raze/source/exhumed/src/2d.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "compat.h"
#include "build.h"
#include "exhumed.h"
#include "names.h"
#include "engine.h"
#include "c_bind.h"
#include "status.h"
#include "sound.h"
#include "names.h"
#include "ps_input.h"
#include "view.h"
#include "raze_sound.h"
#include "v_2ddrawer.h"
#include "v_font.h"
#include "texturemanager.h"
#include "gamestate.h"
#include "multipatchtexture.h"
#include "screenjob.h"
#include "sequence.h"
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#include "v_draw.h"
#include "m_random.h"
#include "gstrings.h"
#include <string>
#include <assert.h>
BEGIN_PS_NS
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int selectedlevelnew;
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void InitFonts()
{
GlyphSet fontdata;
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
for (int i = 0; i < 26; i++)
{
fontdata.Insert('A' + i, tileGetTexture(3522 + i));
}
for (int i = 0; i < 10; i++)
{
fontdata.Insert('0' + i, tileGetTexture(3555 + i));
}
fontdata.Insert('.', tileGetTexture(3548));
fontdata.Insert(':', tileGetTexture(3548)); // we have no colon but need something here.
fontdata.Insert('/', tileGetTexture(3552)); // same here
fontdata.Insert('!', tileGetTexture(3549));
fontdata.Insert('?', tileGetTexture(3550));
fontdata.Insert(',', tileGetTexture(3551));
fontdata.Insert('`', tileGetTexture(3552));
fontdata.Insert('\'', tileGetTexture(3552));
fontdata.Insert('"', tileGetTexture(3553));
fontdata.Insert('-', tileGetTexture(3554));
fontdata.Insert('_', tileGetTexture(3554));
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
GlyphSet::Iterator it(fontdata);
GlyphSet::Pair* pair;
while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 4, false, false, false, &fontdata);
SmallFont->SetKerning(1);
fontdata.Clear();
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
for (int i = 0; i < 26; i++)
{
fontdata.Insert('A' + i, tileGetTexture(3624 + i));
}
for (int i = 0; i < 10; i++)
{
fontdata.Insert('0' + i, tileGetTexture(3657 + i));
}
fontdata.Insert('!', tileGetTexture(3651));
fontdata.Insert('"', tileGetTexture(3655));
fontdata.Insert('\'', tileGetTexture(3654));
fontdata.Insert('`', tileGetTexture(3654));
fontdata.Insert('.', tileGetTexture(3650));
fontdata.Insert(',', tileGetTexture(3653));
fontdata.Insert('-', tileGetTexture(3656));
fontdata.Insert('?', tileGetTexture(3652));
fontdata.Insert(127, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
GlyphSet::Iterator it2(fontdata);
while (it2.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 4, false, false, false, &fontdata);
SmallFont2->SetKerning(1);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void DrawAbs(int tile, double x, double y, int shade = 0)
{
DrawTexture(twod, tileGetTexture(tile), x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_Color, shadeToLight(shade), TAG_DONE);
}
void DrawRel(int tile, double x, double y, int shade)
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{
// This is slightly different than what the backend does here, but critical for some graphics.
int offx = (tileWidth(tile) >> 1) + tileLeftOffset(tile);
int offy = (tileHeight(tile) >> 1) + tileTopOffset(tile);
DrawAbs(tile, x - offx, y - offy, shade);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
// this might be static within the DoPlasma function?
