2020-05-10 10:42:47 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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2020-05-13 14:19:39 +00:00
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Copyright (C) 2020 - Christoph Oelckers
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2020-05-10 10:42:47 +00:00
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: EDuke source was in transition. Changes are in-progress in the
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source as it is released.
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*/
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//-------------------------------------------------------------------------
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2020-05-10 14:53:09 +00:00
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#include <utility>
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2020-05-10 10:42:47 +00:00
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#include "ns.h"
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#include "global.h"
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2020-06-24 19:21:02 +00:00
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#include "sounds.h"
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2020-10-24 07:35:43 +00:00
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#include "dukeactor.h"
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2020-11-26 15:03:40 +00:00
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#include "interpolate.h"
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2020-05-10 10:42:47 +00:00
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// PRIMITIVE
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BEGIN_DUKE_NS
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2020-11-26 15:03:40 +00:00
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static int interptype[] = { Interp_Sect_Floorz, Interp_Sect_Ceilingz, Interp_Wall_X, Interp_Wall_Y };
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2020-05-10 10:42:47 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static bool haltsoundhack;
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2020-10-23 15:38:49 +00:00
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int callsound(int sn, DDukeActor* whatsprite)
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2020-05-10 10:42:47 +00:00
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{
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2020-05-12 11:43:24 +00:00
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if (!isRRRA() && haltsoundhack)
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{
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haltsoundhack = 0;
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return -1;
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}
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2020-10-23 15:38:49 +00:00
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DukeSectIterator it(sn);
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while (auto act = it.Next())
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2020-05-12 11:43:24 +00:00
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{
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2021-04-15 17:21:43 +00:00
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auto si = act->s;
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2020-10-14 19:40:15 +00:00
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if (si->picnum == MUSICANDSFX && si->lotag < 1000)
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2020-05-12 11:43:24 +00:00
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{
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2020-10-23 15:38:49 +00:00
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if (whatsprite == nullptr) whatsprite = act;
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2020-05-12 11:43:24 +00:00
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2020-10-14 19:40:15 +00:00
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int snum = si->lotag;
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2020-05-12 11:43:24 +00:00
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auto flags = S_GetUserFlags(snum);
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2020-08-01 09:56:02 +00:00
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// Reset if the desired actor isn't playing anything.
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2020-10-14 19:40:15 +00:00
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bool hival = S_IsSoundValid(si->hitag);
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2020-10-23 15:38:49 +00:00
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if (act->temp_data[0] == 1 && !hival)
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2020-08-01 09:56:02 +00:00
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{
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2020-10-23 15:38:49 +00:00
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if (!S_CheckActorSoundPlaying(act->temp_actor, snum))
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act->temp_data[0] = 0;
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2020-08-01 09:56:02 +00:00
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}
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2020-10-23 15:38:49 +00:00
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if (act->temp_data[0] == 0)
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2020-05-12 11:43:24 +00:00
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{
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if ((flags & (SF_GLOBAL | SF_DTAG)) != SF_GLOBAL)
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{
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if (snum)
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{
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2020-10-14 19:40:15 +00:00
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if (si->hitag && snum != si->hitag)
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2020-10-23 15:38:49 +00:00
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S_StopSound(si->hitag, act->temp_actor);
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2020-07-25 07:32:54 +00:00
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S_PlayActorSound(snum, whatsprite);
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2020-10-23 15:38:49 +00:00
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act->temp_actor = whatsprite;
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2020-05-12 11:43:24 +00:00
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}
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2021-11-06 12:47:06 +00:00
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if ((si->sector()->lotag & 0xff) != ST_22_SPLITTING_DOOR)
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2020-10-23 15:38:49 +00:00
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act->temp_data[0] = 1;
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2020-05-12 11:43:24 +00:00
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}
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}
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2020-10-14 19:40:15 +00:00
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else if (si->hitag < 1000)
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2020-05-12 11:43:24 +00:00
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{
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2020-10-14 19:40:15 +00:00
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if ((flags & SF_LOOP) || (si->hitag && si->hitag != si->lotag))
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2020-10-23 15:38:49 +00:00
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S_StopSound(si->lotag, act->temp_actor);
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2020-10-14 19:40:15 +00:00
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if (si->hitag) S_PlayActorSound(si->hitag, whatsprite);
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2020-10-23 15:38:49 +00:00
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act->temp_data[0] = 0;
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act->temp_actor = whatsprite;
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2020-05-12 11:43:24 +00:00
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}
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2020-10-14 19:40:15 +00:00
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return si->lotag;
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2020-05-12 11:43:24 +00:00
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}
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}
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return -1;
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2020-05-10 10:42:47 +00:00
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int check_activator_motion(int lotag)
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{
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2020-10-23 15:40:58 +00:00
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DukeStatIterator it(STAT_ACTIVATOR);
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while (auto act = it.Next())
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2020-05-12 11:43:24 +00:00
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{
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2021-04-15 17:21:43 +00:00
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if (act->s->lotag == lotag)
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2020-05-12 11:43:24 +00:00
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{
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2020-10-23 15:40:58 +00:00
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for (int j = animatecnt - 1; j >= 0; j--)
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2021-04-15 17:21:43 +00:00
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if (act->s->sectnum == animatesect[j])
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2020-05-12 11:43:24 +00:00
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return(1);
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2020-10-23 15:40:58 +00:00
