raze/source/sw/src/osdcmds.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
Modified by Raze developers and contributors
This file was part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "ns.h"
#include "build.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "mytypes.h"
#include "gamecontrol.h"
#include "gstrings.h"
#include "v_text.h"
#include "printf.h"
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#include "misc.h"
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#include "menus.h"
#include "mapinfo.h"
#include "jsector.h"
#include "network.h"
#include "gamestate.h"
#include "player.h"
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BEGIN_SW_NS
void GameInterface::WarpToCoords(int x, int y, int z, int ang, int horz)
{
Player->oposx = Player->posx = x;
Player->oposy = Player->posy = y;
Player->oposz = Player->posz = z;
if (ang != INT_MIN)
{
Player->angle.oang = Player->angle.ang = buildang(ang);
}
if (horz != INT_MIN)
{
Player->horizon.ohoriz = Player->horizon.horiz = buildhoriz(horz);
}
}
static int osdcmd_mirror(CCmdFuncPtr parm)
{
char base[80];
int16_t op1 = 0;
if (parm->numparms < 1)
{
return CCMD_SHOWHELP;
}
if (op1 < 0 || op1 > 9)
{
Printf("Mirror number is out of range!");
return CCMD_OK;
}
Printf("camera is the ST1 sprite used as the view spot");
Printf("camspite is the SpriteNum of the drawtotile tile in editart");
Printf("camspic is the tile number of the drawtotile in editart");
Printf("iscamera is whether or not this mirror is a camera type");
Printf(" ");
Printf("mirror[%d].mirrorwall = %d", op1, mirror[op1].mirrorwall);
Printf("mirror[%d].mirrorsector = %d", op1, mirror[op1].mirrorsector);
Printf("mirror[%d].camera = %d", op1, mirror[op1].camera);
Printf("mirror[%d].camsprite = %d", op1, mirror[op1].camsprite);
Printf("mirror[%d].campic = %d", op1, mirror[op1].campic);
Printf("mirror[%d].iscamera = %d", op1, mirror[op1].ismagic);
return CCMD_OK;
}
void GameInterface::ToggleThirdPerson()
{
if (gamestate != GS_LEVEL) return;
auto pp = &Player[myconnectindex];
if (inputState.ShiftPressed())
{
if (TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE))
pp->view_outside_dang = NORM_ANGLE(pp->view_outside_dang + 256);
}
else
{
if (TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE))
{
RESET(pp->Flags, PF_VIEW_FROM_OUTSIDE);
}
else
{
SET(pp->Flags, PF_VIEW_FROM_OUTSIDE);
pp->camera_dist = 0;
}
}
}
void GameInterface::SwitchCoopView()
{
if (gamestate != GS_LEVEL) return;
if (gNet.MultiGameType == MULTI_GAME_COOPERATIVE)
{
screenpeek = connectpoint2[screenpeek];
if (screenpeek < 0)
screenpeek = connecthead;
if (screenpeek == myconnectindex)
{
// JBF: figure out what's going on here
auto pp = &Player[myconnectindex];
DoPlayerDivePalette(pp); // Check Dive again
DoPlayerNightVisionPalette(pp); // Check Night Vision again
}
else
{
PLAYERp tp = Player + screenpeek;
DoPlayerDivePalette(tp);
DoPlayerNightVisionPalette(tp);
}
}
}
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int32_t registerosdcommands(void)
{
C_RegisterFunction("mirror_debug", "mirror [mirrornum]: print mirror debug info", osdcmd_mirror);
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return 0;
}
END_SW_NS