,VICTORY1 + 7,86,59, 350, 380,VICTORY1 + 8,86,59 }; auto translation = TRANSLATION(Translation_BasePalettes, ENDINGPAL); int totalclock = nsclock * 120 / 1'000'000'000; if (skiprequest) fadeoutstart = totalclock; uint64_t span = nsclock / 1'000'000; int light = 255; if (span < 255) light = span; else if (fadeoutstart > 0 && span > fadeoutstart - 255) light = fadeoutstart - span; light = clamp(light, 0, 255); PalEntry pe(255, light, light, light); twod->ClearScreen(); DrawTexture(twod, tileGetTexture(VICTORY1, true), 0, 50, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); // boss if (totalclock > 390 && totalclock < 780) for (int t = 0; t < 35; t += 5) if (bossmove[t + 2] && (totalclock % 390) > bossmove[t] && (totalclock % 390) <= bossmove[t + 1]) { if (t == 10 && bonuscnt == 1) { S_PlaySound(SHOTGUN_FIRE, CHAN_AUTO, CHANF_UI); S_PlaySound(SQUISHED, CHAN_AUTO, CHANF_UI); bonuscnt++; } DrawTexture(twod, tileGetTexture(bossmove[t + 2], true), bossmove[t + 3], bossmove[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE); } // Breathe if (totalclock < 450 || totalclock >= 750) { if (totalclock >= 750) { DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE); if (totalclock >= 750 && bonuscnt == 2) { S_PlaySound(DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI); bonuscnt++; } } for (int t = 0; t < 20; t += 5) if (breathe[t + 2] && (totalclock % 120) > breathe[t] && (totalclock % 120) <= breathe[t + 1]) { if (t == 5 && bonuscnt == 0) { S_PlaySound(BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI); bonuscnt++; } DrawTexture(twod, tileGetTexture(breathe[t + 2], true), breathe[t + 3], breathe[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE); } } // Only end after having faded out. return fadeoutstart > 0 && light == 0 ? -1 : 1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DBlackScreen : public DScreenJob { int wait; public: DBlackScreen(int w) : wait(w) {} int Frame(uint64_t clock, bool skiprequest) { int span = int(clock / 1'000'000); twod->ClearScreen(); return span < wait ? 1 : -1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DEpisode3End : public DImageScreen { int sound = 0; int64_t waittime = 0; FGameTexture* getTexture() { // Here we must provide a real texture, even if invalid, so that the sounds play. auto texid = TexMan.CheckForTexture("radlogo.anm", ETextureType::Any, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ForceLookup); if (texid.isValid()) return TexMan.GetGameTexture(texid); else return TexMan.GameByIndex(0); } public: DEpisode3End() : DImageScreen(getTexture()) { } int Frame(uint64_t clock, bool skiprequest) { switch (sound) { case 0: S_PlaySound(ENDSEQVOL3SND5, CHAN_AUTO, CHANF_UI); sound++; break; case 1: if (!S_CheckSoundPlaying(ENDSEQVOL3SND5)) { S_PlaySound(ENDSEQVOL3SND6, CHAN_AUTO, CHANF_UI); sound++; } break; case 2: if (!S_CheckSoundPlaying(ENDSEQVOL3SND6)) { S_PlaySound(ENDSEQVOL3SND7, CHAN_AUTO, CHANF_UI); sound++; } break; case 3: if (!S_CheckSoundPlaying(ENDSEQVOL3SND7)) { S_PlaySound(ENDSEQVOL3SND8, CHAN_AUTO, CHANF_UI); sound++; } break; case 4: if (!S_CheckSoundPlaying(ENDSEQVOL3SND8)) { S_PlaySound(ENDSEQVOL3SND9, CHAN_AUTO, CHANF_UI); sound++; } break; case 5: if (!S_CheckSoundPlaying(ENDSEQVOL3SND8)) { sound++; waittime = clock + 1'000'000'000; } break; case 6: if (PLUTOPAK) { if (clock > waittime) skiprequest = true; } break; default: break; } int ret = DImageScreen::Frame(clock, skiprequest); if (ret != 1) FX_StopAllSounds(); return ret; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DEpisode4Text : public DScreenJob { int Frame(uint64_t clock, bool skiprequest) { twod->ClearScreen(); menutext_center(60, GStrings("Thanks to all our")); menutext_center(60 + 16, GStrings("fans for giving")); menutext_center(60 + 16 + 16, GStrings("us big heads.")); menutext_center(70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D")); menutext_center(70 + 16 + 16 + 16 + 16, GStrings("sequel soon.")); return skiprequest ? -1 : 1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DEpisode5End : public DImageScreen { int sound = 0; int64_t waittime = 0; public: DEpisode5End() : DImageScreen(FIREFLYGROWEFFECT) { } int Frame(uint64_t clock, bool skiprequest) { switch (sound) { case 0: sound++; break; case 