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DukeStatIterator it1(STAT_EFFECTOR);
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while (auto act2 = it1.Next())
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2020-05-12 11:43:24 +00:00
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{
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2021-04-15 17:21:43 +00:00
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if (act->s->sectnum == act2->s->sectnum)
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switch (act2->s->lotag)
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2020-05-12 11:43:24 +00:00
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{
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case SE_11_SWINGING_DOOR:
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case SE_30_TWO_WAY_TRAIN:
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2020-10-23 15:40:58 +00:00
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if (act2->temp_data[4])
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2020-05-12 11:43:24 +00:00
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return(1);
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break;
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case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
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if (isRRRA()) break;
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2021-11-14 11:25:25 +00:00
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[[fallthrough]];
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2020-05-12 11:43:24 +00:00
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case SE_20_STRETCH_BRIDGE:
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case SE_31_FLOOR_RISE_FALL:
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case SE_32_CEILING_RISE_FALL:
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2020-10-23 15:40:58 +00:00
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if (act2->temp_data[0])
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2020-05-12 11:43:24 +00:00
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return(1);
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break;
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}
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}
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}
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}
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return(0);
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2020-05-10 10:42:47 +00:00
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool isanunderoperator(int lotag)
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{
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2020-05-12 11:43:24 +00:00
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switch (lotag & 0xff)
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{
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case ST_15_WARP_ELEVATOR:
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case ST_16_PLATFORM_DOWN:
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case ST_17_PLATFORM_UP:
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case ST_18_ELEVATOR_DOWN:
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case ST_19_ELEVATOR_UP:
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case ST_26_SPLITTING_ST_DOOR:
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return true;
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case ST_22_SPLITTING_DOOR:
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return !isRR();
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}
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return false;
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2020-05-10 10:42:47 +00:00
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool isanearoperator(int lotag)
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{
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2020-05-12 11:43:24 +00:00
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switch (lotag & 0xff)
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{
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case ST_9_SLIDING_ST_DOOR:
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case ST_15_WARP_ELEVATOR:
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case ST_16_PLATFORM_DOWN:
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case ST_17_PLATFORM_UP:
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case ST_18_ELEVATOR_DOWN:
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case ST_19_ELEVATOR_UP:
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case ST_20_CEILING_DOOR:
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case ST_21_FLOOR_DOOR:
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case ST_22_SPLITTING_DOOR:
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case ST_23_SWINGING_DOOR:
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case ST_25_SLIDING_DOOR:
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case ST_26_SPLITTING_ST_DOOR:
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case ST_29_TEETH_DOOR:
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return true;
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case 41:
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return isRR();
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}
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return false;
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2020-05-10 10:42:47 +00:00
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}
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2020-05-10 14:53:09 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-10-23 15:44:45 +00:00
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int findplayer(const DDukeActor* actor, int* d)
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2020-05-10 14:53:09 +00:00
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{
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2021-11-07 13:55:28 +00:00
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int j, closest_player;
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2020-05-12 11:43:24 +00:00
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int x, closest;
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2021-04-15 17:21:43 +00:00
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auto s = &actor->s->pos;
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2020-05-12 11:43:24 +00:00
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if (ud.multimode < 2)
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{
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if (d) *d = abs(ps[myconnectindex].oposx - s->x) + abs(ps[myconnectindex].oposy - s->y) + ((abs(ps[myconnectindex].oposz - s->z + (28 << 8))) >> 4);
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return myconnectindex;
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}
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closest = 0x7fffffff;
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closest_player = 0;
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for (j = connecthead; j >= 0; j = connectpoint2[j])
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{
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x = abs(ps[j].oposx - s->x) + abs(ps[j].oposy - s->y) + ((abs(ps[j].oposz - s->z + (28 << 8))) >> 4);
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2021-04-15 17:21:43 +00:00
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if (x < closest && ps[j].GetActor()->s->extra > 0)
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2020-05-12 11:43:24 +00:00
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{
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closest_player = j;
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closest = x;
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}
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}
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if (d) *d = closest;
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return closest_player;
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2020-05-10 14:53:09 +00:00
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int findotherplayer(int p, int* d)
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{
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2021-11-07 13:55:28 +00:00
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int j, closest_player;
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2020-05-12 11:43:24 +00:00
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int x, closest;
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closest = 0x7fffffff;
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closest_player = p;
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for (j = connecthead; j >= 0; j = connectpoint2[j])
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2021-04-15 17:21:43 +00:00
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if (p != j && ps[j].GetActor()->s->extra > 0)
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2020-05-12 11:43:24 +00:00
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{
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2021-10-31 06:52:52 +00:00
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x = abs(ps[j].oposx - ps[p].pos.x) + abs(ps[j].oposy - ps[p].pos.y) + (abs(ps[j].oposz - ps[p].pos.z) >> 4);
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2020-05-12 11:43:24 +00:00
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if (x < closest)
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{
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closest_player = j;
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closest = x;
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}
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}
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*d = closest;
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return closest_player;
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2020-05-10 14:53:09 +00:00
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-07-20 18:40:29 +00:00
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int* animateptr(int type, int index)
