2020-11-21 15:34:32 +00:00
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#pragma once
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BEGIN_BLD_NS
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2020-11-07 14:16:12 +00:00
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class DBloodActor;
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void FireballSeqCallback(int, DBloodActor*);
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2021-08-30 18:32:14 +00:00
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void Fx33Callback(int, DBloodActor*);
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2020-11-07 14:16:12 +00:00
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void NapalmSeqCallback(int, DBloodActor*);
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2021-08-30 18:32:14 +00:00
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void Fx32Callback(int, DBloodActor*);
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2020-11-07 14:16:12 +00:00
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void TreeToGibCallback(int, DBloodActor*);
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void DudeToGibCallback1(int, DBloodActor*);
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void DudeToGibCallback2(int, DBloodActor*);
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void batBiteSeqCallback(int, DBloodActor*);
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void SlashSeqCallback(int, DBloodActor*);
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void StompSeqCallback(int, DBloodActor*);
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void eelBiteSeqCallback(int, DBloodActor*);
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void BurnSeqCallback(int, DBloodActor*);
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void SeqAttackCallback(int, DBloodActor*);
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void cerberusBiteSeqCallback(int, DBloodActor*);
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void cerberusBurnSeqCallback(int, DBloodActor*);
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void cerberusBurnSeqCallback2(int, DBloodActor*);
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void TommySeqCallback(int, DBloodActor*);
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void TeslaSeqCallback(int, DBloodActor*);
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void ShotSeqCallback(int, DBloodActor*);
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void cultThrowSeqCallback(int, DBloodActor*);
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void sub_68170(int, DBloodActor*);
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void sub_68230(int, DBloodActor*);
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void SlashFSeqCallback(int, DBloodActor*);
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void ThrowFSeqCallback(int, DBloodActor*);
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void BlastSSeqCallback(int, DBloodActor*);
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void ThrowSSeqCallback(int, DBloodActor*);
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void ghostSlashSeqCallback(int, DBloodActor*);
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void ghostThrowSeqCallback(int, DBloodActor*);
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void ghostBlastSeqCallback(int, DBloodActor*);
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void GillBiteSeqCallback(int, DBloodActor*);
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void HandJumpSeqCallback(int, DBloodActor*);
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void houndBiteSeqCallback(int, DBloodActor*);
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void houndBurnSeqCallback(int, DBloodActor*);
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void sub_6FF08(int, DBloodActor*);
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void sub_6FF54(int, DBloodActor*);
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void podAttack(int, DBloodActor*);
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void sub_70284(int, DBloodActor*);
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void ratBiteSeqCallback(int, DBloodActor*);
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void SpidBiteSeqCallback(int, DBloodActor*);
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void SpidJumpSeqCallback(int, DBloodActor*);
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2021-08-21 09:52:24 +00:00
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void SpidBirthSeqCallback(int, DBloodActor*);
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2020-11-07 14:16:12 +00:00
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void sub_71A90(int, DBloodActor*);
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void sub_71BD4(int, DBloodActor*);
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void sub_720AC(int, DBloodActor*);
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void genDudeAttack1(int, DBloodActor*);
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void punchCallback(int, DBloodActor*);
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void ThrowCallback1(int, DBloodActor*);
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void ThrowCallback2(int, DBloodActor*);
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void HackSeqCallback(int, DBloodActor*);
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void StandSeqCallback(int, DBloodActor*);
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void zombfHackSeqCallback(int, DBloodActor*);
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void PukeSeqCallback(int, DBloodActor*);
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void ThrowSeqCallback(int, DBloodActor*);
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void PlayerSurvive(int, DBloodActor*);
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void PlayerKneelsOver(int, DBloodActor*);
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void FireballTrapSeqCallback(int, DBloodActor*);
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void MGunFireSeqCallback(int, DBloodActor*);
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void MGunOpenSeqCallback(int, DBloodActor*);
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2020-11-21 15:34:32 +00:00
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enum
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{
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nFireballClient,
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dword_2192D8,
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nNapalmClient,
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dword_2192E0,
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nTreeToGibClient,
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nDudeToGibClient1,
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nDudeToGibClient2,
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nBatBiteClient,
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nSlashClient,
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nStompClient,
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nEelBiteClient,
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nBurnClient,
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nAttackClient,
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nCerberusBiteClient,
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nCerberusBurnClient,
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nCerberusBurnClient2,
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nTommyClient,
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nTeslaClient,
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nShotClient,
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nThrowClient,
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n68170Client,
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n68230Client,
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nSlashFClient,
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nThrowFClient,
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nThrowSClient,
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nBlastSClient,
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nGhostSlashClient,
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nGhostThrowClient,
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nGhostBlastClient,
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nGillBiteClient,
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nJumpClient,
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nHoundBiteClient,
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nHoundBurnClient,
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2020-11-21 19:25:06 +00:00
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nPodStartChaseClient,
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nTentacleStartSearchClient,
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2020-11-21 15:34:32 +00:00
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dword_279B3C,
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dword_279B40,
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nRatBiteClient,
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nSpidBiteClient,
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nSpidJumpClient,
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2021-08-21 09:52:24 +00:00
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nSpidBirthClient,
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2020-11-21 15:34:32 +00:00
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dword_279B54,
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dword_279B58,
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dword_279B5C,
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nGenDudeAttack1,
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nGenDudePunch,
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nGenDudeThrow1,
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nGenDudeThrow2,
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nHackClient,
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nStandClient,
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nZombfHackClient,
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nZombfPukeClient,
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nZombfThrowClient,
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nPlayerSurviveClient,
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nPlayerKneelClient,
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nFireballTrapClient,
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nMGunFireClient,
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nMGunOpenClient,
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};
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END_BLD_NS
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