raze/source/games/duke/src
Christoph Oelckers 6767b383e7 - safety commit.
2020-06-28 14:42:31 +02:00
..
2d_d.cpp - safety commit. 2020-06-28 14:42:31 +02:00
2d_r.cpp - RR intro movies. 2020-06-28 10:14:42 +02:00
actor.h - renamed a few headers. 2020-06-24 21:21:02 +02:00
actors.cpp - a small bit more is gone. 2020-06-23 21:12:15 +02:00
actors_d.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
actors_lava.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
actors_r.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
animatesprites_d.cpp - copyright 2020-06-28 09:03:31 +02:00
animatesprites_r.cpp - copyright 2020-06-28 09:03:31 +02:00
bowling.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
cheats.h - moving to the right place. 2020-06-21 20:59:08 +02:00
common_game.h - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
demo.h - moving to the right place. 2020-06-21 20:59:08 +02:00
dispatch.cpp - RR intro movies. 2020-06-28 10:14:42 +02:00
duke3d.h - renamed a few headers. 2020-06-24 21:21:02 +02:00
flags_d.cpp - copyright 2020-06-28 09:03:31 +02:00
flags_r.cpp - copyright 2020-06-28 09:03:31 +02:00
game.h - RR intro movies. 2020-06-28 10:14:42 +02:00
game_main.cpp - RR intro movies. 2020-06-28 10:14:42 +02:00
gamedef.cpp - fixed compile. 2020-06-22 00:37:32 +02:00
gamedef.h - renamed a few headers. 2020-06-24 21:21:02 +02:00
gameexec.cpp - removed duplicate header. 2020-06-23 22:01:58 +02:00
gameexec.h - use 4 byte entries for the script. 2020-06-21 23:17:51 +02:00
gamevar.cpp - cleanup after removing EDukes's script code. 2020-06-21 23:07:46 +02:00
gamevar.h - cleanup after removing EDukes's script code. 2020-06-21 23:07:46 +02:00
global.h animatesprites 2020-06-22 00:27:12 +02:00
hudweapon_d.cpp - copyright 2020-06-28 09:03:31 +02:00
hudweapon_r.cpp - copyright 2020-06-28 09:03:31 +02:00
input.cpp - copyright 2020-06-28 09:03:31 +02:00
interpolate.cpp - copyright 2020-06-28 09:03:31 +02:00
inv.h - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
macros.h - safety commit. 2020-06-21 23:46:27 +02:00
menus.h - moving to the right place. 2020-06-21 20:59:08 +02:00
names.h - safety commit. 2020-06-28 14:42:31 +02:00
names_rr.h - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
namesdyn.h - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
net.h - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
osdcmds.h - moving to the right place. 2020-06-21 20:59:08 +02:00
player.cpp - copyright 2020-06-28 09:03:31 +02:00
player.h animatesprites 2020-06-22 00:27:12 +02:00
player_d.cpp - copyright 2020-06-28 09:03:31 +02:00
player_r.cpp - copyright 2020-06-28 09:03:31 +02:00
player_w.cpp - copyright 2020-06-28 09:03:31 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
premap.cpp - copyright 2020-06-28 09:03:31 +02:00
premap.h - prelevel 2020-06-22 00:27:11 +02:00
premap_d.cpp - copyright 2020-06-28 09:03:31 +02:00
premap_r.cpp - copyright 2020-06-28 09:03:31 +02:00
quotes.h - moving to the right place. 2020-06-21 20:59:08 +02:00
savegame.h - the last simple ones. 2020-06-21 22:56:28 +02:00
sbar.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
screens.h - RR intro movies. 2020-06-28 10:14:42 +02:00
sector.h - renamed a few headers. 2020-06-24 21:21:02 +02:00
sectors.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
sectors_d.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
sectors_r.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
soundefs.h - weapon code cleaned up 2020-06-21 23:46:28 +02:00
sounds.cpp - cleanup 2020-06-22 00:27:11 +02:00
sounds.h - renamed a few headers. 2020-06-24 21:21:02 +02:00
spawn.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
spawn_d.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
spawn_r.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
zz_actors.cpp - a small bit more is gone. 2020-06-23 21:12:15 +02:00
zz_actors.h - renamed a few headers. 2020-06-24 21:21:02 +02:00
zz_anim.cpp anm adjustment 2020-06-27 11:48:44 +02:00
zz_anim.h - renamed a few headers. 2020-06-24 21:21:02 +02:00
zz_cheats.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_common.cpp - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
zz_d_menu.cpp - removed RRDH code due to licensing conflicts. 2020-06-21 23:29:33 +02:00
zz_demo.cpp - removed RRDH code due to licensing conflicts. 2020-06-21 23:29:33 +02:00
zz_game.cpp - RR intro movies. 2020-06-28 10:14:42 +02:00
zz_global.cpp - cleanup 2020-06-22 00:27:11 +02:00
zz_interpolate.cpp resetprestat 2020-06-22 00:07:26 +02:00
zz_namesdyn.cpp - cleanup 2020-06-22 00:27:11 +02:00
zz_net.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_osdcmds.cpp - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
zz_player.cpp - cleanup 2020-06-22 00:27:11 +02:00
zz_premap.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
zz_savegame.cpp cleanup 2020-06-22 00:40:15 +02:00
zz_sbar.cpp - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
zz_screens.cpp - safety commit. 2020-06-28 14:42:31 +02:00
zz_sector.cpp - removed unused header. 2020-06-24 01:02:11 +02:00
zz_text.cpp - a lot more commands transitioned 2020-06-21 22:56:28 +02:00
zz_text.h - renamed a few headers. 2020-06-24 21:21:02 +02:00