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{
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static int scratch;
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switch (type)
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{
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case anim_floorz:
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return §or[index].floorz;
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case anim_ceilingz:
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return §or[index].ceilingz;
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case anim_vertexx:
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return &wall[index].x;
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case anim_vertexy:
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return &wall[index].y;
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default:
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assert(false);
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return &scratch;
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}
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}
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int* animateptr(int i)
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{
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return animateptr(animatetype[i], animatetarget[i]);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-05-10 14:53:09 +00:00
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void doanimations(void)
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{
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2020-10-23 15:40:58 +00:00
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int i, a, p, v, dasect;
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2020-05-12 11:43:24 +00:00
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for (i = animatecnt - 1; i >= 0; i--)
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{
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2020-07-20 18:40:29 +00:00
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a = *animateptr(i);
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2020-05-12 11:43:24 +00:00
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v = animatevel[i] * TICSPERFRAME;
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dasect = animatesect[i];
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if (a == animategoal[i])
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{
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2020-11-26 15:03:40 +00:00
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StopInterpolation(animatetarget[i], interptype[animatetype[i]]);
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2020-05-12 11:43:24 +00:00
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animatecnt--;
|
2020-07-20 18:40:29 +00:00
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animatetype[i] = animatetype[animatecnt];
|
|
|
|
animatetarget[i] = animatetarget[animatecnt];
|
2020-05-12 11:43:24 +00:00
|
|
|
animategoal[i] = animategoal[animatecnt];
|
|
|
|
animatevel[i] = animatevel[animatecnt];
|
|
|
|
animatesect[i] = animatesect[animatecnt];
|
|
|
|
if (sector[animatesect[i]].lotag == ST_18_ELEVATOR_DOWN || sector[animatesect[i]].lotag == ST_19_ELEVATOR_UP)
|
2020-07-20 18:40:29 +00:00
|
|
|
if (animatetype[i] == anim_ceilingz)
|
2020-05-12 11:43:24 +00:00
|
|
|
continue;
|
|
|
|
|
|
|
|
if ((sector[dasect].lotag & 0xff) != ST_22_SPLITTING_DOOR)
|
2020-11-02 22:06:20 +00:00
|
|
|
callsound(dasect, nullptr);
|
2020-05-12 11:43:24 +00:00
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (v > 0) { a = min(a + v, animategoal[i]); }
|
|
|
|
else { a = max(a + v, animategoal[i]); }
|
|
|
|
|
2020-07-20 18:40:29 +00:00
|
|
|
if (animatetype[i] == anim_floorz)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
|
|
|
for (p = connecthead; p >= 0; p = connectpoint2[p])
|
|
|
|
if (ps[p].cursectnum == dasect)
|
2021-10-31 06:52:52 +00:00
|
|
|
if ((sector[dasect].floorz - ps[p].pos.z) < (64 << 8))
|
2020-10-23 15:40:58 +00:00
|
|
|
if (ps[p].GetActor()->GetOwner() != nullptr)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-10-31 06:52:52 +00:00
|
|
|
ps[p].pos.z += v;
|
2020-05-12 11:43:24 +00:00
|
|
|
ps[p].poszv = 0;
|
|
|
|
}
|
|
|
|
|
2020-10-23 15:40:58 +00:00
|
|
|
DukeSectIterator it(dasect);
|
|
|
|
while (auto act = it.Next())
|
2020-10-14 19:40:15 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act->s->statnum != STAT_EFFECTOR)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
act->s->backupz();
|
|
|
|
act->s->z += v;
|
2020-10-23 15:40:58 +00:00
|
|
|
act->floorz = sector[dasect].floorz + v;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-14 19:40:15 +00:00
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
|
2020-07-20 18:40:29 +00:00
|
|
|
*animateptr(i) = a;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-05-10 14:53:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2020-07-20 18:40:29 +00:00
|
|
|
int getanimationgoal(int animtype, int animtarget)
|
2020-05-10 14:53:09 +00:00
|
|
|
{
|
2020-05-12 11:43:24 +00:00
|
|
|
int i, j;
|
|
|
|
|
|
|
|
j = -1;
|
|
|
|
for (i = animatecnt - 1; i >= 0; i--)
|
2020-07-20 18:40:29 +00:00
|
|
|
if (animtype == animatetype[i] && animtarget == animatetarget[i])
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
|
|
|
j = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return(j);
|
2020-05-10 14:53:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2021-11-07 08:47:57 +00:00
|
|
|
int setanimation(int animsect, int animtype, int animtarget, int thegoal, int thevel)
|
2020-05-10 14:53:09 +00:00
|
|
|
{
|
2020-05-12 11:43:24 +00:00
|
|
|
int i, j;
|
2020-05-10 14:53:09 +00:00
|
|
|
|
2020-05-12 11:43:24 +00:00
|
|
|
if (animatecnt >= MAXANIMATES - 1)
|
|
|
|
return(-1);
|
2020-05-10 14:53:09 +00:00
|
|
|
|
2020-05-12 11:43:24 +00:00
|
|
|
j = animatecnt;
|
|
|
|
for (i = 0; i < animatecnt; i++)
|
2020-07-20 18:40:29 +00:00
|
|
|
if (animtype == animatetype[i] && animtarget == animatetarget[i])
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
|
|
|
j = i;
|
|
|
|
break;
|
|
|
|
}
|
2020-05-10 14:53:09 +00:00
|
|
|
|
2020-07-20 18:40:29 +00:00
|
|
|
auto animptr = animateptr(animtype, animtarget);
|
2020-05-12 11:43:24 +00:00
|
|
|
animatesect[j] = animsect;
|
2020-07-20 18:40:29 +00:00
|
|
|
animatetype[j] = animtype;
|
|
|
|
animatetarget[j] = animtarget;
|
2020-05-12 11:43:24 +00:00
|
|
|
animategoal[j] = thegoal;
|
|
|
|
if (thegoal >= *animptr)
|
|
|
|
animatevel[j] = thevel;
|
|
|
|
else
|
|
|
|
animatevel[j] = -thevel;
|
2020-05-10 14:53:09 +00:00
|
|
|
|
2020-05-12 11:43:24 +00:00
|
|
|
if (j == animatecnt) animatecnt++;
|
2020-05-10 14:53:09 +00:00
|
|
|
|
2020-11-26 15:03:40 +00:00
|
|
|
StartInterpolation(animatetarget[i], interptype[animatetype[i]]);
|
2020-05-12 11:43:24 +00:00
|
|
|
return(j);
|
2020-05-10 14:53:09 +00:00
|
|
|
}
|
|
|
|
|
2021-11-17 23:35:47 +00:00
|
|
|
int setanimation(int animsect, int animtype, walltype* animtarget, int thegoal, int thevel)
|
|
|
|
{
|
|
|
|
assert(animtype == anim_vertexx || animtype == anim_vertexy);
|
|
|
|
return setanimation(animsect, animtype, wallnum(animtarget), thegoal, thevel);
|
|
|
|
}
|
2020-05-10 14:53:09 +00:00
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2020-10-23 15:46:46 +00:00
|
|
|
bool activatewarpelevators(DDukeActor* actor, int d) //Parm = sectoreffectornum
|
2020-05-10 14:53:09 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
int sn = actor->s->sectnum;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
|
|
|
// See if the sector exists
|
|
|
|
|
2020-10-23 15:46:46 +00:00
|
|
|
DukeStatIterator it(STAT_EFFECTOR);
|
|
|
|
DDukeActor *act2;
|
|
|
|
while ((act2 = it.Next()))
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act2->s->lotag == SE_17_WARP_ELEVATOR || (isRRRA() && act2->s->lotag == SE_18_INCREMENTAL_SECTOR_RISE_FALL))
|
|
|
|
if (act2->s->hitag == actor->s->hitag)
|
|
|
|
if ((abs(sector[sn].floorz - actor->temp_data[2]) > act2->s->yvel) ||
|
2021-11-06 12:47:06 +00:00
|
|
|
(act2->getSector()->hitag == (sector[sn].hitag - d)))
|
2020-05-12 11:43:24 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2020-10-23 15:46:46 +00:00
|
|
|
if (act2 == nullptr)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
|
|
|
d = 0;
|
|
|
|
return 1; // No find
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (d == 0)
|
2020-10-23 15:46:46 +00:00
|
|
|
S_PlayActorSound(ELEVATOR_OFF, actor);
|
|
|
|
else S_PlayActorSound(ELEVATOR_ON, actor);
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-10-14 21:28:36 +00:00
|
|
|
it.Reset(STAT_EFFECTOR);
|
2020-10-23 15:46:46 +00:00
|
|
|
while ((act2 = it.Next()))
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act2->s->lotag == SE_17_WARP_ELEVATOR || (isRRRA() && act2->s->lotag == SE_18_INCREMENTAL_SECTOR_RISE_FALL))
|
|
|
|
if (act2->s->hitag == actor->s->hitag)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2020-10-23 15:46:46 +00:00
|
|
|
act2->temp_data[0] = d;
|
|
|
|
act2->temp_data[1] = d; //Make all check warp
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
2020-05-10 14:53:09 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
|
2020-05-10 14:53:09 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
static void handle_st09(int sn, DDukeActor* actor)
|
2020-05-10 14:53:09 +00:00
|
|
|
{
|
2020-10-23 17:05:42 +00:00
|
|
|
int dax, day, dax2, day2, sp;
|
2021-11-17 21:49:27 +00:00
|
|
|
walltype* wallfind[2];
|
2020-10-23 17:05:42 +00:00
|
|
|
sectortype* sptr = §or[sn];
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
int startwall = sptr->wallptr;
|
|
|
|
int endwall = startwall + sptr->wallnum - 1;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
sp = sptr->extra >> 4;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//first find center point by averaging all points
|
|
|
|
dax = 0L, day = 0L;
|
2021-11-17 21:49:27 +00:00
|
|
|
for (auto& wal : wallsofsector(sptr))
|
2020-10-23 17:05:42 +00:00
|
|
|
{
|
2021-11-17 21:49:27 +00:00
|
|
|
dax += wal.x;
|
|
|
|
day += wal.y;
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
2021-11-17 21:49:27 +00:00
|
|
|
dax /= sptr->wallnum;
|
|
|
|
day /= sptr->wallnum;
|
2020-10-23 17:05:42 +00:00
|
|
|
|
|
|
|
//find any points with either same x or same y coordinate
|
|
|
|
// as center (dax, day) - should be 2 points found.
