#pragma once BEGIN_BLD_NS class DBloodActor; void FireballSeqCallback(int, DBloodActor*); void Fx33Callback(int, DBloodActor*); void NapalmSeqCallback(int, DBloodActor*); void Fx32Callback(int, DBloodActor*); void TreeToGibCallback(int, DBloodActor*); void DudeToGibCallback1(int, DBloodActor*); void DudeToGibCallback2(int, DBloodActor*); void batBiteSeqCallback(int, DBloodActor*); void SlashSeqCallback(int, DBloodActor*); void StompSeqCallback(int, DBloodActor*); void eelBiteSeqCallback(int, DBloodActor*); void BurnSeqCallback(int, DBloodActor*); void SeqAttackCallback(int, DBloodActor*); void cerberusBiteSeqCallback(int, DBloodActor*); void cerberusBurnSeqCallback(int, DBloodActor*); void cerberusBurnSeqCallback2(int, DBloodActor*); void TommySeqCallback(int, DBloodActor*); void TeslaSeqCallback(int, DBloodActor*); void ShotSeqCallback(int, DBloodActor*); void cultThrowSeqCallback(int, DBloodActor*); void sub_68170(int, DBloodActor*); void sub_68230(int, DBloodActor*); void SlashFSeqCallback(int, DBloodActor*); void ThrowFSeqCallback(int, DBloodActor*); void BlastSSeqCallback(int, DBloodActor*); void ThrowSSeqCallback(int, DBloodActor*); void ghostSlashSeqCallback(int, DBloodActor*); void ghostThrowSeqCallback(int, DBloodActor*); void ghostBlastSeqCallback(int, DBloodActor*); void GillBiteSeqCallback(int, DBloodActor*); void HandJumpSeqCallback(int, DBloodActor*); void houndBiteSeqCallback(int, DBloodActor*); void houndBurnSeqCallback(int, DBloodActor*); void sub_6FF08(int, DBloodActor*); void sub_6FF54(int, DBloodActor*); void podAttack(int, DBloodActor*); void sub_70284(int, DBloodActor*); void ratBiteSeqCallback(int, DBloodActor*); void SpidBiteSeqCallback(int, DBloodActor*); void SpidJumpSeqCallback(int, DBloodActor*); void SpidBirthSeqCallback(int, DBloodActor*); void sub_71A90(int, DBloodActor*); void sub_71BD4(int, DBloodActor*); void sub_720AC(int, DBloodActor*); void genDudeAttack1(int, DBloodActor*); void punchCallback(int, DBloodActor*); void ThrowCallback1(int, DBloodActor*); void ThrowCallback2(int, DBloodActor*); void HackSeqCallback(int, DBloodActor*); void StandSeqCallback(int, DBloodActor*); void zombfHackSeqCallback(int, DBloodActor*); void PukeSeqCallback(int, DBloodActor*); void ThrowSeqCallback(int, DBloodActor*); void PlayerSurvive(int, DBloodActor*); void PlayerKneelsOver(int, DBloodActor*); void FireballTrapSeqCallback(int, DBloodActor*); void MGunFireSeqCallback(int, DBloodActor*); void MGunOpenSeqCallback(int, DBloodActor*); enum { nFireballClient, dword_2192D8, nNapalmClient, dword_2192E0, nTreeToGibClient, nDudeToGibClient1, nDudeToGibClient2, nBatBiteClient, nSlashClient, nStompClient, nEelBiteClient, nBurnClient, nAttackClient, nCerberusBiteClient, nCerberusBurnClient, nCerberusBurnClient2, nTommyClient, nTeslaClient, nShotClient, nThrowClient, n68170Client, n68230Client, nSlashFClient, nThrowFClient, nThrowSClient, nBlastSClient, nGhostSlashClient, nGhostThrowClient, nGhostBlastClient, nGillBiteClient, nJumpClient, nHoundBiteClient, nHoundBurnClient, nPodStartChaseClient, nTentacleStartSearchClient, dword_279B3C, dword_279B40, nRatBiteClient, nSpidBiteClient, nSpidJumpClient, nSpidBirthClient, dword_279B54, dword_279B58, dword_279B5C, nGenDudeAttack1, nGenDudePunch, nGenDudeThrow1, nGenDudeThrow2, nHackClient, nStandClient, nZombfHackClient, nZombfPukeClient, nZombfThrowClient, nPlayerSurviveClient, nPlayerKneelClient, nFireballTrapClient, nMGunFireClient, nMGunOpenClient, }; END_BLD_NS