1: S_PlaySound(E5L7_DUKE_QUIT_YOU, CHAN_AUTO, CHANF_UI); sound++; break; default: break; } int ret = DImageScreen::Frame(clock, skiprequest); if (ret != 1) FX_StopAllSounds(); return ret; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void bonussequence_d(int num, CompletionFunc completion) { static const AnimSound cineov2sound[] = { { 1, WIND_AMBIENCE+1 }, { 26, ENDSEQVOL2SND1+1 }, { 36, ENDSEQVOL2SND2+1 }, { 54, THUD+1 }, { 62, ENDSEQVOL2SND3+1 }, { 75, ENDSEQVOL2SND4 + 1 }, { 81, ENDSEQVOL2SND5 + 1 }, { 115, ENDSEQVOL2SND6 + 1 }, { 124, ENDSEQVOL2SND7 + 1 }, { -1, -1 } }; static const AnimSound cineov3sound[] = { { 1, WIND_REPEAT + 1 }, { 98, DUKE_GRUNT + 1 }, { 102, THUD + 1 }, { 102, SQUISHED + 1 }, { 124, ENDSEQVOL3SND3 + 1 }, { 134, ENDSEQVOL3SND2 + 1 }, { 158, PIPEBOMB_EXPLODE + 1 }, { -1,-1 } }; static const AnimSound vol4e1[] = { { 3, DUKE_UNDERWATER+1 }, { 35, VOL4ENDSND1+1 }, { -1,-1 } }; static const AnimSound vol4e2[] = { { 11, DUKE_UNDERWATER+1 }, { 20, VOL4ENDSND1+1 }, { 39, VOL4ENDSND2+1 }, { 50, -1 }, { -1,-1 } }; static const AnimSound vol4e3[] = { { 1, BOSS4_DEADSPEECH+1 }, { 40, VOL4ENDSND1+1 }, { 40, DUKE_UNDERWATER+1 }, { 50, BIGBANG+1 }, { -1,-1 } }; static const AnimSound vol42a[] = { { 1, INTRO4_B +1 }, { 12, SHORT_CIRCUIT + 1 }, { 18, INTRO4_5 + 1 }, { 34, SHORT_CIRCUIT+1 }, { -1,-1 } }; static const AnimSound vol41a[] = { { 1, INTRO4_1+1 }, { 7, INTRO4_3+1 }, { 12, INTRO4_2+1 }, { 26, INTRO4_4+1 }, { -1,-1 } }; static const AnimSound vol43a[] = { { 10, INTRO4_6+1 }, { -1,-1 } }; static const int framespeed_10[] = { 10, 10, 10 }; static const int framespeed_14[] = { 14, 14, 14 }; static const int framespeed_18[] = { 18, 18, 18 }; Mus_Stop(); FX_StopAllSounds(); JobDesc jobs[10]; int job = 0; switch (num) { case 0: jobs[job++] = { Create(), nullptr }; jobs[job++] = { Create(E1ENDSCREEN), nullptr }; break; case 1: jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } }; jobs[job++] = { Create(E2ENDSCREEN), nullptr }; break; case 2: jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr }; jobs[job++] = { Create(200), []() { FX_StopAllSounds(); } }; jobs[job++] = { Create(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } }; if (!PLUTOPAK) jobs[job++] = { Create(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)) }; break; case 3: jobs[job++] = { PlayVideo("vol4e1.anm", vol4e1, framespeed_10), nullptr }; jobs[job++] = { PlayVideo("vol4e2.anm", vol4e2, framespeed_10), nullptr }; jobs[job++] = { PlayVideo("vol4e3.anm", vol4e3, framespeed_10), []() { S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } }; jobs[job++] = { Create(), nullptr }; jobs[job++] = { Create(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } }; break; case 4: jobs[job++] = { Create(), []() { FX_StopAllSounds(); } }; break; case 5: // Episode 4 start S_PlaySpecialMusic(MUS_BRIEFING); jobs[job++] = { PlayVideo("vol41a.anm", vol41a, framespeed_10), nullptr }; jobs[job++] = { PlayVideo("vol42a.anm", vol42a, framespeed_14), nullptr }; jobs[job++] = { PlayVideo("vol43a.anm", vol43a, framespeed_10), nullptr }; break; } RunScreenJob(jobs, job, completion); } #if 0 CCMD(testbonus) { if (argv.argc() > 1) { bonussequence_d(strtol(argv[1], nullptr, 0), nullptr); } } #endif void dobonus(char bonusonly) { short tinc,gfx_offset; //int i, y, xfragtotal, yfragtotal; short bonuscnt; bonuscnt = 0; FX_StopAllSounds(); FX_SetReverb(0); if(bonusonly) goto FRAGBONUS; FRAGBONUS: ; #if 0 inputState.ClearAllInput(); totalclock = 0; tinc = 0; bonuscnt = 0; Mus_Stop(); FX_StopAllSounds(); if(playerswhenstarted > 1 && ud.coop != 1 ) { if(!(MusicToggle == 0 || MusicDevice == NumSoundCards)) sound(BONUSMUSIC); rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1); rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1); #ifndef UK rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1); #endif gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16); gametext(160,58+10,level_names[(ud.volume_number*11)+ud.last_level-1],0,2+8+16); gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16); t = 0; minitext(23,80," NAME KILLS",8,2+8+16+128); for(i=0;i 1) return; for(t=0;t<64;t+=7) palto(0,0,0,t); } #endif if(bonusonly || ud.multimode > 1) return; switch(ud.volume_number) { case 1: gfx_offset = 5; break; default: gfx_offset = 0; break; } const char* lastmapname; if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0]) { lastmapname = strrchr(boardfilename, '\\'); if (!lastmapname) lastmapname = strrchr(boardfilename, '/'); if (!lastmapname) lastmapname = boardfilename; } else { lastmapname = currentLevel->name; if (!lastmapname || !