|
2021-11-17 21:49:27 +00:00
|
|
|
wallfind[0] = nullptr;
|
|
|
|
wallfind[1] = nullptr;
|
|
|
|
for (auto& wal : wallsofsector(sptr))
|
|
|
|
if ((wal.x == dax) || (wal.y == day))
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-17 21:49:27 +00:00
|
|
|
if (wallfind[0] == nullptr)
|
|
|
|
wallfind[0] = &wal;
|
|
|
|
else wallfind[1] = &wal;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
for (int j = 0; j < 2; j++)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-17 21:49:27 +00:00
|
|
|
auto wal = wallfind[j];
|
|
|
|
|
|
|
|
//find what direction door should open by averaging the
|
|
|
|
// 2 neighboring points of wallfind[0] & wallfind[1].
|
|
|
|
auto prevwall = wal - 1;
|
|
|
|
if (prevwall < sptr->firstWall()) prevwall += sptr->wallnum;
|
|
|
|
|
|
|
|
if ((wal->x == dax) && (wal->y == day))
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-17 21:49:27 +00:00
|
|
|
dax2 = ((prevwall->x + wal->point2Wall()->x) >> 1) - wal->x;
|
|
|
|
day2 = ((prevwall->y + wal->point2Wall()->y) >> 1) - wal->y;
|
2020-10-23 17:05:42 +00:00
|
|
|
if (dax2 != 0)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-17 21:49:27 +00:00
|
|
|
dax2 = wal->point2Wall()->point2Wall()->x;
|
|
|
|
dax2 -= wal->point2Wall()->x;
|
2021-11-17 23:35:47 +00:00
|
|
|
setanimation(sn, anim_vertexx, wal, wal->x + dax2, sp);
|
|
|
|
setanimation(sn, anim_vertexx, prevwall, prevwall->x + dax2, sp);
|
2021-11-17 21:49:27 +00:00
|
|
|
setanimation(sn, anim_vertexx, wal->point2, wal->point2Wall()->x + dax2, sp);
|
2020-10-23 17:05:42 +00:00
|
|
|
callsound(sn, actor);
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
else if (day2 != 0)
|
|
|
|
{
|
2021-11-17 21:49:27 +00:00
|
|
|
day2 = wal->point2Wall()->point2Wall()->y;
|
|
|
|
day2 -= wal->point2Wall()->y;
|
2021-11-17 23:35:47 +00:00
|
|
|
setanimation(sn, anim_vertexy, wal, wal->y + day2, sp);
|
|
|
|
setanimation(sn, anim_vertexy, prevwall, prevwall->y + day2, sp);
|
2021-11-17 21:49:27 +00:00
|
|
|
setanimation(sn, anim_vertexy, wal->point2, wal->point2Wall()->y + day2, sp);
|
2020-10-23 17:05:42 +00:00
|
|
|
callsound(sn, actor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-17 21:49:27 +00:00
|
|
|
dax2 = ((prevwall->x + wal->point2Wall()->x) >> 1) - wal->x;
|
|
|
|
day2 = ((prevwall->y + wal->point2Wall()->y) >> 1) - wal->y;
|
2020-10-23 17:05:42 +00:00
|
|
|
if (dax2 != 0)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-17 23:35:47 +00:00
|
|
|
setanimation(sn, anim_vertexx, wal, dax, sp);
|
|
|
|
setanimation(sn, anim_vertexx, prevwall, dax + dax2, sp);
|
2021-11-17 21:49:27 +00:00
|
|
|
setanimation(sn, anim_vertexx, wal->point2, dax + dax2, sp);
|
2020-10-23 17:05:42 +00:00
|
|
|
callsound(sn, actor);
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
else if (day2 != 0)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-17 23:35:47 +00:00
|
|
|
setanimation(sn, anim_vertexy, wal, day, sp);
|
|
|
|
setanimation(sn, anim_vertexy, prevwall, day + day2, sp);
|
2021-11-17 21:49:27 +00:00
|
|
|
setanimation(sn, anim_vertexy, wal->point2, day + day2, sp);
|
2020-10-23 17:05:42 +00:00
|
|
|
callsound(sn, actor);
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
static void handle_st15(int sn, DDukeActor* actor)
|
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (actor->s->picnum != TILE_APLAYER) return;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
sectortype* sptr = §or[sn];
|
2020-10-23 17:08:11 +00:00
|
|
|
DukeSectIterator it(sn);
|
|
|
|
DDukeActor* a2;
|
|
|
|
while ((a2 = it.Next()))
|
2020-10-23 17:05:42 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (a2->s->picnum == SECTOREFFECTOR && a2->s->lotag == ST_17_PLATFORM_UP) break;
|
2020-10-14 19:40:15 +00:00
|
|
|
}
|
2020-10-23 17:08:11 +00:00
|
|
|
if (!a2) return;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2021-04-15 17:21:43 +00:00
|
|
|
if (actor->s->sectnum == sn)
|
2020-10-23 17:05:42 +00:00
|
|
|
{
|
2020-10-23 17:08:11 +00:00
|
|
|
if (activatewarpelevators(a2, -1))
|
|
|
|
activatewarpelevators(a2, 1);
|
|
|
|
else if (activatewarpelevators(a2, 1))
|
|
|
|
activatewarpelevators(a2, -1);
|
2020-05-12 11:43:24 +00:00
|
|
|
return;
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (sptr->floorz > a2->s->z)
|
2020-10-23 17:08:11 +00:00
|
|
|
activatewarpelevators(a2, -1);
|
2020-10-23 17:05:42 +00:00
|
|
|
else
|
2020-10-23 17:08:11 +00:00
|
|
|
activatewarpelevators(a2, 1);
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
static void handle_st16(int sn, DDukeActor* actor)
|
|
|
|
{
|
|
|
|
sectortype* sptr = §or[sn];
|
|
|
|
int i = getanimationgoal(anim_floorz, sn);
|
|
|
|
int j;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
if (i == -1)
|
|
|
|
{
|
|
|
|
i = nextsectorneighborz(sn, sptr->floorz, 1, 1);
|
2020-05-12 11:43:24 +00:00
|
|
|
if (i == -1)
|
|
|
|
{
|
|
|
|
i = nextsectorneighborz(sn, sptr->floorz, 1, -1);
|
|
|
|
if (i == -1) return;
|
|
|
|
j = sector[i].floorz;
|
2020-10-23 17:05:42 +00:00
|
|
|
setanimation(sn, anim_floorz, sn, j, sptr->extra);
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
j = sector[i].floorz;
|
|
|
|
setanimation(sn, anim_floorz, sn, j, sptr->extra);
|
|
|
|
}
|
|
|
|
callsound(sn, actor);
|
|
|
|
}
|
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
static void handle_st18(int sn, DDukeActor* actor)
|
|
|
|
{
|
|
|
|
sectortype* sptr = §or[sn];
|
|
|
|
int i = getanimationgoal(anim_floorz, sn);
|
|
|
|
|
|
|
|
if (i == -1)
|
2020-10-14 21:28:36 +00:00
|
|
|
{
|
2020-10-23 17:05:42 +00:00
|
|
|
i = nextsectorneighborz(sn, sptr->floorz, 1, -1);
|
|
|
|
if (i == -1) i = nextsectorneighborz(sn, sptr->floorz, 1, 1);
|
|
|
|
if (i == -1) return;
|
|
|
|
int j = sector[i].floorz;
|
|
|
|
int q = sptr->extra;
|
|
|
|
int l = sptr->ceilingz - sptr->floorz;
|
|
|
|
setanimation(sn, anim_floorz, sn, j, q);
|
|
|
|
setanimation(sn, anim_ceilingz, sn, j + l, q);
|
|
|
|
callsound(sn, actor);
|
|
|
|
}
|
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
static void handle_st29(int sn, DDukeActor* actor)
|
|
|
|
{
|
|
|
|
sectortype* sptr = §or[sn];
|
2020-10-23 17:09:27 +00:00
|
|
|
int j;
|
2020-10-23 17:05:42 +00:00
|
|
|
|
|
|
|
if (sptr->lotag & 0x8000)
|
|
|
|
j = sector[nextsectorneighborz(sn, sptr->ceilingz, 1, 1)].floorz;
|
|
|
|
else
|
|
|
|
j = sector[nextsectorneighborz(sn, sptr->ceilingz, -1, -1)].ceilingz;
|
|
|
|
|
2020-10-23 17:09:27 +00:00
|
|
|
DukeStatIterator it(STAT_EFFECTOR);
|
|
|
|
while (auto act2 = it.Next())
|
2020-10-23 17:05:42 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if ((act2->s->lotag == 22) &&
|
|
|
|
(act2->s->hitag == sptr->hitag))
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-06 12:47:06 +00:00
|
|
|
