raze/source/games/duke/src/flags_d.cpp

358 lines
9.3 KiB
C++
Raw Normal View History

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
2020-06-28 07:03:31 +00:00
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_d.h"
BEGIN_DUKE_NS
void initactorflags_d()
{
settileflag(TFLAG_WALLSWITCH, {
2020-07-20 21:21:27 +00:00
HANDPRINTSWITCH,
2022-01-07 15:36:02 +00:00
HANDPRINTSWITCH + 1,
2020-07-20 21:21:27 +00:00
ALIENSWITCH,
2022-01-07 15:36:02 +00:00
ALIENSWITCH + 1,
2020-07-20 21:21:27 +00:00
MULTISWITCH,
2022-01-07 15:36:02 +00:00
MULTISWITCH + 1,
MULTISWITCH + 2,
MULTISWITCH + 3,
2020-07-20 21:21:27 +00:00
ACCESSSWITCH,
ACCESSSWITCH2,
PULLSWITCH,
2022-01-07 15:36:02 +00:00
PULLSWITCH + 1,
2020-07-20 21:21:27 +00:00
HANDSWITCH,
2022-01-07 15:36:02 +00:00
HANDSWITCH + 1,
2020-07-20 21:21:27 +00:00
SLOTDOOR,
2022-01-07 15:36:02 +00:00
SLOTDOOR + 1,
2020-07-20 21:21:27 +00:00
LIGHTSWITCH,
2022-01-07 15:36:02 +00:00
LIGHTSWITCH + 1,
2020-07-20 21:21:27 +00:00
SPACELIGHTSWITCH,
2022-01-07 15:36:02 +00:00
SPACELIGHTSWITCH + 1,
2020-07-20 21:21:27 +00:00
SPACEDOORSWITCH,
2022-01-07 15:36:02 +00:00
SPACEDOORSWITCH + 1,
2020-07-20 21:21:27 +00:00
FRANKENSTINESWITCH,
2022-01-07 15:36:02 +00:00
FRANKENSTINESWITCH + 1,
2020-07-20 21:21:27 +00:00
LIGHTSWITCH2,
2022-01-07 15:36:02 +00:00
LIGHTSWITCH2 + 1,
2020-07-20 21:21:27 +00:00
POWERSWITCH1,
2022-01-07 15:36:02 +00:00
POWERSWITCH1 + 1,
2020-07-20 21:21:27 +00:00
LOCKSWITCH1,
2022-01-07 15:36:02 +00:00
LOCKSWITCH1 + 1,
2020-07-20 21:21:27 +00:00
POWERSWITCH2,
2022-01-07 15:36:02 +00:00
POWERSWITCH2 + 1,
2020-07-20 21:21:27 +00:00
DIPSWITCH,
2022-01-07 15:36:02 +00:00
DIPSWITCH + 1,
2020-07-20 21:21:27 +00:00
DIPSWITCH2,
2022-01-07 15:36:02 +00:00
DIPSWITCH2 + 1,
2020-07-20 21:21:27 +00:00
TECHSWITCH,
2022-01-07 15:36:02 +00:00
TECHSWITCH + 1,
2020-07-20 21:21:27 +00:00
DIPSWITCH3,
2022-01-07 15:36:02 +00:00
DIPSWITCH3 + 1 });
2020-05-16 10:47:01 +00:00
2022-01-07 15:36:02 +00:00
settileflag(TFLAG_ADULT, {
2020-07-20 21:21:27 +00:00
FEM1,
FEM2,
FEM3,
FEM4,
FEM5,
FEM6,
FEM7,
FEM8,
FEM9,
FEM10,
MAN,
MAN2,
WOMAN,
NAKED1,
PODFEM1,
FEMMAG1,
FEMMAG2,
FEMPIC1,
FEMPIC2,
FEMPIC3,
FEMPIC4,
FEMPIC5,
FEMPIC6,
FEMPIC7,
BLOODYPOLE,
FEM6PAD,
STATUE,
STATUEFLASH,
OOZ,
OOZ2,
WALLBLOOD1,
WALLBLOOD2,
WALLBLOOD3,
WALLBLOOD4,
WALLBLOOD5,
WALLBLOOD7,
WALLBLOOD8,
SUSHIPLATE1,
SUSHIPLATE2,
SUSHIPLATE3,
SUSHIPLATE4,
FETUS,
FETUSJIB,
FETUSBROKE,
HOTMEAT,
FOODOBJECT16,
DOLPHIN1,
DOLPHIN2,
TOUGHGAL,
TAMPON,
XXXSTACY,
4946,
4947,
693,
2254,
4560,
4561,
4562,
4498,
4957 });
2022-01-21 13:02:59 +00:00
settileflag(TFLAG_ELECTRIC, { HURTRAIL });
settileflag(TFLAG_CLEARINVENTORY, { HURTRAIL, FLOORSLIME, FLOORPLASMA });