static uint8_t* PlasmaBuffer;
static int nPlasmaTile = kTile4092;
static int nLogoTile;
static unsigned int nSmokeBottom;
static unsigned int nSmokeRight;
static unsigned int nSmokeTop;
static unsigned int nSmokeLeft;
static int nextPlasmaTic;
static int plasma_A[5] = { 0 };
static int plasma_B[5] = { 0 };
static int plasma_C[5] = { 0 };
static FRandom rnd_plasma;
enum
{
kPlasmaWidth = 320,
kPlasmaHeight = 80,
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void menu_DoPlasma()
{
int ptile = nPlasmaTile;
int pclock = I_GetBuildTime();
if (pclock >= nextPlasmaTic || !PlasmaBuffer)
{
nextPlasmaTic = pclock + 4;
if (!nLogoTile)
nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
if (!PlasmaBuffer)
{
auto pixels = TileFiles.tileCreate(kTile4092, kPlasmaWidth, kPlasmaHeight);
memset(pixels, 96, kPlasmaWidth * kPlasmaHeight);
PlasmaBuffer = TileFiles.tileCreate(kTile4093, kPlasmaWidth, kPlasmaHeight);
memset(PlasmaBuffer, 96, kPlasmaWidth * kPlasmaHeight);
nSmokeLeft = 160 - tilesiz[nLogoTile].x / 2;
nSmokeRight = nSmokeLeft + tilesiz[nLogoTile].x;
nSmokeTop = 40 - tilesiz[nLogoTile].y / 2;
nSmokeBottom = nSmokeTop + tilesiz[nLogoTile].y - 1;
for (int i = 0; i < 5; i++)
{
int logoWidth = tilesiz[nLogoTile].x;
plasma_C[i] = (nSmokeLeft + rand() % logoWidth) << 16;
plasma_B[i] = (rnd_plasma.GenRand32() % 327680) + 0x10000;
if (rnd_plasma.GenRand32()&1) {
plasma_B[i] = -plasma_B[i];
}
plasma_A[i] = rnd_plasma.GenRand32() & 1;
}
}
uint8_t* plasmapix = tileData(nPlasmaTile);
uint8_t* r_ebx = plasmapix + 81;
const uint8_t* r_edx = tileData(nPlasmaTile ^ 1) + 81; // flip between value of 4092 and 4093 with xor
for (int x = 0; x < kPlasmaWidth - 2; x++)
{
for (int y = 0; y < kPlasmaHeight - 2; y++)
{
uint8_t al = *r_edx;
if (al != 96)
{
if (al > 158) {
*r_ebx = al - 1;
}
else {
*r_ebx = 96;
}
}
else
{
if (rnd_plasma.GenRand32() & 1) {
*r_ebx = *r_edx;
}
else
{
uint8_t al = *(r_edx + 1);
uint8_t cl = *(r_edx - 1);
if (al <= cl) {
al = cl;
}
cl = al;
al = *(r_edx - 80);
if (cl <= al) {
cl = al;
}
al = *(r_edx + 80);
if (cl <= al) {
cl = al;
}
al = *(r_edx + 80);
if (cl <= al) {
cl = al;
}
al = *(r_edx + 80);
if (cl <= al) {
cl = al;
}
al = *(r_edx - 79);
if (cl > al) {
al = cl;
}
cl = *(r_edx - 81);
if (al <= cl) {
al = cl;
}
cl = al;
if (al <= 159) {
*r_ebx = 96;
}
else
{
if (!(rnd_plasma.GenRand32() & 1))
{
cl--;
}
*r_ebx = cl;
}
}
}
// before restarting inner loop
r_edx++;
r_ebx++;
}
// before restarting outer loop
r_edx += 2;
r_ebx += 2;
}
auto logopix = tilePtr(nLogoTile);
for (int j = 0; j < 5; j++)
{
int pB = plasma_B[j];
int pC = plasma_C[j];
int badOffset = (pC >> 16) < nSmokeLeft || (pC >> 16) >= nSmokeRight;
const uint8_t* ptr3 = (logopix + ((pC >> 16) - nSmokeLeft) * tilesiz[nLogoTile].y);
plasma_C[j] += plasma_B[j];
if ((pB > 0 && (plasma_C[j] >> 16) >= nSmokeRight) || (pB < 0 && (plasma_C[j] >> 16) <= nSmokeLeft))
{
int esi = plasma_A[j];
plasma_B[j] = -plasma_B[j];
plasma_A[j] = esi == 0;
}
if (badOffset)
continue;
unsigned int nSmokeOffset = 0;
if (plasma_A[j])
{
nSmokeOffset = nSmokeTop;
while (nSmokeOffset < nSmokeBottom)
{
uint8_t al = *ptr3;
if (al != TRANSPARENT_INDEX && al != 96) {
break;
}
nSmokeOffset++;
ptr3++;
}
}
else
{
nSmokeOffset = nSmokeBottom;