act2->getSector()->extra = -act2->getSector()->extra;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:09:27 +00:00
|
|
|
act2->temp_data[0] = sn;
|
|
|
|
act2->temp_data[1] = 1;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
sptr->lotag ^= 0x8000;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
setanimation(sn, anim_ceilingz, sn, j, sptr->extra);
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
callsound(sn, actor);
|
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
static void handle_st20(int sn, DDukeActor* actor)
|
|
|
|
{
|
|
|
|
sectortype* sptr = §or[sn];
|
2021-11-14 14:03:50 +00:00
|
|
|
int j = 0;
|
2020-10-23 17:05:42 +00:00
|
|
|
REDODOOR:
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
if (sptr->lotag & 0x8000)
|
|
|
|
{
|
2020-10-23 17:10:40 +00:00
|
|
|
DDukeActor* a2;
|
|
|
|
DukeSectIterator it(sn);
|
|
|
|
while ((a2 = it.Next()))
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (a2->s->statnum == 3 && a2->s->lotag == 9)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
j = a2->s->z;
|
2020-10-23 17:05:42 +00:00
|
|
|
break;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
}
|
2020-10-23 17:10:40 +00:00
|
|
|
if (a2 == nullptr)
|
2020-10-23 17:05:42 +00:00
|
|
|
j = sptr->floorz;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
j = nextsectorneighborz(sn, sptr->ceilingz, -1, -1);
|
|
|
|
|
|
|
|
if (j >= 0) j = sector[j].ceilingz;
|
2020-05-12 11:43:24 +00:00
|
|
|
else
|
|
|
|
{
|
2020-10-23 17:05:42 +00:00
|
|
|
sptr->lotag |= 32768;
|
|
|
|
goto REDODOOR;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
sptr->lotag ^= 0x8000;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
setanimation(sn, anim_ceilingz, sn, j, sptr->extra);
|
|
|
|
callsound(sn, actor);
|
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
static void handle_st21(int sn, DDukeActor* actor)
|
|
|
|
{
|
|
|
|
sectortype* sptr = §or[sn];
|
|
|
|
int i = getanimationgoal(anim_floorz, sn);
|
|
|
|
int j;
|
|
|
|
if (i >= 0)
|
|
|
|
{
|
2021-04-04 22:14:15 +00:00
|
|
|
if (animategoal[i] == sptr->ceilingz)
|
2020-10-23 17:05:42 +00:00
|
|
|
animategoal[i] = sector[nextsectorneighborz(sn, sptr->ceilingz, 1, 1)].floorz;
|
|
|
|
else animategoal[i] = sptr->ceilingz;
|
|
|
|
j = animategoal[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (sptr->ceilingz == sptr->floorz)
|
|
|
|
j = sector[nextsectorneighborz(sn, sptr->ceilingz, 1, 1)].floorz;
|
|
|
|
else j = sptr->ceilingz;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
sptr->lotag ^= 0x8000;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
if (setanimation(sn, anim_floorz, sn, j, sptr->extra) >= 0)
|
|
|
|
callsound(sn, actor);
|
|
|
|
}
|
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
static void handle_st22(int sn, DDukeActor* actor)
|
|
|
|
{
|
|
|
|
sectortype* sptr = §or[sn];
|
|
|
|
int j, q;
|
|
|
|
if ((sptr->lotag & 0x8000))
|
|
|
|
{
|
|
|
|
q = (sptr->ceilingz + sptr->floorz) >> 1;
|
|
|
|
j = setanimation(sn, anim_floorz, sn, q, sptr->extra);
|
|
|
|
j = setanimation(sn, anim_ceilingz, sn, q, sptr->extra);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
q = sector[nextsectorneighborz(sn, sptr->floorz, 1, 1)].floorz;
|
|
|
|
j = setanimation(sn, anim_floorz, sn, q, sptr->extra);
|
|
|
|
q = sector[nextsectorneighborz(sn, sptr->ceilingz, -1, -1)].ceilingz;
|
|
|
|
j = setanimation(sn, anim_ceilingz, sn, q, sptr->extra);
|
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
sptr->lotag ^= 0x8000;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
callsound(sn, actor);
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
static void handle_st23(int sn, DDukeActor* actor)
|
|
|
|
{
|
|
|
|
int q = 0;
|
2020-10-23 17:15:18 +00:00
|
|
|
|
|
|
|
DukeStatIterator it(STAT_EFFECTOR);
|
|
|
|
DDukeActor* act2;
|
|
|
|
while ((act2 = it.Next()))
|
2020-10-23 17:05:42 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act2->s->lotag == SE_11_SWINGING_DOOR && act2->s->sectnum == sn && !act2->temp_data[4])
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2020-10-23 17:05:42 +00:00
|
|
|
break;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
2020-10-23 17:15:18 +00:00
|
|
|
if (!act2) return;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2021-11-06 12:47:06 +00:00
|
|
|
int l = act2->getSector()->lotag & 0x8000;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:15:18 +00:00
|
|
|
if (act2)
|
2020-10-23 17:05:42 +00:00
|
|
|
{
|
2020-10-23 17:15:18 +00:00
|
|
|
DukeStatIterator it(STAT_EFFECTOR);
|
2021-01-03 04:44:57 +00:00
|
|
|
|
|
|
|
while (auto act3 = it.Next())
|
|
|
|
{
|
2021-11-06 12:47:06 +00:00
|
|
|
if (l == (act3->getSector()->lotag & 0x8000) && act3->s->lotag == SE_11_SWINGING_DOOR && act2->s->hitag == act3->s->hitag && act3->temp_data[4])
|
2021-01-03 04:44:57 +00:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
it.Reset(STAT_EFFECTOR);
|
2020-10-23 17:15:18 +00:00
|
|
|
while (auto act3 = it.Next())
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-06 12:47:06 +00:00
|
|
|
if (l == (act3->getSector()->lotag & 0x8000) && act3->s->lotag == SE_11_SWINGING_DOOR && act2->s->hitag == act3->s->hitag)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-06 12:47:06 +00:00
|
|
|
if (act3->getSector()->lotag & 0x8000) act3->getSector()->lotag &= 0x7fff;
|
|
|
|
else act3->getSector()->lotag |= 0x8000;
|
2020-10-23 17:15:18 +00:00
|
|
|
act3->temp_data[4] = 1;
|
|
|
|
act3->temp_data[3] = -act3->temp_data[3];
|
2020-10-23 17:05:42 +00:00
|
|
|
if (q == 0)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2020-10-23 17:15:18 +00:00
|
|
|
callsound(sn, act3);
|
2020-10-23 17:05:42 +00:00
|
|
|
q = 1;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-10-14 21:28:36 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
static void handle_st25(int sn, DDukeActor* actor)
|
|
|
|
{
|
2020-10-23 17:16:39 +00:00
|
|
|
DukeStatIterator it(STAT_EFFECTOR);
|
|
|
|
DDukeActor* act2;
|
|
|
|
while ((act2 = it.Next()))
|
2020-10-14 21:28:36 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act2->s->lotag == 15 && act2->s->sectnum == sn)
|
2020-10-23 17:16:39 +00:00
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
2020-10-23 17:16:39 +00:00
|
|
|
|
|
|
|
if (act2 == nullptr)
|
2020-10-23 17:05:42 +00:00
|
|
|
return;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
it.Reset(STAT_EFFECTOR);
|
2020-10-23 17:16:39 +00:00
|
|
|
while (auto act3 = it.Next())
|
2020-10-23 17:05:42 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act3->s->hitag == act2->s->hitag)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act3->s->lotag == 15)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-06 12:47:06 +00:00
|
|
|
act3->getSector()->lotag ^= 0x8000; // Toggle the open or close
|
2021-04-15 17:21:43 +00:00
|
|
|