settileflag(TFLAG_SLIME, { FLOORSLIME, FLOORSLIME + 1, FLOORSLIME + 2 });
2022-01-07 15:36:02 +00:00
gs.actorinfo[COMMANDER].gutsoffset = -(24 << 8);
for (auto &fa : gs.actorinfo)
{
fa.falladjustz = 24 << 8;
}
gs.actorinfo[OCTABRAIN].falladjustz = gs.actorinfo[COMMANDER].falladjustz = gs.actorinfo[DRONE].falladjustz = 0;
setflag(SFLAG_INTERNAL_BADGUY, {
SHARK,
RECON,
DRONE,
LIZTROOPONTOILET,
LIZTROOPJUSTSIT,
LIZTROOPSTAYPUT,
LIZTROOPSHOOT,
LIZTROOPJETPACK,
LIZTROOPDUCKING,
LIZTROOPRUNNING,
LIZTROOP,
OCTABRAIN,
COMMANDER,
COMMANDERSTAYPUT,
PIGCOP,
EGG,
PIGCOPSTAYPUT,
PIGCOPDIVE,
LIZMAN,
LIZMANSPITTING,
LIZMANFEEDING,
LIZMANJUMP,
ORGANTIC,
BOSS1,
BOSS2,
BOSS3,
BOSS4,
GREENSLIME,
GREENSLIME+1,
GREENSLIME+2,
GREENSLIME+3,
GREENSLIME+4,
GREENSLIME+5,
GREENSLIME+6,
GREENSLIME+7,
RAT,
ROTATEGUN });
// Some flags taken from RedNukem's init code. This is a good start as any to reduce the insane dependency on tile numbers for making decisions in the play code. A lot more will be added here later.
setflag(SFLAG_NODAMAGEPUSH, { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN });
setflag(SFLAG_BOSS, { BOSS1, BOSS2, BOSS3, BOSS4, BOSS4STAYPUT, BOSS1STAYPUT });
if (isWorldTour()) setflag(SFLAG_BOSS, { BOSS2STAYPUT, BOSS3STAYPUT, BOSS5, BOSS5STAYPUT });
setflag(SFLAG_NOWATERDIP, { OCTABRAIN, COMMANDER, DRONE });
setflag(SFLAG_GREENSLIMEFOOD, { LIZTROOP, LIZMAN, PIGCOP, NEWBEAST });
setflag(SFLAG_NOINTERPOLATE, { CRANEPOLE });
setflag(SFLAG_FLAMMABLEPOOLEFFECT, { TIRE });
setflag(SFLAG_FALLINGFLAMMABLE, { BOX });
2022-01-26 23:41:33 +00:00
setflag(SFLAG_INFLAME, { RADIUSEXPLOSION, RPG, FIRELASER, HYDRENT, HEAVYHBOMB });
setflag(SFLAG_NOFLOORFIRE, { TREE1, TREE2 });
setflag(SFLAG_HITRADIUS_FLAG1, { BOX, TREE1, TREE2, TIRE, CONE });
setflag(SFLAG_HITRADIUS_FLAG2, { TRIPBOMB, QUEBALL, STRIPEBALL, DUKELYINGDEAD });
setflag(SFLAG_CHECKSLEEP, { RUBBERCAN, EXPLODINGBARREL, WOODENHORSE, HORSEONSIDE, CANWITHSOMETHING, FIREBARREL, NUKEBARREL, NUKEBARRELDENTED, NUKEBARRELLEAKED, TRIPBOMB });
setflag(SFLAG_NOTELEPORT, { TRANSPORTERSTAR, TRANSPORTERBEAM, TRIPBOMB, BULLETHOLE, WATERSPLASH2, BURNING, BURNING2, FIRE, FIRE2, TOILETWATER, LASERLINE });
setflag(SFLAG_SE24_NOCARRY, { TRIPBOMB, LASERLINE, BOLT1, BOLT1 + 1,BOLT1 + 2, BOLT1 + 3, SIDEBOLT1, SIDEBOLT1 + 1, SIDEBOLT1 + 2, SIDEBOLT1 + 3, CRANE, CRANE1, CRANE2, BARBROKE });
setflag(SFLAG_SE24_REMOVE, { BLOODPOOL, PUKE, FOOTPRINTS, FOOTPRINTS2, FOOTPRINTS3, FOOTPRINTS4, BULLETHOLE, BLOODSPLAT1, BLOODSPLAT2, BLOODSPLAT3, BLOODSPLAT4 });
2022-01-19 08:02:20 +00:00
setflag(SFLAG_BLOCK_TRIPBOMB, { TRIPBOMB }); // making this a flag adds the option to let other things block placing trip bombs as well.
