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- handle_st23.
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1 changed files with 16 additions and 17 deletions
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@ -808,36 +808,35 @@ static void handle_st22(int sn, DDukeActor* actor)
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static void handle_st23(int sn, DDukeActor* actor)
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{
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int j = -1;
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int q = 0;
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int i;
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StatIterator it(STAT_EFFECTOR);
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while ((i = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_EFFECTOR);
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DDukeActor* act2;
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while ((act2 = it.Next()))
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{
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if (sprite[i].lotag == 11 && sprite[i].sectnum == sn && !hittype[i].temp_data[4])
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if (act2->s.lotag == 11 && act2->s.sectnum == sn && !act2->temp_data[4])
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{
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j = i;
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break;
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}
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}
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if (!act2) return;
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int l = sector[sprite[i].sectnum].lotag & 0x8000;
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int l = sector[act2->s.sectnum].lotag & 0x8000;
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if (j >= 0)
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if (act2)
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{
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StatIterator it(STAT_EFFECTOR);
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while ((i = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_EFFECTOR);
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while (auto act3 = it.Next())
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{
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if (l == (sector[sprite[i].sectnum].lotag & 0x8000) && sprite[i].lotag == 11 && sprite[j].hitag == sprite[i].hitag && !hittype[i].temp_data[4])
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if (l == (sector[act3->s.sectnum].lotag & 0x8000) && act3->s.lotag == 11 && act2->s.hitag == act3->s.hitag && !act3->temp_data[4])
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{
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if (sector[sprite[i].sectnum].lotag & 0x8000) sector[sprite[i].sectnum].lotag &= 0x7fff;
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else sector[sprite[i].sectnum].lotag |= 0x8000;
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hittype[i].temp_data[4] = 1;
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hittype[i].temp_data[3] = -hittype[i].temp_data[3];
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if (sector[act3->s.sectnum].lotag & 0x8000) sector[act3->s.sectnum].lotag &= 0x7fff;
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else sector[act3->s.sectnum].lotag |= 0x8000;
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act3->temp_data[4] = 1;
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act3->temp_data[3] = -act3->temp_data[3];
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if (q == 0)
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{
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callsound(sn, i);
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callsound(sn, act3);
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q = 1;
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}
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}
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