2020-06-11 07:22:16 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef anim_h_
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#define anim_h_
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BEGIN_DUKE_NS
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2020-06-21 20:18:12 +00:00
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struct animsound_t
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{
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2020-06-11 07:22:16 +00:00
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uint16_t frame = 0;
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int16_t sound = 0;
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};
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struct dukeanim_t
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{
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FString name;
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double frameaspect1 = 0, frameaspect2 = 0;
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uint8_t* animbuf = nullptr;
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TArray<animsound_t> Sounds;
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uint8_t framedelay = 0;
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uint8_t frameflags = 0;
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};
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extern dukeanim_t* g_animPtr;
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extern TArray<dukeanim_t> g_Animations;
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extern dukeanim_t * Anim_Find(const char *s);
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extern dukeanim_t * Anim_Create(const char *fn);
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int32_t Anim_Play(const char *fn);
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void Anim_Init(void);
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END_DUKE_NS
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#endif
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