*lastmapname) // this isn't right but it's better than no name at all lastmapname = currentLevel->fileName; } rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); menutext_center(20-6,lastmapname); menutext_center(36-6,"COMPLETED"); gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16); if (MusicEnabled() && mus_enabled) S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI); videoNextPage(); inputState.ClearAllInput(); //for(t=0;t<64;t++) palto(0,0,0,63-t); bonuscnt = 0; totalclock = 0; tinc = 0; while( 1 ) { if(ps[myconnectindex].gm&MODE_EOL) { rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); if( totalclock > (1000000000L) && totalclock < (1000000320L) ) { switch( ((int)totalclock>>4)%15 ) { case 0: if(bonuscnt == 6) { bonuscnt++; sound(SHOTGUN_COCK); switch(rand()&3) { case 0: sound(BONUS_SPEECH1); break; case 1: sound(BONUS_SPEECH2); break; case 2: sound(BONUS_SPEECH3); break; case 3: sound(BONUS_SPEECH4); break; } } case 1: case 4: case 5: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; case 2: case 3: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; } } else if( totalclock > (10240+120L) ) break; else { switch( ((int)totalclock>>5)&3 ) { case 1: case 3: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; case 2: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; } } menutext_center(20-6,lastmapname); menutext_center(36-6,"COMPLETED"); gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16); if( totalclock > (60*3) ) { gametext(10,59+9,"Your Time:",0,2+8+16); gametext(10,69+9,"Par time:",0,2+8+16); if (!isNamWW2GI()) gametext(10,78+9,"3D Realms' Time:",0,2+8+16); if(bonuscnt == 0) bonuscnt++; if( totalclock > (60*4) ) { if(bonuscnt == 1) { bonuscnt++; sound(PIPEBOMB_EXPLODE); } sprintf(tempbuf,"%02ld:%02ld", (ps[myconnectindex].player_par/(26*60))%60, (ps[myconnectindex].player_par/26)%60); gametext((320>>2)+71,60+9,tempbuf,0,2+8+16); sprintf(tempbuf,"%02ld:%02ld", (currentLevel->parTime / (26*60))%60, (currentLevel->parTime / 26)%60); gametext((320>>2)+71,69+9,tempbuf,0,2+8+16); if (!isNamWW2GI()) { sprintf(tempbuf, "%02ld:%02ld", (currentLevel->designerTime / (26 * 60)) % 60, (currentLevel->designerTime / 26) % 60); gametext((320 >> 2) + 71, 78 + 9, tempbuf, 0, 2 + 8 + 16); } } } if( totalclock > (60*6) ) { gametext(10,94+9,"Enemies Killed:",0,2+8+16); gametext(10,99+4+9,"Enemies Left:",0,2+8+16); if(bonuscnt == 2) { bonuscnt++; sound(FLY_BY); } if( totalclock > (60*7) ) { if(bonuscnt == 3) { bonuscnt++; sound(PIPEBOMB_EXPLODE); } sprintf(tempbuf,"%-3ld",ps[myconnectindex].actors_killed); gametext((320>>2)+70,93+9,tempbuf,0,2+8+16); if(ud.player_skill > 3 ) { sprintf(tempbuf,"N/A"); gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16); } else { if( (ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed) < 0 ) sprintf(tempbuf,"%-3ld",0); else sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed); gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16); } } } if( totalclock > (60*9) ) { gametext(10,120+9,"Secrets Found:",0,2+8+16); gametext(10,130+9,"Secrets Missed:",0,2+8+16); if(bonuscnt == 4) bonuscnt++; if( totalclock > (60*10) ) { if(bonuscnt == 5) { bonuscnt++; sound(PIPEBOMB_EXPLODE); } sprintf(tempbuf,"%-3d",ps[myconnectindex].secret_rooms); gametext((320>>2)+70,120+9,tempbuf,0,2+8+16); if( ps[myconnectindex].secret_rooms > 0 ) sprintf(tempbuf,"%-3d",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms)); sprintf(tempbuf,"%-3d",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms); gametext((320>>2)+70,130+9,tempbuf,0,2+8+16); } } if(totalclock > 10240 && totalclock < 10240+10240) totalclock = 1024; if( inputState.CheckAllInput() && totalclock > (60*2) ) { if( totalclock < (60*13) ) { inputState.ClearAllInput(); totalclock = (60*13); } else if( totalclock < (1000000000L)) totalclock = (1000000000L); } } else break; videoNextPage(); } } END_DUKE_NS