setflag(SFLAG_NOFALLER, { CRACK1, CRACK2, CRACK3, CRACK4, SPEAKER, LETTER, DUCK, TARGET, TRIPBOMB, VIEWSCREEN, VIEWSCREEN2 });
2022-01-19 09:48:18 +00:00
setflag(SFLAG2_NOROTATEWITHSECTOR, { LASERLINE });
setflag(SFLAG2_SHOWWALLSPRITEONMAP, { LASERLINE });
setflag(SFLAG2_NOFLOORPAL, { TRIPBOMB, LASERLINE });
setflag(SFLAG2_EXPLOSIVE, { FIREEXT, RPG, RADIUSEXPLOSION, SEENINE, OOZFILTER });
setflag(SFLAG2_BRIGHTEXPLODE, { SEENINE, OOZFILTER });
2022-01-20 07:31:08 +00:00
setflag(SFLAG2_DOUBLEDMGTHRUST, { RADIUSEXPLOSION, RPG, HYDRENT, HEAVYHBOMB, SEENINE, OOZFILTER, EXPLODINGBARREL });
setflag(SFLAG2_BREAKMIRRORS, { RADIUSEXPLOSION, RPG, HYDRENT, HEAVYHBOMB, SEENINE, OOZFILTER, EXPLODINGBARREL });
2022-01-21 00:04:08 +00:00
setflag(SFLAG2_CAMERA, { CAMERA1 });
2022-01-07 15:36:02 +00:00
if (isWorldTour())
{
setflag(SFLAG_INTERNAL_BADGUY, { FIREFLY });
setflag(SFLAG_INTERNAL_BADGUY|SFLAG_NODAMAGEPUSH|SFLAG_BOSS, { BOSS5 });
}
setflag(SFLAG_INVENTORY, {
FIRSTAID,
STEROIDS,
HEATSENSOR,
BOOTS,
JETPACK,
HOLODUKE,
AIRTANK });
2020-07-20 21:21:27 +00:00
setflag(SFLAG_SHRINKAUTOAIM, {
GREENSLIME,
GREENSLIME + 1,
GREENSLIME + 2,
GREENSLIME + 3,
GREENSLIME + 4,
GREENSLIME + 5,
GREENSLIME + 6,
GREENSLIME + 7,
});
setflag(SFLAG_HITRADIUSCHECK, {
PODFEM1 ,
FEM1,
FEM2,
FEM3,
FEM4,
FEM5,
FEM6,
FEM7,
FEM8,
FEM9,
FEM10,
STATUE,
STATUEFLASH,
SPACEMARINE,
QUEBALL,
STRIPEBALL
});
2022-01-07 15:36:02 +00:00
setflag(SFLAG_TRIGGER_IFHITSECTOR, { EXPLOSION2 });
2022-01-07 15:36:02 +00:00
setflag(SFLAG_MOVEFTA_MAKESTANDABLE, {
RUBBERCAN,
EXPLODINGBARREL,
WOODENHORSE,
HORSEONSIDE,
CANWITHSOMETHING,
CANWITHSOMETHING2,
CANWITHSOMETHING3,
CANWITHSOMETHING4,
FIREBARREL,
FIREVASE,
NUKEBARREL,
NUKEBARRELDENTED,
NUKEBARRELLEAKED,
TRIPBOMB
});
// The feature guarded by this flag does not exist in Duke, it always acts as if the flag was set.