act3->s->ang += 1024;
|
|
|
|
if (act3->temp_data[4]) callsound(act3->s->sectnum, act3);
|
|
|
|
callsound(act3->s->sectnum, act3);
|
2021-11-06 12:47:06 +00:00
|
|
|
if (act3->getSector()->lotag & 0x8000) act3->temp_data[4] = 1;
|
2020-10-23 17:16:39 +00:00
|
|
|
else act3->temp_data[4] = 2;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
}
|
2020-10-14 21:28:36 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
static void handle_st27(int sn, DDukeActor* actor)
|
|
|
|
{
|
2020-10-23 17:17:30 +00:00
|
|
|
DukeStatIterator it(STAT_EFFECTOR);
|
|
|
|
while (auto act2 = it.Next())
|
2020-10-14 21:28:36 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if ((act2->s->lotag & 0xff) == 20 && act2->s->sectnum == sn) //Bridge
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
sector[sn].lotag ^= 0x8000;
|
|
|
|
if (sector[sn].lotag & 0x8000) //OPENING
|
2020-10-23 17:17:30 +00:00
|
|
|
act2->temp_data[0] = 1;
|
|
|
|
else act2->temp_data[0] = 2;
|
2020-10-23 17:05:42 +00:00
|
|
|
callsound(sn, actor);
|
|
|
|
break;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-14 21:28:36 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
static void handle_st28(int sn, DDukeActor* actor)
|
|
|
|
{
|
|
|
|
//activate the rest of them
|
2020-10-23 17:19:30 +00:00
|
|
|
int j = -1;
|
|
|
|
DukeSectIterator it(sn);
|
|
|
|
while (auto a2 = it.Next())
|
2020-10-14 19:40:15 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (a2->s->statnum == 3 && (a2->s->lotag & 0xff) == 21)
|
2020-10-23 17:19:30 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
j = a2->s->hitag;
|
2020-10-23 17:05:42 +00:00
|
|
|
break; //Found it
|
2020-10-23 17:19:30 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:19:30 +00:00
|
|
|
if (j == -1) return;
|
|
|
|
DukeStatIterator it1(STAT_EFFECTOR);
|
|
|
|
while (auto act3 = it.Next())
|
2020-10-23 17:05:42 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if ((act3->s->lotag & 0xff) == 21 && !act3->temp_data[0] &&
|
|
|
|
(act3->s->hitag) == j)
|
2020-10-23 17:19:30 +00:00
|
|
|
act3->temp_data[0] = 1;
|
2020-10-23 17:05:42 +00:00
|
|
|
}
|
|
|
|
callsound(sn, actor);
|
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2020-10-23 17:35:59 +00:00
|
|
|
void operatesectors(int sn, DDukeActor *actor)
|
2020-10-23 17:05:42 +00:00
|
|
|
{
|
2021-11-17 22:31:08 +00:00
|
|
|
int j=0;
|
2020-10-23 17:05:42 +00:00
|
|
|
int i;
|
|
|
|
sectortype* sptr;
|
|
|
|
|
|
|
|
sptr = §or[sn];
|
|
|
|
|
|
|
|
switch (sptr->lotag & (0x3fff))
|
|
|
|
{
|
|
|
|
|
|
|
|
case 41:
|
|
|
|
if (isRR()) operatejaildoors(sptr->hitag);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 7:
|
|
|
|
if (!isRR()) break;
|
2021-11-17 21:50:56 +00:00
|
|
|
for (auto& wal : wallsofsector(sptr))
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-17 23:35:47 +00:00
|
|
|
setanimation(sn, anim_vertexx, &wal, wal.x + 1024, 4);
|
|
|
|
if (wal.nextwall >= 0) setanimation(sn, anim_vertexx, wal.nextwall, wal.nextWall()->x + 1024, 4);
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case ST_30_ROTATE_RISE_BRIDGE:
|
2020-10-23 17:20:46 +00:00
|
|
|
{
|
2021-11-07 15:46:23 +00:00
|
|
|
auto act = ScriptIndexToActor(sptr->hitag);
|
2020-11-04 18:15:44 +00:00
|
|
|
if (!act) break;
|
2020-10-23 17:20:46 +00:00
|
|
|
if (act->tempang == 0 || act->tempang == 256) callsound(sn, actor);
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act->s->extra == 1) act->s->extra = 3;
|
|
|
|
else act->s->extra = 1;
|
2020-10-23 17:05:42 +00:00
|
|
|
break;
|
2020-10-23 17:20:46 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
|
|
|
|
case ST_31_TWO_WAY_TRAIN:
|
2020-10-23 17:20:46 +00:00
|
|
|
{
|
2021-11-07 15:46:23 +00:00
|
|
|
auto act = ScriptIndexToActor(sptr->hitag);
|
2020-11-04 18:15:44 +00:00
|
|
|
if (!act) break;
|
2020-10-23 17:20:46 +00:00
|
|
|
if (act->temp_data[4] == 0)
|
|
|
|
act->temp_data[4] = 1;
|
2020-10-23 17:05:42 +00:00
|
|
|
|
2020-10-23 17:20:46 +00:00
|
|
|
callsound(sn, actor);
|
2020-10-23 17:05:42 +00:00
|
|
|
break;
|
2020-10-23 17:20:46 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
case ST_26_SPLITTING_ST_DOOR: //The split doors
|
|
|
|
i = getanimationgoal(anim_ceilingz, sn);
|
|
|
|
if (i == -1) //if the door has stopped
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2020-10-23 17:05:42 +00:00
|
|
|
haltsoundhack = 1;
|
|
|
|
sptr->lotag &= 0xff00;
|
|
|
|
sptr->lotag |= ST_22_SPLITTING_DOOR;
|
2020-10-23 17:20:46 +00:00
|
|
|
operatesectors(sn, actor);
|
2020-10-23 17:05:42 +00:00
|
|
|
sptr->lotag &= 0xff00;
|
|
|
|
sptr->lotag |= ST_9_SLIDING_ST_DOOR;
|
2020-10-23 17:20:46 +00:00
|
|
|
operatesectors(sn, actor);
|
2020-10-23 17:05:42 +00:00
|
|
|
sptr->lotag &= 0xff00;
|
|
|
|
sptr->lotag |= ST_26_SPLITTING_ST_DOOR;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
return;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:05:42 +00:00
|
|
|
case ST_9_SLIDING_ST_DOOR:
|
|
|
|
handle_st09(sn, actor);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case ST_15_WARP_ELEVATOR://Warping elevators
|
|
|
|
handle_st15(sn, actor);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case ST_16_PLATFORM_DOWN:
|
|
|
|
case ST_17_PLATFORM_UP:
|
|
|
|
handle_st16(sn, actor);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case ST_18_ELEVATOR_DOWN:
|
|
|
|
case ST_19_ELEVATOR_UP:
|
|
|
|
handle_st18(sn, actor);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case ST_29_TEETH_DOOR:
|
|
|
|
handle_st29(sn, actor);
|
|
|
|
return;
|
|
|
|
case ST_20_CEILING_DOOR:
|
|
|
|
handle_st20(sn, actor);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case ST_21_FLOOR_DOOR:
|
|
|
|
handle_st21(sn, actor);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case ST_22_SPLITTING_DOOR:
|
|
|
|
handle_st22(sn, actor);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case ST_23_SWINGING_DOOR: //Swingdoor
|
|
|
|
handle_st23(sn, actor);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case ST_25_SLIDING_DOOR: //Subway type sliding doors
|
|
|
|
{
|
|
|
|
handle_st25(sn, actor);
|
2020-05-12 11:43:24 +00:00
|
|
|
return;
|
|
|
|
}
|
2020-10-23 17:05:42 +00:00
|
|
|
case ST_27_STRETCH_BRIDGE: //Extended bridge
|
|
|
|
handle_st27(sn, actor);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case ST_28_DROP_FLOOR:
|
|
|
|
handle_st28(sn, actor);
|
|
|
|
return;
|
2020-10-14 19:40:15 +00:00
|
|
|
}
|
2020-05-10 14:53:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2020-10-23 17:35:59 +00:00
|
|
|
void operateactivators(int low, int plnum)
|
2020-05-10 14:53:09 +00:00
|
|
|
{
|
2020-05-12 11:43:24 +00:00
|
|
|
int i, j, k;
|
2021-11-06 20:53:15 +00:00
|
|
|
Cycler * p;
|
2020-05-12 11:43:24 +00:00
|
|
|
walltype* wal;
|
|
|
|
|
|
|
|
for (i = numcyclers - 1; i >= 0; i--)
|
|
|
