raze/source/games/duke/src/2d_d.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
// this file collects all 2D content of the game that was scattered across multiple sources originally.
// All this should transition to a more modern, preferably localization friendly, approach later.
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#include "ns.h"
#include "duke3d.h"
#include "names.h"
#include "animtexture.h"
#include "animlib.h"
#undef gametext
BEGIN_DUKE_NS
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// Text output - needs to transition to the actual font routines once everything is set up.
int gametext(int x,int y,const char *t,char s,short dabits)
{
short ac,newx;
char centre;
const char *oldt;
centre = ( x == (320>>1) );
newx = 0;
oldt = t;
if(centre)
{
while(*t)
{
if(*t == 32) {newx+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
if(*t >= '0' && *t <= '9')
newx += 8;
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else newx += tilesiz[ac].x;
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t++;
}
t = oldt;
x = (320>>1)-(newx>>1);
}
while(*t)
{
if(*t == 32) {x+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM )
break;
rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,dabits,0,0,xdim-1,ydim-1);
if(*t >= '0' && *t <= '9')
x += 8;
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else x += tilesiz[ac].x;
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t++;
}
return (x);
}
int gametextpal(int x,int y,const char *t,char s,unsigned char p)
{
short ac,newx;
char centre;
const char *oldt;
centre = ( x == (320>>1) );
newx = 0;
oldt = t;
if(centre)
{
while(*t)
{
if(*t == 32) {newx+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
if(*t >= '0' && *t <= '9')
newx += 8;
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else newx += tilesiz[ac].x;
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t++;
}
t = oldt;
x = (320>>1)-(newx>>1);
}
while(*t)
{
if(*t == 32) {x+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM )
break;
rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,2+8+16,0,0,xdim-1,ydim-1);
if(*t >= '0' && *t <= '9')
x += 8;
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else x += tilesiz[ac].x;
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t++;
}
return (x);
}
int gametextpart(int x,int y,const char *t,char s,short p)
{
short ac,newx, cnt;
char centre;
const char *oldt;
centre = ( x == (320>>1) );
newx = 0;
oldt = t;
cnt = 0;
if(centre)
{
while(*t)
{
if(cnt == p) break;
if(*t == 32) {newx+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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newx += tilesiz[ac].x;
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t++;
cnt++;
}
t = oldt;
x = (320>>1)-(newx>>1);
}
cnt = 0;
while(*t)
{
if(*t == 32) {x+=5;t++;continue;}
else ac = *t - '!' + STARTALPHANUM;
if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
if(cnt == p)
{
rotatesprite(x<<16,y<<16,65536L,0,ac,s,1,2+8+16,0,0,xdim-1,ydim-1);
break;
}
else
rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1);
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x += tilesiz[ac].x;
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t++;
cnt++;
}
return (x);
}
void gamenumber(int x,int y,int n,char s)
{
char b[10];
//ltoa(n,b,10);
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mysnprintf(b,10,"%d",n);
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gametext(x,y,b,s,2+8+16);
}
// ANM player - catastrophically shitty implementation. Todo: Move the sound and fps data to a control file per movie.
