class RedneckBell : DukeActor { default { pic "BIGBELL"; } override void OnHit(DukeActor proj) { self.PlayActorSound("BELL"); } } class RedneckMusicNotes : DukeActor { default { pic "MUSICNOTES"; } override void Initialize() { self.lotag = -1; self.clipdist = 0; } override bool OnUse(DukePlayer user) { if (!self.CheckSoundPlaying("PIANO_P3")) self.PlayActorSound("PIANO_P3"); return true; } } class RedneckJoe9000 : DukeActor { default { pic "JOE9000"; } override void Initialize() { self.lotag = 1; self.clipdist = 0; } override bool OnUse(DukePlayer user) { if (ud.multimode < 2) { if (ud.joe9000 != 0) { if (!self.CheckSoundPlaying("JOE9000A") && !self.CheckSoundPlaying("JOE9000B") && !self.CheckSoundPlaying("JOE9000C")) { if (random(0, 1)) self.PlayActorSound("JOE9000B"); else self.PlayActorSound("JOE9000C"); } } else { self.PlayActorSound("JOE9000A"); ud.joe9000 = 1; } } return true; } } class RedneckPopcorn : DukeActor { default { pic "POPCORN"; } } class RedneckBellSwitch : DukeActor { default { spriteset "BELLSWITCH", "BELLSWITCHON", "BELLSWITCHOFF"; } override bool TriggerSwitch(DukePlayer activator) { if (self.spritesetindex == 1 || dlevel.check_activator_motion(lotag)) return true; self.detail = 132; self.setSpriteSetImage(1); self.changeStat(STAT_MISC); // needs to be made to call Tick return 2; // 2 lets the switch code perform the trigger action without messing around with this actor. } override void Tick() { if (self.detail > 0) { self.detail--; if (self.detail == 0) self.SetSpritesetImage(2); // stop animating } } }