|
{
|
2021-11-06 20:53:15 +00:00
|
|
|
p = &cyclers[i];
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2021-11-06 20:53:15 +00:00
|
|
|
|
|
|
|
if (p->hitag == low)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-06 20:53:15 +00:00
|
|
|
auto sect = p->sector();
|
|
|
|
p->state = !p->state;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2021-11-06 20:53:15 +00:00
|
|
|
sect->floorshade = sect->ceilingshade = (int8_t)p->shade2;
|
2021-11-07 07:46:15 +00:00
|
|
|
wal = sect->firstWall();
|
2021-11-06 20:53:15 +00:00
|
|
|
for (j = sect->wallnum; j > 0; j--, wal++)
|
|
|
|
wal->shade = (int8_t)p->shade2;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
k = -1;
|
2020-10-23 17:35:59 +00:00
|
|
|
DukeStatIterator it(STAT_ACTIVATOR);
|
|
|
|
while (auto act = it.Next())
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act->s->lotag == low)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act->s->picnum == ACTIVATORLOCKED)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-06 12:47:06 +00:00
|
|
|
act->getSector()->lotag ^= 16384;
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2020-10-23 17:35:59 +00:00
|
|
|
if (plnum >= 0)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-11-06 12:47:06 +00:00
|
|
|
if (act->getSector()->lotag & 16384)
|
2020-10-23 17:35:59 +00:00
|
|
|
FTA(4, &ps[plnum]);
|
|
|
|
else FTA(8, &ps[plnum]);
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
switch (act->s->hitag)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
break;
|
|
|
|
case 1:
|
2021-11-06 12:47:06 +00:00
|
|
|
if (act->getSector()->floorz != act->getSector()->ceilingz)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
2021-11-06 12:47:06 +00:00
|
|
|
if (act->getSector()->floorz == act->getSector()->ceilingz)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2021-11-06 12:47:06 +00:00
|
|
|
if (act->getSector()->lotag < 3)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
DukeSectIterator it(act->s->sectnum);
|
2020-10-23 17:35:59 +00:00
|
|
|
while (auto a2 = it.Next())
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (a2->s->statnum == 3) switch (a2->s->lotag)
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
|
|
|
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
|
|
|
|
if (isRRRA()) break;
|
2021-11-14 11:25:25 +00:00
|
|
|
[[fallthrough]];
|
2020-05-12 11:43:24 +00:00
|
|
|
case SE_36_PROJ_SHOOTER:
|
|
|
|
case SE_31_FLOOR_RISE_FALL:
|
|
|
|
case SE_32_CEILING_RISE_FALL:
|
2020-10-23 17:35:59 +00:00
|
|
|
a2->temp_data[0] = 1 - a2->temp_data[0];
|
2021-04-15 17:21:43 +00:00
|
|
|
callsound(act->s->sectnum, a2);
|
2020-05-12 11:43:24 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-06 12:47:06 +00:00
|
|
|
if (k == -1 && (act->getSector()->lotag & 0xff) == 22)
|
2021-04-15 17:21:43 +00:00
|
|
|
k = callsound(act->s->sectnum, act);
|
2020-05-12 11:43:24 +00:00
|
|
|
|
2021-04-15 17:21:43 +00:00
|
|
|
operatesectors(act->s->sectnum, act);
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-05-14 10:14:03 +00:00
|
|
|
fi.operaterespawns(low);
|
2020-05-10 14:53:09 +00:00
|
|
|
}
|
|
|
|
|
2020-05-10 16:05:36 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void operatemasterswitches(int low)
|
|
|
|
{
|
2020-10-23 17:35:59 +00:00
|
|
|
DukeStatIterator it(STAT_STANDABLE);
|
|
|
|
while (auto act2 = it.Next())
|
2020-05-12 11:43:24 +00:00
|
|
|
{
|
2021-04-15 17:21:43 +00:00
|
|
|
if (act2->s->picnum == MASTERSWITCH && act2->s->lotag == low && act2->s->yvel == 0)
|
|
|
|
act2->s->yvel = 1;
|
2020-05-12 11:43:24 +00:00
|
|
|
}
|
2020-05-10 16:05:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-10-23 18:02:57 +00:00
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void operateforcefields_common(DDukeActor *effector, int low, const std::initializer_list<int> &tiles)
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2020-05-10 16:05:36 +00:00
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{
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2021-11-17 23:30:37 +00:00
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for (int p = numanimwalls-1; p >= 0; p--)
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2020-05-12 11:43:24 +00:00
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{
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2021-11-17 23:30:37 +00:00
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auto wal = animwall[p].wall;
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2020-05-12 11:43:24 +00:00
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2021-11-17 21:50:56 +00:00
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if (low == wal->lotag || low == -1)
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if (isIn(wal->overpicnum, tiles))
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2020-05-12 11:43:24 +00:00
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{
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animwall[p].tag = 0;
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2021-11-17 21:50:56 +00:00
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if (wal->cstat)
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2020-05-12 11:43:24 +00:00
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{
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2021-11-17 21:50:56 +00:00
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wal->cstat = 0;
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2020-05-12 11:43:24 +00:00
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2021-04-15 17:21:43 +00:00
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if (effector && effector->s->picnum == SECTOREFFECTOR && effector->s->lotag == 30)
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2021-11-17 21:50:56 +00:00
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wal->lotag = 0;
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2020-05-12 11:43:24 +00:00
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}
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else
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2021-11-17 21:50:56 +00:00
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wal->cstat = 85;
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2020-05-12 11:43:24 +00:00
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}
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}
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2020-05-10 16:05:36 +00:00
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}
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2020-05-10 18:59:38 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2021-11-17 23:32:46 +00:00
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void breakwall(int newpn, DDukeActor* spr, walltype* wal)