void endanimsounds(int fr)
{
switch(ud.volume_number)
{
case 0:break;
case 1:
switch(fr)
{
case 1:
sound(WIND_AMBIENCE);
break;
case 26:
sound(ENDSEQVOL2SND1);
break;
case 36:
sound(ENDSEQVOL2SND2);
break;
case 54:
sound(THUD);
break;
case 62:
sound(ENDSEQVOL2SND3);
break;
case 75:
sound(ENDSEQVOL2SND4);
break;
case 81:
sound(ENDSEQVOL2SND5);
break;
case 115:
sound(ENDSEQVOL2SND6);
break;
case 124:
sound(ENDSEQVOL2SND7);
break;
}
break;
case 2:
switch(fr)
{
case 1:
sound(WIND_REPEAT);
break;
case 98:
sound(DUKE_GRUNT);
break;
case 82+20:
sound(THUD);
sound(SQUISHED);
break;
case 104+20:
sound(ENDSEQVOL3SND3);
break;
case 114+20:
sound(ENDSEQVOL3SND2);
break;
case 158:
sound(PIPEBOMB_EXPLODE);
break;
}
break;
}
}
void logoanimsounds(int fr)
{
switch(fr)
{
case 1:
sound(FLY_BY);
break;
case 19:
sound(PIPEBOMB_EXPLODE);
break;
}
}
void intro4animsounds(int fr)
{
switch(fr)
{
case 1:
sound(INTRO4_B);
break;
case 12:
case 34:
sound(SHORT_CIRCUIT);
break;
case 18:
sound(INTRO4_5);
break;
}
}
void first4animsounds(int fr)
{
switch(fr)
{
case 1:
sound(INTRO4_1);
break;
case 12:
sound(INTRO4_2);
break;
case 7:
sound(INTRO4_3);
break;
case 26:
sound(INTRO4_4);
break;
}
}
void intro42animsounds(int fr)
{
switch(fr)
{
case 10:
sound(INTRO4_6);
break;
}
}
void endanimvol41(int fr)
{
switch(fr)
{
case 3:
sound(DUKE_UNDERWATER);
break;
case 35:
sound(VOL4ENDSND1);
break;
}
}
void endanimvol42(int fr)
{
switch(fr)
{
case 11:
sound(DUKE_UNDERWATER);
break;
case 20:
sound(VOL4ENDSND1);
break;
case 39:
sound(VOL4ENDSND2);
break;
case 50:
FX_StopAllSounds();
break;
}
}
void endanimvol43(int fr)
{
switch(fr)
{
case 1:
sound(BOSS4_DEADSPEECH);
break;
case 40:
sound(VOL4ENDSND1);
sound(DUKE_UNDERWATER);
break;
case 50:
sound(BIGBANG);
break;
}
}
void playanm(const char *fn,char t)
{
unsigned char *animbuf, *palptr, palbuf[768];
int i, j, k, length=0, numframes=0;
// return;
AnimTextures animtex;
inputState.ClearAllInput();
auto fr = fileSystem.OpenFileReader(fn);
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if (fr.isOpen())
{
auto buffer = fr.ReadPadded(1);
fr.Close();
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if (memcmp(buffer.Data(), "LPF ", 4) ||
ANIM_LoadAnim(buffer.Data(), buffer.Size() - 1) < 0 ||
(numframes = ANIM_NumFrames()) <= 0)
{
Printf("%s: Invalid ANM file\n", fn);
goto ENDOFANIMLOOP;
}
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animtex.SetSize(AnimTexture::Paletted, 320, 200);
palptr = ANIM_GetPalette();
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ototalclock = totalclock + 10;
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for (i = 1; i < numframes; i++)
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{
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while (totalclock < ototalclock)
{
handleevents();
//getpackets();
if (inputState.CheckAllInput())
goto ENDOFANIMLOOP;
}
animtex.SetFrame(ANIM_GetPalette(), ANIM_DrawFrame(i));
// ouch!