ptr3 += tilesiz[nLogoTile].y - 1;
while (nSmokeOffset > nSmokeTop)
{
uint8_t al = *ptr3;
if (al != TRANSPARENT_INDEX && al != 96) {
break;
}
nSmokeOffset--;
ptr3--;
}
}
uint8_t* v28 = plasmapix + (80 * (plasma_C[j] >> 16));
v28[nSmokeOffset] = 175;
}
TileFiles.InvalidateTile(nPlasmaTile);
// flip between tile 4092 and 4093
if (nPlasmaTile == kTile4092) {
nPlasmaTile = kTile4093;
}
else if (nPlasmaTile == kTile4093) {
nPlasmaTile = kTile4092;
}
}
DrawAbs(ptile, 0, 0);
DrawRel(nLogoTile, 160, 40);
// draw the fire urn/lamp thingies
int dword_9AB5F = (pclock / 16) & 3;
DrawRel(kTile3512 + dword_9AB5F, 50, 150);
DrawRel(kTile3512 + ((dword_9AB5F + 2) & 3), 270, 150);
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}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DLobotomyScreen : public DImageScreen
{
public:
DLobotomyScreen(FGameTexture *tex, int fade) : DImageScreen(tex, fade)
{}
int Frame(uint64_t clock, bool skiprequest) override
{
if (clock == 0) PlayLocalSound(StaticSound[kSoundJonLaugh2], 7000, false, CHANF_UI);
if (skiprequest) StopLocalSound();
return DImageScreen::Frame(clock, skiprequest);
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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static const short skullDurations[] = { 6, 25, 43, 50, 68, 78, 101, 111, 134, 158, 173, 230, 600 };
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class DMainTitle : public DScreenJob
{
const char* a;
const char* b;
int state = 0;
int var_18;
int var_4 = 0;
int esi = 130;
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int nCount = 0;
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int start;
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public:
DMainTitle() : DScreenJob(fadein)
{
a = GStrings("TXT_EX_COPYRIGHT1");
b = GStrings("TXT_EX_COPYRIGHT2");
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var_18 = skullDurations[0];
}
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int Frame(uint64_t clock, bool skiprequest) override
{
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int ticker = clock * 120 / 1'000'000'000;
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if (clock == 0)
{
PlayLocalSound(StaticSound[59], 0, true, CHANF_UI);
playCDtrack(19, true);
}
if (clock > 1'000'000 && state == 0 && !soundEngine->IsSourcePlayingSomething(SOURCE_None, nullptr,CHAN_AUTO, -1))
{
if (time(0) & 0xF)
PlayGameOverSound();
else
PlayLocalSound(StaticSound[61], 0, false, CHANF_UI);
state = 1;
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start = ticker;
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}
twod->ClearScreen();
menu_DoPlasma();
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DrawRel(kSkullHead, 160, 100);
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switch (state)
{
case 0:
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DrawRel(kSkullJaw, 161, 130);
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break;
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case 1:
{
int nStringWidth = SmallFont->StringWidth(a);
DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 200 - 24, a, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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nStringWidth = SmallFont->StringWidth(b);
DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 200 - 16, b, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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if (ticker > var_18)
{
nCount++;
if (nCount > 12) return 0;
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var_18 = start + skullDurations[nCount];
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var_4 = var_4 == 0;
}
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short nTile = kSkullJaw;
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if (var_4)
{
if (esi >= 135) nTile = kTile3583;
else esi += 5;
}
else if (esi <= 130) esi = 130;
else esi -= 2;
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int y;
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if (nTile == kTile3583)
{
y = 131;
}
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else
{
y = esi;
if (y > 135) y = 135;
}
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DrawRel(nTile, 161, y);
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break;
}
}
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return skiprequest? -1 : 1;
}
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};
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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DScreenJob *PlayMovie(const char* fileName);
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void DoTitle(CompletionFunc completion)
{
JobDesc jobs[5];
int job = 0;
jobs[job++] = { Create<DImageScreen>(tileGetTexture(EXHUMED ? kTileBMGLogo : kTilePIELogo), DScreenJob::fadein | DScreenJob::fadeout) };
jobs[job++] = { Create<DLobotomyScreen>(tileGetTexture(seq_GetSeqPicnum(kSeqScreens, 0, 0)), DScreenJob::fadein | DScreenJob::fadeout) };
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jobs[job++] = { PlayMovie("book.mov") };
jobs[job++] = { Create<DMainTitle>() };
RunScreenJob(jobs, job, completion, true, true);
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}
//---------------------------------------------------------------------------
//
// pre-level map display
//
//---------------------------------------------------------------------------
static const int8_t MapLevelOffsets[] = { 0, 50, 10, 20, 0, 45, -20, 20, 5, 0, -10, 10, 30, -20, 0, 20, 0, 0, 0, 0 };
struct TILEFRAMEDEF
{
short nTile;
short xOffs;
short yOffs;
};
// 22 bytes
struct MapNamePlaque
{
short xPos;
short yPos;
TILEFRAMEDEF tiles[2];
TILEFRAMEDEF text;
};
static const MapNamePlaque mapNamePlaques[] = {
{ 100, 170, kTile3376, 0, 0, kTile3377, 0, 0, kTile3411, 18, 6 },
{ 230, 10, kTile3378, 0, 0, kTile3379, 0, 0, kTile3414, 18, 6 }, // DENDUR (level 2)
{ 180, 125, kTile3380, 0, 0, kTile3381, 0, 0, kTile3417, 18, 6 }, // Kalabash
{ 10, 95, kTile3382, 0, 0, kTile3383, 0, 0, kTile3420, 18, 6 },
{ 210, 160, kTile3384, 0, 0, kTile3385, 0, 0, kTile3423, 18, 6 },
{ 10, 110, kTile3371, 0, 0, kTile3386, 0, 0, kTile3426, 18, 6 },
{ 10, 50, kTile3387, 0, 0, kTile3388, 0, 0, kTile3429, 18, 6 },
{ 140, 0, kTile3389, 0, 0, kTile3390, 0, 0, kTile3432, 18, 6 },
{ 30, 20, kTile3391, 0, 0, kTile3392, 0, 0, kTile3435, 18, 6 },
{ 200, 150, kTile3409, 0, 0, kTile3410, 0, 0, kTile3418, 20, 4 },
{ 145, 170, kTile3393, 0, 0, kTile3394, 0, 0, kTile3438, 18, 6 },
