Commit graph

77 commits

Author SHA1 Message Date
Christoph Oelckers
35eb94b89a - lotsofcolourglass 2021-11-29 00:56:23 +01:00
Christoph Oelckers
344041167e - add setanimation variant taking a wall pointer
Mainly to get rid of wallnum()calls elsewhere.
2021-11-29 00:56:23 +01:00
Christoph Oelckers
83344818fd - pass wall pointer to breakwall 2021-11-29 00:56:23 +01:00
Christoph Oelckers
567a360092 - store wall pointers in animwall 2021-11-29 00:56:23 +01:00
Christoph Oelckers
94d0e9775f - spawneffectors 2021-11-29 00:56:20 +01:00
Christoph Oelckers
7615a52126 -operatesectors + operateforcefields. 2021-11-29 00:56:19 +01:00
Christoph Oelckers
60f16e8fb8 - handle_st09 2021-11-29 00:56:19 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
dcccb0d653 - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
ae08ae1d8d - some leftover shorts plus utilities that ended up unused but may be useful later. 2021-11-07 16:46:23 +01:00
Christoph Oelckers
35b9318580 - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
Christoph Oelckers
977d668bef - extended animatetarget to 32 bit. 2021-11-07 16:21:44 +01:00
Christoph Oelckers
b13398c268 - quick global wall[] replacements. 2021-11-07 15:57:29 +01:00
Christoph Oelckers
c3cbd1b1eb - Duke: cleanup of cycler code.
Now uses a struct instead of an array with magic indices.
2021-11-06 21:53:15 +01:00
Christoph Oelckers
c8d65a1f06 - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
Mitch Richters
a1570c185f - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
Mitch Richters
b02a6a3ec9 - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
Mitch Richters
9894729fc2 - Replace MAX() from templates.h with version provided in STL.
# Conflicts:
#	source/common/textures/hw_ihwtexture.cpp
#	source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
cb2bc7967a - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
Christoph Oelckers
dc8b72b2ce Merge branch 'master' into newrenderer2
# Conflicts:
#	source/games/duke/src/actors.cpp
#	source/games/duke/src/hudweapon_d.cpp
#	source/games/duke/src/hudweapon_r.cpp
#	source/games/duke/src/render.cpp
2021-04-15 19:34:03 +02:00
Christoph Oelckers
96d78ab9e6 - made DukeActor::s a pointer.
As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Christoph Oelckers
ba2defeb14 Merge branch 'master' into newrenderer2 2021-04-05 10:34:34 +02:00
Christoph Oelckers
eb2e77fb75 - Apply fix from EDuke32 commit 7225643e.
Fix undefined behavior/potential OOB access in ST_21_FLOOR_DOOR. g_AnimateGoal does not take a sector number, it takes an animation index, and caps at 1024, not 4096.
2021-04-05 00:14:15 +02:00
Christoph Oelckers
c303884274 - better handling for Duke's scrolling cloudy skies.
* Using the Doom-style dome here because it looks better.
* this necessitated changes to the backend to allow both types of sky domes at the same time
* do not clamp panning fields for cloudy sky with the new renderer because this makes the texture jump.
2021-04-04 20:35:38 +02:00
Mitchell Richters
2abda0e27d - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
Mitchell Richters
97159c20c1 - Duke: Leverage new spritetype methods within Duke, removing bposx/bposy/bposz from hittype. 2021-01-06 06:22:29 +11:00
Mitchell Richters
0cab84f17a - Duke: Backport EDuke32 commits b1e3f3bcf9c5214ae835d09e12cc41bac4f057ce & 4c4fdd1f4ab9381b60db06f37ec270850599e1ae in relation to swinging doors. 2021-01-03 15:45:38 +11:00
Christoph Oelckers
1a2b93f402 - fixed sky panning in Duke.
This needs to take the composite texture into account because panning in Build is based on tile size, not map dimension.
It was also redone to use floating point to get rid of the horrible precision of the scrolling effect.
2020-12-06 20:49:32 +01:00
Mitchell Richters
1e8fe482f3 - Duke: Partially address excessively fast sky in E4L1 as reported in #217.
* Before d545eb7aa9, `moveclouds()` simply set `ceilingxpanning`/`ceilingypanning`. Afterwards, it was accumulating with every passing loop.
* Despite fixing this, still seems a bit fast.
2020-12-06 23:51:20 +11:00
Christoph Oelckers
b9477f147e - migrated Duke's interpolations to the common system and added handling for texture scrollers. 2020-11-26 18:32:36 +01:00
Christoph Oelckers
d545eb7aa9 - make sector panning variables floats and added some convenience wrappers. 2020-11-26 18:32:35 +01:00
Mitchell Richters
6ccf925429 - buildutils: Replace sintable[] use within Duke's sectors.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
Christoph Oelckers
25c93e65fc - more script ID wrappers for sectors. 2020-11-04 20:40:26 +01:00
Christoph Oelckers
8f754d163d - removed inline wrappers that are not needed anymore.
# Conflicts:
#	source/games/duke/src/spawn_r.cpp
2020-11-04 20:40:07 +01:00
Christoph Oelckers
7aca51a6c4 - 6 more loops. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
7e29be7569 - switched checkhitwall interface to actors. 2020-11-03 21:49:57 +01:00
Christoph Oelckers
ad84c8149e - the rest of sectors.cpp 2020-11-03 07:06:27 +01:00
Christoph Oelckers
4236f800f6 - operateactivators and operatemasterswitches. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
7635fc9ad6 - operatesectors. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
326ca9e172 - handle_st28, 2020-11-03 07:06:26 +01:00
Christoph Oelckers
06695073d0 - handle_st27. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
d4c53226d0 - handle_st25. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
fd8ee214f5 - handle_st23. 2020-11-03 07:06:25 +01:00
Christoph Oelckers
e6507887d3 - handle_st20. 2020-11-03 07:06:25 +01:00
Christoph Oelckers
2afbbcb157 - handle_st29. 2020-11-03 07:06:25 +01:00
Christoph Oelckers
7c491742f9 - handle_st15. 2020-11-03 07:06:25 +01:00
Christoph Oelckers
88adef3caa - split up operatesectors into more digestable pieces. 2020-11-03 07:03:01 +01:00
Christoph Oelckers
4dd9be7b6d ..
- activatewarpelevators
2020-11-03 06:52:26 +01:00
Christoph Oelckers
6adc2f8e55 - findplayer 2020-11-01 17:07:47 +01:00
Christoph Oelckers
fa5b48d270 - check_activator_motion, doanimations. 2020-11-01 17:07:47 +01:00