if (t == 10) ototalclock += 14;
else if (t == 9) ototalclock += 10;
else if (t == 7) ototalclock += 18;
else if (t == 6) ototalclock += 14;
else if (t == 5) ototalclock += 9;
else if (ud.volume_number == 3) ototalclock += 10;
else if (ud.volume_number == 2) ototalclock += 10;
else if (ud.volume_number == 1) ototalclock += 18;
else ototalclock += 10;
twod->ClearScreen();
DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, 3, DTA_Masked, false, TAG_DONE);
videoNextPage();
inputState.ClearAllInput();
if (t == 8) endanimvol41(i);
else if (t == 10) endanimvol42(i);
else if (t == 11) endanimvol43(i);
else if (t == 9) intro42animsounds(i);
else if (t == 7) intro4animsounds(i);
else if (t == 6) first4animsounds(i);
else if (t == 5) logoanimsounds(i);
else if (t < 4) endanimsounds(i);
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}
}
ENDOFANIMLOOP:
inputState.ClearAllInput();
ANIM_FreeAnim ();
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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void Logo(void)
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{
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int i,j,soundanm;
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soundanm = 0;
ready2send = 0;
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inputState.ClearAllInput();
twod->ClearScreen();
videoNextPage();
Mus_Stop();
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FX_StopAllSounds(); // JBF 20031228
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if (VOLUMEALL)
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{
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if (!inputState.CheckAllInput())
{
//getpackets();
playanm("logo.anm", 5);
inputState.ClearAllInput();
}
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twod->ClearScreen();
videoNextPage();
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}
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S_PlaySpecialMusic(MUS_INTRO);
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if (!isNam())
{
auto tex = tileGetTexture(DREALMS);
if (tex && tex->isValid())
{
auto translation = TRANSLATION(Translation_BasePalettes + DREALMSPAL, 0);
auto start = I_msTime();
uint64_t span = 0;
inputState.ClearAllInput();
int color = 0;
uint64_t duration = 7500;
while (span < duration)
{
twod->ClearScreen();
int light = 255;
if (span < 255) light = span;
else if (span > duration - 255) light = duration - span;
light = clamp(light, 0, 255);
PalEntry pe(255, light, light, light);
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
handleevents();
videoNextPage();
span = I_msTime() - start;
if (inputState.CheckAllInput()) break;
}
}
}
twod->ClearScreen();
videoNextPage();
inputState.ClearAllInput();
auto translation = TRANSLATION(Translation_BasePalettes + TITLEPAL, 0);
auto start = I_msTime();
uint64_t span = 0;
int clock = 0;
do
{
int light = 255;
if (span < 255) light = span;
//else if (span > duration - 255) light = duration - span;
light = clamp(light, 0, 255);
PalEntry pe(255, light, light, light);
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twod->ClearScreen();
DrawTexture(twod, tileGetTexture(BETASCREEN), 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
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span = I_msTime() - start;
clock = Scale(span, 120, 1000);
if (clock >= 120 && clock < 120+60)
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{
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if (soundanm == 0)
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{
soundanm = 1;
sound(PIPEBOMB_EXPLODE);
}