{ 80, 80, kTile3395, 0, 0, kTile3396, 0, 0, kTile3441, 18, 6 },
{ 15, 0, kTile3397, 0, 0, kTile3398, 0, 0, kTile3444, 18, 5 },
{ 220, 35, kTile3399, 0, 0, kTile3400, 0, 0, kTile3447, 18, 6 },
{ 190, 40, kTile3401, 0, 0, kTile3402, 0, 0, kTile3450, 18, 6 },
{ 20, 130, kTile3403, 0, 0, kTile3404, 0, 0, kTile3453, 19, 6 },
{ 220, 160, kTile3405, 0, 0, kTile3406, 0, 0, kTile3456, 18, 6 },
{ 20, 10, kTile3407, 0, 0, kTile3408, 0, 0, kTile3459, 18, 6 },
{ 200, 10, kTile3412, 0, 0, kTile3413, 0, 0, kTile3419, 18, 5 },
{ 20, 10, kTile3415, 0, 0, kTile3416, 0, 0, kTile3421, 19, 4 }
};
// 3 different types of fire, each with 4 frames
static const TILEFRAMEDEF FireTiles[3][4] = {
{{ kTile3484,0,3 },{ kTile3485,0,0 },{ kTile3486,0,3 },{ kTile3487,0,0 }},
{{ kTile3488,1,0 },{ kTile3489,1,0 },{ kTile3490,0,1 },{ kTile3491,1,1 }},
{{ kTile3492,1,2 },{ kTile3493,1,0 },{ kTile3494,1,2 },{ kTile3495,1,0 }}
};
struct Fire
{
short nFireType;
short xPos;
short yPos;
};
// 20 bytes
struct MapFire
{
short nFires;
Fire fires[3];
};
/*
level 1 - 3 fires
level 2 - 3 fires
level 3 - 1 fire
*/
static const MapFire MapLevelFires[] = {
3, {{0, 107, 95}, {1, 58, 140}, {2, 28, 38}},
3, {{2, 240, 0}, {0, 237, 32}, {1, 200, 30}},
2, {{2, 250, 57}, {0, 250, 43}, {2, 200, 70}},
2, {{1, 82, 59}, {2, 84, 16}, {0, 10, 95}},
2, {{2, 237, 50}, {1, 215, 42}, {1, 210, 50}},
3, {{0, 40, 7}, {1, 75, 6}, {2, 100, 10}},
3, {{0, 58, 61}, {1, 85, 80}, {2, 111, 63}},
3, {{0, 260, 65}, {1, 228, 0}, {2, 259, 15}},
2, {{0, 81, 38}, {2, 58, 38}, {2, 30, 20}},
3, {{0, 259, 49}, {1, 248, 76}, {2, 290, 65}},
3, {{2, 227, 66}, {0, 224, 98}, {1, 277, 30}},
2, {{0, 100, 10}, {2, 48, 76}, {2, 80, 80}},
3, {{0, 17, 2}, {1, 29, 49}, {2, 53, 28}},
3, {{0, 266, 42}, {1, 283, 99}, {2, 243, 108}},
2, {{0, 238, 19}, {2, 240, 92}, {2, 190, 40}},
2, {{0, 27, 0}, {1, 70, 40}, {0, 20, 130}},
3, {{0, 275, 65}, {1, 235, 8}, {2, 274, 6}},
3, {{0, 75, 45}, {1, 152, 105}, {2, 24, 68}},
3, {{0, 290, 25}, {1, 225, 63}, {2, 260, 110}},
0, {{1, 20, 10}, {1, 20, 10}, {1, 20, 10}}
};
class DMapScreen : public DScreenJob
{
int i;
int x = 0;
int var_2C = 0;
int nIdleSeconds = 0;
int startTime = 0;
int runtimer = 0;
int curYPos, destYPos;
int nLevel, nLevelNew, nLevelBest;
public:
DMapScreen(int nLevel_, int nLevelNew_, int nLevelBest_) : DScreenJob(fadein|fadeout), nLevel(nLevel_), nLevelNew(nLevelNew_), nLevelBest(nLevelBest_)
{
curYPos = MapLevelOffsets[nLevel] + (200 * (nLevel / 2));
destYPos = MapLevelOffsets[nLevelNew] + (200 * (nLevelNew / 2));
if (curYPos < destYPos) {
var_2C = 2;
}
if (curYPos > destYPos) {
var_2C = -2;
}
// Trim smoke in widescreen
#if 0
vec2_t mapwinxy1 = windowxy1, mapwinxy2 = windowxy2;
int32_t width = mapwinxy2.x - mapwinxy1.x + 1, height = mapwinxy2.y - mapwinxy1.y + 1;
if (3 * width > 4 * height)
{
mapwinxy1.x += (width - 4 * height / 3) / 2;
mapwinxy2.x -= (width - 4 * height / 3) / 2;
}
#endif
}
int Frame(uint64_t clock, bool skiprequest) override
{
int currentclock = int(clock * 120 / 1'000'000'000);
twod->ClearScreen();
if ((currentclock - startTime) / kTimerTicks)
{
nIdleSeconds++;
startTime = currentclock;
}
int tileY = curYPos;
// Draw the background screens
for (i = 0; i < 10; i++)
{
