2020-01-23 12:13:20 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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Modified by Raze developers and contributors
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This file was part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "ns.h"
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#include "build.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "mytypes.h"
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#include "gamecontrol.h"
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#include "gstrings.h"
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2020-05-25 15:11:32 +00:00
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#include "v_text.h"
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#include "printf.h"
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2020-01-23 12:13:20 +00:00
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2020-08-05 15:07:19 +00:00
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#include "misc.h"
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2020-01-23 12:13:20 +00:00
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#include "menus.h"
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#include "mapinfo.h"
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2020-08-12 22:04:55 +00:00
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#include "jsector.h"
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2020-08-16 12:54:33 +00:00
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#include "network.h"
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2020-08-16 20:45:19 +00:00
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#include "gamestate.h"
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2020-08-29 15:49:15 +00:00
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#include "player.h"
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2020-01-23 12:13:20 +00:00
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BEGIN_SW_NS
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2020-11-29 11:23:31 +00:00
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void GameInterface::WarpToCoords(int x, int y, int z, int ang, int horz)
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2020-07-11 13:09:39 +00:00
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{
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2020-11-29 11:23:31 +00:00
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Player->oposx = Player->posx = x;
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Player->oposy = Player->posy = y;
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Player->oposz = Player->posz = z;
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2020-07-11 13:09:39 +00:00
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2020-11-29 11:23:31 +00:00
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if (ang != INT_MIN)
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2020-08-04 12:33:17 +00:00
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{
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2020-11-29 11:23:31 +00:00
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Player->angle.oang = Player->angle.ang = buildang(ang);
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2020-08-04 12:33:17 +00:00
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}
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2020-11-29 11:23:31 +00:00
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if (horz != INT_MIN)
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2020-08-04 12:33:17 +00:00
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{
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2020-11-29 11:23:31 +00:00
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Player->horizon.ohoriz = Player->horizon.horiz = buildhoriz(horz);
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2020-08-04 12:33:17 +00:00
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}
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2020-07-11 13:09:39 +00:00
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}
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2020-08-12 22:04:55 +00:00
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static int osdcmd_mirror(CCmdFuncPtr parm)
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{
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char base[80];
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int16_t op1 = 0;
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if (parm->numparms < 1)
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{
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return CCMD_SHOWHELP;
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}
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if (op1 < 0 || op1 > 9)
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{
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Printf("Mirror number is out of range!");
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return CCMD_OK;
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}
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Printf("camera is the ST1 sprite used as the view spot");
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Printf("camspite is the SpriteNum of the drawtotile tile in editart");
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Printf("camspic is the tile number of the drawtotile in editart");
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Printf("iscamera is whether or not this mirror is a camera type");
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Printf(" ");
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Printf("mirror[%d].mirrorwall = %d", op1, mirror[op1].mirrorwall);
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Printf("mirror[%d].mirrorsector = %d", op1, mirror[op1].mirrorsector);
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Printf("mirror[%d].camera = %d", op1, mirror[op1].camera);
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Printf("mirror[%d].camsprite = %d", op1, mirror[op1].camsprite);
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Printf("mirror[%d].campic = %d", op1, mirror[op1].campic);
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Printf("mirror[%d].iscamera = %d", op1, mirror[op1].ismagic);
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return CCMD_OK;
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}
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2020-11-29 11:23:31 +00:00
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void GameInterface::ToggleThirdPerson()
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2020-08-29 15:49:15 +00:00
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{
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2020-11-29 11:23:31 +00:00
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if (gamestate != GS_LEVEL) return;
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2020-08-29 15:49:15 +00:00
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auto pp = &Player[myconnectindex];
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if (inputState.ShiftPressed())
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{
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if (TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE))
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pp->view_outside_dang = NORM_ANGLE(pp->view_outside_dang + 256);
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}
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else
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{
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if (TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE))
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{
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RESET(pp->Flags, PF_VIEW_FROM_OUTSIDE);
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}
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else
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{
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SET(pp->Flags, PF_VIEW_FROM_OUTSIDE);
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pp->camera_dist = 0;
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}
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}
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}
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2020-11-29 11:23:31 +00:00
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void GameInterface::SwitchCoopView()
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2020-08-29 15:49:15 +00:00
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{
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2020-11-29 11:23:31 +00:00
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if (gamestate != GS_LEVEL) return;
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2020-08-29 15:49:15 +00:00
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if (gNet.MultiGameType == MULTI_GAME_COOPERATIVE)
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{
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screenpeek = connectpoint2[screenpeek];
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if (screenpeek < 0)
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screenpeek = connecthead;
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if (screenpeek == myconnectindex)
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{
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// JBF: figure out what's going on here
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auto pp = &Player[myconnectindex];
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DoPlayerDivePalette(pp); // Check Dive again
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DoPlayerNightVisionPalette(pp); // Check Night Vision again
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}
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else
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{
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PLAYERp tp = Player + screenpeek;
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DoPlayerDivePalette(tp);
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DoPlayerNightVisionPalette(tp);
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}
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}
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}
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2020-08-12 22:04:55 +00:00
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2020-01-23 12:13:20 +00:00
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int32_t registerosdcommands(void)
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{
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2020-08-29 15:49:15 +00:00
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C_RegisterFunction("mirror_debug", "mirror [mirrornum]: print mirror debug info", osdcmd_mirror);
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2020-01-23 12:13:20 +00:00
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return 0;
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}
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END_SW_NS
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