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// Todo: figure out how to translate this call
//DrawTexture(twod, tileGetTexture(DUKENUKEM), 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
rotatesprite(160 << 16, 104 << 16, clock << 10, 0, DUKENUKEM, 0, 0, 2 + 8, 0, 0, xdim - 1, ydim - 1, nullptr, TITLEPAL);
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}
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else if (span >= 1500)
rotatesprite(160 << 16, (104) << 16, 60 << 10, 0, DUKENUKEM, 0, 0, 2 + 8, 0, 0, xdim - 1, ydim - 1, nullptr, TITLEPAL);
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if (clock > 220 && clock < (220 + 30))
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{
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if (soundanm == 1)
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{
soundanm = 2;
sound(PIPEBOMB_EXPLODE);
}
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rotatesprite(160 << 16, (104) << 16, 60 << 10, 0, DUKENUKEM, 0, 0, 2 + 8, 0, 0, xdim - 1, ydim - 1, nullptr, TITLEPAL);
rotatesprite(160 << 16, (129) << 16, (clock - 220) << 11, 0, THREEDEE, 0, 0, 2 + 8, 0, 0, xdim - 1, ydim - 1, nullptr, TITLEPAL);
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}
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else if (clock >= (220 + 30))
rotatesprite(160 << 16, (129) << 16, 30 << 11, 0, THREEDEE, 0, 0, 2 + 8, 0, 0, xdim - 1, ydim - 1, nullptr, TITLEPAL);
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if (PLUTOPAK) { // JBF 20030804
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if( clock >= 280 && clock < 395 )
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{
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rotatesprite(160 << 16, (151) << 16, (410 - clock) << 12, 0, PLUTOPAKSPRITE + 1, 0, 0, 2 + 8, 0, 0, xdim - 1, ydim - 1, nullptr, TITLEPAL);
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if(soundanm == 2)
{
soundanm = 3;
sound(FLY_BY);
}
}
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else if( clock >= 395 )
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{
if(soundanm == 3)
{
soundanm = 4;
sound(PIPEBOMB_EXPLODE);
}
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rotatesprite(160 << 16, (151) << 16, 30 << 11, 0, PLUTOPAKSPRITE + 1, 0, 0, 2 + 8, 0, 0, xdim - 1, ydim - 1, nullptr, TITLEPAL);
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}
}
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videoNextPage();
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handleevents();
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//getpackets();
}
while(clock < (860+120) && !inputState.CheckAllInput());
inputState.ClearAllInput();
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#if 0
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if(ud.multimode > 1)
{
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
if (PLUTOPAK) // JBF 20030804
rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
gametext(160,190,"WAITING FOR PLAYERS",14,2);
nextpage();
}
waitforeverybody();
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#endif
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twod->ClearScreen();
videoNextPage();
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sound(NITEVISION_ONOFF);
}
void dobonus(char bonusonly)
{
short t, r, tinc,gfx_offset;
long i, y,xfragtotal,yfragtotal;
short bonuscnt;
long breathe[] =
{
0, 30,VICTORY1+1,176,59,
30, 60,VICTORY1+2,176,59,
60, 90,VICTORY1+1,176,59,
90, 120,0 ,176,59
};
long bossmove[] =
{
0, 120,VICTORY1+3,86,59,
220, 260,VICTORY1+4,86,59,
260, 290,VICTORY1+5,86,59,
290, 320,VICTORY1+6,86,59,
320, 350,VICTORY1+7,86,59,