DrawAbs(kTile3353 + i, x, tileY);
tileY -= 200;
}
// for each level - drawing the 'level completed' on-fire smoke markers
for (i = 0; i < kMap20; i++)
{
int screenY = (i >> 1) * -200;
if (nLevelBest >= i) // check if the player has finished this level
{
for (int j = 0; j < MapLevelFires[i].nFires; j++)
{
int nFireFrame = ((currentclock >> 4) & 3);
assert(nFireFrame >= 0 && nFireFrame < 4);
int nFireType = MapLevelFires[i].fires[j].nFireType;
assert(nFireType >= 0 && nFireType < 3);
int nTile = FireTiles[nFireType][nFireFrame].nTile;
int smokeX = MapLevelFires[i].fires[j].xPos + FireTiles[nFireType][nFireFrame].xOffs;
int smokeY = MapLevelFires[i].fires[j].yPos + FireTiles[nFireType][nFireFrame].yOffs + curYPos + screenY;
// Use rotatesprite to trim smoke in widescreen
DrawAbs(nTile, smokeX, smokeY);
// Todo: mask out the sides of the screen if the background is not widescreen.
}
}
int t = (((currentclock & 16) >> 4));
int nTile = mapNamePlaques[i].tiles[t].nTile;
int nameX = mapNamePlaques[i].xPos + mapNamePlaques[i].tiles[t].xOffs;
int nameY = mapNamePlaques[i].yPos + mapNamePlaques[i].tiles[t].yOffs + curYPos + screenY;
// Draw level name plaque
DrawAbs(nTile, nameX, nameY);
int8_t shade = 96;
if (nLevelNew == i)
{
shade = (Sin(16 * currentclock) + 31) >> 8;
}
else if (nLevelBest >= i)
{
shade = 31;
}
int textY = mapNamePlaques[i].yPos + mapNamePlaques[i].text.yOffs + curYPos + screenY;
int textX = mapNamePlaques[i].xPos + mapNamePlaques[i].text.xOffs;
nTile = mapNamePlaques[i].text.nTile;
// draw the text, alternating between red and black
DrawAbs(nTile, textX, textY, shade);
}
if (curYPos != destYPos)
{
// scroll the map every couple of ms
if (currentclock - runtimer >= (kTimerTicks / 32)) {
curYPos += var_2C;
runtimer = currentclock;
}
if (inputState.CheckAllInput())
{
if (var_2C < 8) {
var_2C *= 2;
}
}
if (curYPos > destYPos&& var_2C > 0) {
curYPos = destYPos;
}
if (curYPos < destYPos && var_2C < 0) {
curYPos = destYPos;
}
nIdleSeconds = 0;
}
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selectedlevelnew = nLevelNew + 1;
return skiprequest? -1 : nIdleSeconds < 12? 1 : 0;
}
bool ProcessInput() override
{
if (buttonMap.ButtonDown(gamefunc_Move_Forward))
{
buttonMap.ClearButton(gamefunc_Move_Forward);
if (curYPos == destYPos && nLevelNew <= nLevelBest)
{
nLevelNew++;
assert(nLevelNew < 20);
destYPos = MapLevelOffsets[nLevelNew] + (200 * (nLevelNew / 2));
if (curYPos <= destYPos) {
var_2C = 2;
}
else {
var_2C = -2;
}
nIdleSeconds = 0;
}
return true;
}
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
{
buttonMap.ClearButton(gamefunc_Move_Backward);
if (curYPos == destYPos && nLevelNew > 0)
{
nLevelNew--;
assert(nLevelNew >= 0);
destYPos = MapLevelOffsets[nLevelNew] + (200 * (nLevelNew / 2));
if (curYPos <= destYPos) {
var_2C = 2;
}
else {
var_2C = -2;
}
nIdleSeconds = 0;
}
return true;
}
return false;
}
};
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void menu_DrawTheMap(int nLevel, int nLevelNew, int nLevelBest, TArray<JobDesc> &jobs)
{
if (nLevel > kMap20 || nLevelNew > kMap20) // max single player levels
{
return;
}
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#ifdef _DEBUG
nLevelBest = kMap20;
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#endif