for (auto& ainf : gs.actorinfo) ainf.flags |= SFLAG_MOVEFTA_CHECKSEE;
gs.actorinfo[ORGANTIC].aimoffset = 32 << 8;
gs.actorinfo[ROTATEGUN].aimoffset = 32 << 8;
2020-05-21 10:20:44 +00:00
gs.weaponsandammosprites[0] = RPGSPRITE;
gs.weaponsandammosprites[1] = CHAINGUNSPRITE;
gs.weaponsandammosprites[2] = DEVISTATORAMMO;
gs.weaponsandammosprites[3] = RPGAMMO;
gs.weaponsandammosprites[4] = RPGAMMO;
gs.weaponsandammosprites[5] = JETPACK;
gs.weaponsandammosprites[6] = SHIELD;
gs.weaponsandammosprites[7] = FIRSTAID;
gs.weaponsandammosprites[8] = STEROIDS;
gs.weaponsandammosprites[9] = RPGAMMO;
gs.weaponsandammosprites[10] = RPGAMMO;
gs.weaponsandammosprites[11] = RPGSPRITE;
gs.weaponsandammosprites[12] = RPGAMMO;
gs.weaponsandammosprites[13] = FREEZESPRITE;
gs.weaponsandammosprites[14] = FREEZEAMMO;
2020-05-21 10:20:44 +00:00
2020-07-20 21:21:27 +00:00
TILE_BOX = BOX;
TILE_TREE1 = TREE1;
TILE_TREE2 = TREE2;
TILE_TIRE = TIRE;
TILE_CONE = CONE;
TILE_W_FORCEFIELD = W_FORCEFIELD;
TILE_SCRAP6 = SCRAP6;
TILE_APLAYER = APLAYER;
TILE_DRONE = DRONE;
TILE_MENUSCREEN = MENUSCREEN;
TILE_SCREENBORDER = BIGHOLE;
TILE_VIEWBORDER = VIEWBORDER;
TILE_APLAYERTOP = APLAYERTOP;
TILE_CAMCORNER = CAMCORNER;
TILE_CAMLIGHT = CAMLIGHT;
TILE_STATIC = STATIC;
TILE_BOTTOMSTATUSBAR = isWorldTour()? WIDESCREENSTATUSBAR : BOTTOMSTATUSBAR;
TILE_ATOMICHEALTH = ATOMICHEALTH;
TILE_JIBS6 = JIBS6;
TILE_FIRE = FIRE;
2020-07-20 21:21:27 +00:00
TILE_WATERBUBBLE = WATERBUBBLE;
TILE_SMALLSMOKE = SMALLSMOKE;
TILE_BLOODPOOL = BLOODPOOL;
TILE_FOOTPRINTS = FOOTPRINTS;
TILE_FOOTPRINTS2 = FOOTPRINTS2;
TILE_FOOTPRINTS3 = FOOTPRINTS3;
TILE_FOOTPRINTS4 = FOOTPRINTS4;
TILE_CLOUDYSKIES = CLOUDYSKIES;
TILE_ARROW = ARROW;
TILE_ACCESSSWITCH = ACCESSSWITCH;
TILE_ACCESSSWITCH2 = ACCESSSWITCH2;
TILE_GLASSPIECES = GLASSPIECES;
TILE_BETAVERSION = BETAVERSION;
TILE_MIRROR = MIRROR;
TILE_CLOUDYOCEAN = CLOUDYOCEAN;
TILE_MOONSKY1 = MOONSKY1;
TILE_LA = LA;
TILE_LOADSCREEN = LOADSCREEN;
TILE_CROSSHAIR = CROSSHAIR;
TILE_BIGORBIT1 = BIGORBIT1;
TILE_EGG = EGG;
}
END_DUKE_NS