350, 380,VICTORY1+8,86,59
};
bonuscnt = 0;
for(t=0;t<64;t+=7) palto(0,0,0,t);
setview(0,0,xdim-1,ydim-1);
clearview(0L);
nextpage();
flushperms();
FX_StopAllSounds();
clearsoundlocks();
FX_SetReverb(0L);
if(bonusonly) goto FRAGBONUS;
if(numplayers < 2 && ud.eog && ud.from_bonus == 0)
switch(ud.volume_number)
{
case 0:
if(ud.lockout == 0)
{
clearview(0L);
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
nextpage();
ps[myconnectindex].palette = endingpal;
for(t=63;t>=0;t--) palto(0,0,0,t);
KB_FlushKeyboardQueue();
totalclock = 0; tinc = 0;
while( 1 )
{
clearview(0L);
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
// boss
if( totalclock > 390 && totalclock < 780 )
for(t=0;t<35;t+=5) if( bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1] )
{
if(t==10 && bonuscnt == 1) { sound(SHOTGUN_FIRE);sound(SQUISHED); bonuscnt++; }
rotatesprite(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
}
// Breathe
if( totalclock < 450 || totalclock >= 750 )
{
if(totalclock >= 750)
{
rotatesprite(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
if(totalclock >= 750 && bonuscnt == 2) { sound(DUKETALKTOBOSS); bonuscnt++; }
}
for(t=0;t<20;t+=5)
if( breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1] )
{
if(t==5 && bonuscnt == 0)
{
sound(BOSSTALKTODUKE);
bonuscnt++;
}
rotatesprite(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
}
}
getpackets();
nextpage();
if( KB_KeyWaiting() ) break;
}
}
for(t=0;t<64;t++) palto(0,0,0,t);
KB_FlushKeyboardQueue();
ps[myconnectindex].palette = palette;
rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
nextpage(); for(t=63;t>0;t--) palto(0,0,0,t);
while( !KB_KeyWaiting() ) getpackets();
for(t=0;t<64;t++) palto(0,0,0,t);
MUSIC_StopSong();
FX_StopAllSounds();
clearsoundlocks();
break;
case 1:
MUSIC_StopSong();
clearview(0L);
nextpage();
if(ud.lockout == 0)
{
playanm("cineov2.anm",1);
KB_FlushKeyBoardQueue();
clearview(0L);
nextpage();
}
sound(PIPEBOMB_EXPLODE);
for(t=0;t<64;t++) palto(0,0,0,t);
setview(0,0,xdim-1,ydim-1);
KB_FlushKeyboardQueue();
ps[myconnectindex].palette = palette;
rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
nextpage(); for(t=63;t>0;t--) palto(0,0,0,t);
while( !KB_KeyWaiting() ) getpackets();
for(t=0;t<64;t++) palto(0,0,0,t);
break;
case 3:
setview(0,0,xdim-1,ydim-1);
MUSIC_StopSong();
clearview(0L);
nextpage();
if(ud.lockout == 0)
{
KB_FlushKeyboardQueue();
playanm("vol4e1.anm",8);
clearview(0L);
nextpage();
playanm("vol4e2.anm",10);
clearview(0L);
nextpage();
playanm("vol4e3.anm",11);
clearview(0L);
nextpage();
}
FX_StopAllSounds();
clearsoundlocks();
sound(ENDSEQVOL3SND4);
KB_FlushKeyBoardQueue();
ps[myconnectindex].palette = palette;
palto(0,0,0,63);
clearview(0L);
menutext(160,60,0,0,"THANKS TO ALL OUR");
menutext(160,60+16,0,0,"FANS FOR GIVING");
menutext(160,60+16+16,0,0,"US BIG HEADS.");
menutext(160,70+16+16+16,0,0,"LOOK FOR A DUKE NUKEM 3D");
menutext(160,70+16+16+16+16,0,0,"SEQUEL SOON.");
nextpage();
for(t=63;t>0;t-=3) palto(0,0,0,t);
KB_FlushKeyboardQueue();
while(!KB_KeyWaiting()) getpackets();
for(t=0;t<64;t+=3) palto(0,0,0,t);
clearview(0L);
nextpage();
playanm("DUKETEAM.ANM",4);
KB_FlushKeyBoardQueue();
while(!KB_KeyWaiting()) getpackets();
clearview(0L);
nextpage();
palto(0,0,0,63);
FX_StopAllSounds();
clearsoundlocks();
KB_FlushKeyBoardQueue();
break;
case 2:
MUSIC_StopSong();
clearview(0L);
nextpage();
if(ud.lockout == 0)
{
for(t=63;t>=0;t--) palto(0,0,0,t);
playanm("cineov3.anm",2);
KB_FlushKeyBoardQueue();
ototalclock = totalclock+200;
while(totalclock < ototalclock) getpackets();
clearview(0L);
nextpage();
FX_StopAllSounds();
clearsoundlocks();
}
playanm("RADLOGO.ANM",3);
