//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef anim_h_ #define anim_h_ BEGIN_DUKE_NS struct animsound_t { uint16_t frame = 0; int16_t sound = 0; }; struct dukeanim_t { FString name; double frameaspect1 = 0, frameaspect2 = 0; uint8_t* animbuf = nullptr; TArray Sounds; uint8_t framedelay = 0; uint8_t frameflags = 0; }; extern dukeanim_t* g_animPtr; extern TArray g_Animations; extern dukeanim_t * Anim_Find(const char *s); extern dukeanim_t * Anim_Create(const char *fn); int32_t Anim_Play(const char *fn); void Anim_Init(void); END_DUKE_NS #endif