raze/wadsrc/static/zscript/games/duke/actors/redneckmisc.zs

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class RedneckBell : DukeActor
{
default
{
pic "BIGBELL";
}
override void OnHit(DukeActor proj)
{
self.PlayActorSound("BELL");
}
}
class RedneckMusicNotes : DukeActor
{
default
{
pic "MUSICNOTES";
}
override void Initialize()
{
self.lotag = -1;
self.clipdist = 0;
}
override bool OnUse(DukePlayer user)
{
if (!self.CheckSoundPlaying("PIANO_P3"))
self.PlayActorSound("PIANO_P3");
return true;
}
}
class RedneckJoe9000 : DukeActor
{
default
{
pic "JOE9000";
}
override void Initialize()
{
self.lotag = 1;
self.clipdist = 0;
}
override bool OnUse(DukePlayer user)
{
if (ud.multimode < 2)
{
if (ud.joe9000 != 0)
{
if (!self.CheckSoundPlaying("JOE9000A") && !self.CheckSoundPlaying("JOE9000B") && !self.CheckSoundPlaying("JOE9000C"))
{
if (random(0, 1))
self.PlayActorSound("JOE9000B");
else
self.PlayActorSound("JOE9000C");
}
}
else
{
self.PlayActorSound("JOE9000A");
ud.joe9000 = 1;
}
}
return true;
}
}
class RedneckPopcorn : DukeActor
{
default
{
pic "POPCORN";
}
}
class RedneckBellSwitch : DukeActor
{
default
{
spriteset "BELLSWITCH", "BELLSWITCHON", "BELLSWITCHOFF";
}
override bool TriggerSwitch(DukePlayer activator)
{
if (self.spritesetindex == 1 || dlevel.check_activator_motion(lotag)) return true;
self.detail = 132;
self.setSpriteSetImage(1);
self.changeStat(STAT_MISC); // needs to be made to call Tick
return 2; // 2 lets the switch code perform the trigger action without messing around with this actor.
}
override void Tick()
{
if (self.detail > 0)
{
self.detail--;
if (self.detail == 0)
self.SetSpritesetImage(2); // stop animating
}
}
}