if( ud.lockout == 0 && !KB_KeyWaiting() )
{
sound(ENDSEQVOL3SND5);
while(Sound[ENDSEQVOL3SND5].lock>=200) getpackets();
if(KB_KeyWaiting()) goto ENDANM;
sound(ENDSEQVOL3SND6);
while(Sound[ENDSEQVOL3SND6].lock>=200) getpackets();
if(KB_KeyWaiting()) goto ENDANM;
sound(ENDSEQVOL3SND7);
while(Sound[ENDSEQVOL3SND7].lock>=200) getpackets();
if(KB_KeyWaiting()) goto ENDANM;
sound(ENDSEQVOL3SND8);
while(Sound[ENDSEQVOL3SND8].lock>=200) getpackets();
if(KB_KeyWaiting()) goto ENDANM;
sound(ENDSEQVOL3SND9);
while(Sound[ENDSEQVOL3SND9].lock>=200) getpackets();
}
KB_FlushKeyBoardQueue();
totalclock = 0;
while(!KB_KeyWaiting() && totalclock < 120) getpackets();
ENDANM:
FX_StopAllSounds();
clearsoundlocks();
KB_FlushKeyBoardQueue();
clearview(0L);
break;
}
FRAGBONUS:
ps[myconnectindex].palette = palette;
KB_FlushKeyboardQueue();
totalclock = 0; tinc = 0;
bonuscnt = 0;
MUSIC_StopSong();
FX_StopAllSounds();
clearsoundlocks();
if(playerswhenstarted > 1 && ud.coop != 1 )
{
if(!(MusicToggle == 0 || MusicDevice == NumSoundCards))
sound(BONUSMUSIC);
rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
#ifndef UK
rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
#endif
gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16);
gametext(160,58+10,level_names[(ud.volume_number*11)+ud.last_level-1],0,2+8+16);
gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16);
t = 0;
minitext(23,80," NAME KILLS",8,2+8+16+128);
for(i=0;i<playerswhenstarted;i++)
{
sprintf(tempbuf,"%-4ld",i+1);
minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
}
for(i=0;i<playerswhenstarted;i++)
{
xfragtotal = 0;
sprintf(tempbuf,"%ld",i+1);
minitext(30,90+t,tempbuf,0,2+8+16+128);
minitext(38,90+t,ud.user_name[i],ps[i].palookup,2+8+16+128);
for(y=0;y<playerswhenstarted;y++)
{
if(i == y)
{
sprintf(tempbuf,"%-4ld",ps[y].fraggedself);
minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
xfragtotal -= ps[y].fraggedself;
}
else
{
sprintf(tempbuf,"%-4ld",frags[i][y]);
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
xfragtotal += frags[i][y];
}
if(myconnectindex == connecthead)
{
sprintf(tempbuf,"stats %ld killed %ld %ld\n",i+1,y+1,frags[i][y]);
sendscore(tempbuf);
}
}
sprintf(tempbuf,"%-4ld",xfragtotal);
minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);
t += 7;
}
for(y=0;y<playerswhenstarted;y++)
{
yfragtotal = 0;
for(i=0;i<playerswhenstarted;i++)
{
if(i == y)
yfragtotal += ps[i].fraggedself;
yfragtotal += frags[i][y];
}
sprintf(tempbuf,"%-4ld",yfragtotal);
minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
}
minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
nextpage();
for(t=0;t<64;t+=7)
palto(0,0,0,63-t);
KB_FlushKeyboardQueue();
while(KB_KeyWaiting()==0) getpackets();
if( KB_KeyPressed( sc_F12 ) )
{
KB_ClearKeyDown( sc_F12 );
#ifdef NAM
screencapture("WW20000.pcx",0);
#else
#ifdef NAM
screencapture("nam0000.pcx",0);
#else
screencapture("duke0000.pcx",0);
#endif
#endif
}
if(bonusonly || ud.multimode > 1) return;
for(t=0;t<64;t+=7) palto(0,0,0,t);
}
if(bonusonly || ud.multimode > 1) return;
switch(ud.volume_number)
{
case 1:
gfx_offset = 5;
break;
default:
gfx_offset = 0;
break;
}
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
menutext(160,20-6,0,0,&level_names[(ud.volume_number*11)+ud.last_level-1][0]);
menutext(160,36-6,0,0,"COMPLETED");
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
if(!(MusicToggle == 0 || MusicDevice == NumSoundCards))
sound(BONUSMUSIC);
nextpage();
KB_FlushKeyboardQueue();
for(t=0;t<64;t++) palto(0,0,0,63-t);
bonuscnt = 0;
totalclock = 0; tinc = 0;
while( 1 )
{
if(ps[myconnectindex].gm&MODE_EOL)
{
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