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2020-05-10 18:59:38 +00:00
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{
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2021-11-17 23:32:46 +00:00
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wal->picnum = newpn;
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2020-07-25 07:32:54 +00:00
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S_PlayActorSound(VENT_BUST, spr);
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S_PlayActorSound(GLASS_HEAVYBREAK, spr);
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2021-11-17 23:38:20 +00:00
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lotsofglass(spr, wal, 10);
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2020-05-10 18:59:38 +00:00
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void allignwarpelevators(void)
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{
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2020-10-23 18:02:57 +00:00
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DukeStatIterator it(STAT_EFFECTOR);
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while (auto act = it.Next())
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2020-05-12 11:43:24 +00:00
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{
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2021-04-15 17:21:43 +00:00
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if (act->s->lotag == SE_17_WARP_ELEVATOR && act->s->shade > 16)
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2020-05-12 11:43:24 +00:00
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{
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2020-10-23 18:02:57 +00:00
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DukeStatIterator it1(STAT_EFFECTOR);
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while (auto act2 = it1.Next())
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2020-05-12 11:43:24 +00:00
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{
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2021-04-15 17:21:43 +00:00
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if ((act2->s->lotag) == SE_17_WARP_ELEVATOR && act != act2 && act->s->hitag == act2->s->hitag)
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2020-05-12 11:43:24 +00:00
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{
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2021-11-06 12:47:06 +00:00
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act2->getSector()->floorz = act->getSector()->floorz;
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act2->getSector()->ceilingz = act->getSector()->ceilingz;
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2020-05-12 11:43:24 +00:00
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}
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}
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}
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}
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2020-05-10 18:59:38 +00:00
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}
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2020-05-10 16:05:36 +00:00
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2020-07-06 00:05:31 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-08-31 17:22:21 +00:00
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void moveclouds(double smoothratio)
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2020-07-06 00:05:31 +00:00
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{
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2020-10-23 17:05:42 +00:00
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// The math here is very messy.. :(
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2021-02-18 10:46:36 +00:00
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int myclock = smoothratio < 32768? PlayClock-2 : PlayClock;
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2020-08-31 17:22:21 +00:00
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if (myclock > cloudclock || myclock < (cloudclock - 7))
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2020-07-06 00:05:31 +00:00
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{
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2020-08-31 17:22:21 +00:00
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cloudclock = myclock + 6;
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2020-07-06 00:05:31 +00:00
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// cloudx/y were an array, but all entries were always having the same value so a single pair is enough.
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2021-05-12 15:57:36 +00:00
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cloudx += (float)ps[screenpeek].angle.ang.fcos() * 0.5f;
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cloudy += (float)ps[screenpeek].angle.ang.fsin() * 0.5f;
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2020-07-06 00:05:31 +00:00
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for (int i = 0; i < numclouds; i++)
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{
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2021-04-04 18:35:38 +00:00
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if (!testnewrenderer)
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{
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sector[clouds[i]].setceilingxpan(cloudx);
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sector[clouds[i]].setceilingypan(cloudy);
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}
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else
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{
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// no clamping here!
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sector[clouds[i]].ceilingxpan_ = cloudx;
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sector[clouds[i]].ceilingypan_ = cloudy;
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}
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sector[clouds[i]].exflags |= SECTOREX_CLOUDSCROLL;
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2020-07-06 00:05:31 +00:00
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}
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}
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}
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|
2020-05-10 14:53:09 +00:00
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2020-05-10 10:42:47 +00:00
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END_DUKE_NS
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