if (nLevel < 1) nLevel = 1;
if (nLevelNew < 1) nLevelNew = nLevel;
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// 0-offset the level numbers
jobs.Push( { Create<DMapScreen>(nLevel-1, nLevelNew-1, nLevelBest-1) });
}
//---------------------------------------------------------------------------
//
// text overlay
//
//---------------------------------------------------------------------------
void TextOverlay::Start(int starttime)
{
lastclock = starttime;
}
void TextOverlay::ComputeCinemaText()
{
int i = 0;
for (auto &line : screentext)
{
int nWidth = SmallFont->StringWidth(line);
nLeft[i++] = 160 - nWidth / 2;
}
nCrawlY = 199;
nHeight = screentext.Size() * 10;
}
void TextOverlay::ReadyCinemaText(uint16_t nVal)
{
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FStringf label("TXT_EX_CINEMA%d", nVal + 1);
label = GStrings(label);
screentext = label.Split("\n");
ComputeCinemaText();
}
void TextOverlay::DisplayText()
{
if (nHeight + nCrawlY > 0)
{
double y = nCrawlY;
unsigned int i = 0;
while (i < screentext.Size() && y <= 199)
{
if (y >= -10) {
DrawText(twod, SmallFont, CR_UNDEFINED, nLeft[i], y, screentext[i], DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
}
i++;
y += 10;
}
}
}
bool TextOverlay::AdvanceCinemaText(int gameclock)
{
if (nHeight + nCrawlY > 0 || CDplaying())
{
nCrawlY-= (gameclock - lastclock) / 15.; // do proper interpolation.
lastclock = gameclock;
return true;
}
return false;
}
//---------------------------------------------------------------------------
//
// cinema
//
//---------------------------------------------------------------------------
static const char * const cinpalfname[] = {
"3454.pal",
"3452.pal",
"3449.pal",
"3445.pal",
"set.pal",
"3448.pal",
"3446.pal",
"hsc1.pal",
"2972.pal",
"2973.pal",
"2974.pal",
"2975.pal",
"2976.pal",
"heli.pal",
"2978.pal",
"terror.pal"
};
void uploadCinemaPalettes()
{
for (int i = 0; i < countof(cinpalfname); i++)
{
uint8_t palette[768] = {};
auto hFile = fileSystem.OpenFileReader(cinpalfname[i]);
if (hFile.isOpen())
hFile.Read(palette, 768);
for (auto& c : palette)
c <<= 2;
paletteSetColorTable(ANIMPAL+i, palette, false, true);
}
}
//---------------------------------------------------------------------------
//
// cinema
//
//---------------------------------------------------------------------------
class DCinema : public DScreenJob
{
TextOverlay text;
short cinematile;
int currentCinemaPalette;
int edx;
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int check;
public:
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DCinema(int nVal, int checklevel = -1) : DScreenJob(fadein|fadeout)
{
static const short cinematiles[] = { 3454, 3452, 3449, 3445, 3451, 3448, 3446};
static const int8_t bxvals[] = { 4, 0, 2, 7, 3, 8, 6 };
static const int8_t dxvals[] = { 4, -1, 2, -1, 3, 8, 6 };
if (nVal < 1 || nVal >7) return;
cinematile = cinematiles[nVal-1];
currentCinemaPalette = nVal;
edx = dxvals[nVal - 1];
text.Start(0);
text.ReadyCinemaText(bxvals[nVal - 1]);
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check = checklevel;
}
int Frame(uint64_t clock, bool skiprequest) override
{
if (clock == 0)
{