if( totalclock > (1000000000L) && totalclock < (1000000320L) )
{
switch( (totalclock>>4)%15 )
{
case 0:
if(bonuscnt == 6)
{
bonuscnt++;
sound(SHOTGUN_COCK);
switch(rand()&3)
{
case 0:
sound(BONUS_SPEECH1);
break;
case 1:
sound(BONUS_SPEECH2);
break;
case 2:
sound(BONUS_SPEECH3);
break;
case 3:
sound(BONUS_SPEECH4);
break;
}
}
case 1:
case 4:
case 5:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
case 2:
case 3:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
}
}
else if( totalclock > (10240+120L) ) break;
else
{
switch( (totalclock>>5)&3 )
{
case 1:
case 3:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
case 2:
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
break;
}
}
menutext(160,20-6,0,0,&level_names[(ud.volume_number*11)+ud.last_level-1][0]);
menutext(160,36-6,0,0,"COMPLETED");
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
if( totalclock > (60*3) )
{
gametext(10,59+9,"Your Time:",0,2+8+16);
gametext(10,69+9,"Par time:",0,2+8+16);
#ifdef NAM
// gametext(10,78+9,"Green Beret's Time:",0,2+8+16);
#else
gametext(10,78+9,"3D Realms' Time:",0,2+8+16);
#endif
if(bonuscnt == 0)
bonuscnt++;
if( totalclock > (60*4) )
{
if(bonuscnt == 1)
{
bonuscnt++;
sound(PIPEBOMB_EXPLODE);
}
sprintf(tempbuf,"%02ld:%02ld",
(ps[myconnectindex].player_par/(26*60))%60,
(ps[myconnectindex].player_par/26)%60);
gametext((320>>2)+71,60+9,tempbuf,0,2+8+16);
sprintf(tempbuf,"%02ld:%02ld",
(partime[ud.volume_number*11+ud.last_level-1]/(26*60))%60,
(partime[ud.volume_number*11+ud.last_level-1]/26)%60);
gametext((320>>2)+71,69+9,tempbuf,0,2+8+16);
#ifndef NAM
sprintf(tempbuf,"%02ld:%02ld",
(designertime[ud.volume_number*11+ud.last_level-1]/(26*60))%60,
(designertime[ud.volume_number*11+ud.last_level-1]/26)%60);
gametext((320>>2)+71,78+9,tempbuf,0,2+8+16);
#endif
}
}
if( totalclock > (60*6) )
{
gametext(10,94+9,"Enemies Killed:",0,2+8+16);
gametext(10,99+4+9,"Enemies Left:",0,2+8+16);
if(bonuscnt == 2)
{
bonuscnt++;
sound(FLY_BY);
}
if( totalclock > (60*7) )
{
if(bonuscnt == 3)
{
bonuscnt++;
sound(PIPEBOMB_EXPLODE);
}
sprintf(tempbuf,"%-3ld",ps[myconnectindex].actors_killed);
gametext((320>>2)+70,93+9,tempbuf,0,2+8+16);
if(ud.player_skill > 3 )
{
sprintf(tempbuf,"N/A");
gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
}
else
{
if( (ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed) < 0 )
sprintf(tempbuf,"%-3ld",0);
else sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed);
gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
}
}
}
if( totalclock > (60*9) )
{
gametext(10,120+9,"Secrets Found:",0,2+8+16);
gametext(10,130+9,"Secrets Missed:",0,2+8+16);
if(bonuscnt == 4) bonuscnt++;
if( totalclock > (60*10) )
{
if(bonuscnt == 5)
{
bonuscnt++;
sound(PIPEBOMB_EXPLODE);
}
sprintf(tempbuf,"%-3ld",ps[myconnectindex].secret_rooms);
gametext((320>>2)+70,120+9,tempbuf,0,2+8+16);
if( ps[myconnectindex].secret_rooms > 0 )
sprintf(tempbuf,"%-3ld%",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms));
sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms);
gametext((320>>2)+70,130+9,tempbuf,0,2+8+16);
}
}
if(totalclock > 10240 && totalclock < 10240+10240)
totalclock = 1024;
if( KB_KeyWaiting() && totalclock > (60*2) )
{
if( KB_KeyPressed( sc_F12 ) )
{
KB_ClearKeyDown( sc_F12 );
#ifdef WW2
screencapture("WW20000.pcx",0);
#else
#ifdef NAM
screencapture("nam0000.pcx",0);
#else
screencapture("duke0000.pcx",0);
#endif
#endif
}
if( totalclock < (60*13) )
{
KB_FlushKeyboardQueue();
totalclock = (60*13);
}
else if( totalclock < (1000000000L))
totalclock = (1000000000L);
}
}
else break;
nextpage();
}
}
2020-06-26 20:49:56 +00:00
END_DUKE_NS