raze/polymer/eduke32/source/lunatic/dynsymlist

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{
engine_main_arrays_are_static;
sector;
wall;
sprite;
spriteext;
numsectors;
numwalls;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
actor;
};