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if (check > 0 && check != selectedlevelnew) return 0; // immediately abort if the player selected a different level on the map
StopAllSounds();
if (edx != -1)
{
playCDtrack(edx + 2, false);
}
}
twod->ClearScreen();
DrawTexture(twod, tileGetTexture(cinematile), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, TRANSLATION(Translation_BasePalettes, currentCinemaPalette), TAG_DONE);
text.DisplayText();
auto cont = text.AdvanceCinemaText(clock * 129 / 1'000'000'000);
int ret = skiprequest ? -1 : cont ? 1 : 0;
// quit the game if we've finished level 4 and displayed the advert text
if (ISDEMOVER && currentCinemaPalette == 3 && ret != 1)
{
ExitGame();
}
return ret;
}
};
//---------------------------------------------------------------------------
//
// last level cinema
//
//---------------------------------------------------------------------------
class DLastLevelCinema : public DScreenJob
{
int var_24 = 16;
int var_28 = 12;
int ebp;
int nEndTime = 240;
int phase = 0;
int nextclock = 4;
unsigned int nStringTypeOn, nCharTypeOn;
int screencnt = 0;
TArray<FString> screentext;
public:
DLastLevelCinema() : DScreenJob(fadein | fadeout) {}
private:
void DoStatic(int a, int b)
{
auto pixels = TileFiles.tileMakeWritable(kTileLoboLaptop);
int v2 = 160 - a / 2;
int v4 = 81 - b / 2;
int var_18 = v2 + a;
int v5 = v4 + b;
auto pTile = (pixels + (200 * v2)) + v4;
TileFiles.InvalidateTile(kTileLoboLaptop);
while (v2 < var_18)
{
uint8_t* pStart = pTile;
pTile += 200;
int v7 = v4;
while (v7 < v5)
{
*pStart = RandomBit() * 16;
v7++;
pStart++;
}
v2++;
}
}
void Phase1()
{
if (var_24 >= 116)
{
if (var_28 < 192)
var_28 += 20;
}
else
{
var_24 += 20;
}
DoStatic(var_28, var_24);
}
bool InitPhase2()
{
FStringf label("TXT_EX_LASTLEVEL%d", screencnt + 1);
label = GStrings(label);
screentext = label.Split("\n");
if (screentext.Size() == 0) return false;
nStringTypeOn = 0;
nCharTypeOn = 0;
ebp = screentext.Size() * 4; // half height of the entire text
ebp = 81 - ebp; // offset from the screen's center.
auto tex = dynamic_cast<FRestorableTile*>(tileGetTexture(kTileLoboLaptop)->GetTexture()->GetImage());
if (tex) tex->Reload();
return true;
}
bool Phase3()
{
DoStatic(var_28, var_24);
if (var_28 > 20) {
var_28 -= 20;
return true;
}
if (var_24 > 20) {
var_24 -= 20;
return true;
}
return false;
}
void DisplayPhase2()
{
DrawTexture(twod, tileGetTexture(kTileLoboLaptop), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
int yy = ebp;
for (int i = 0; i < nStringTypeOn; i++, yy += 8)
{
DrawText(twod, SmallFont2, CR_UNTRANSLATED, 70, yy, screentext[i], DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
}
DrawText(twod, SmallFont2, CR_UNTRANSLATED, 70, yy, screentext[nStringTypeOn], DTA_FullscreenScale, FSMode_Fit320x200, DTA_TextLen, nCharTypeOn, TAG_DONE);
}
int Frame(uint64_t clock, bool skiprequest) override
{
if (clock == 0)
{
PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
phase = 1;
}
int currentclock = clock * 120 / 1'000'000'000;
switch (phase)
{
case 1:
if (currentclock >= nextclock)
{
Phase1();
nextclock += 4;
}
DrawTexture(twod, tileGetTexture(kTileLoboLaptop), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
if (skiprequest || currentclock >= 240)
{
InitPhase2();
phase = 2;
skiprequest = 0;
}
break;
case 2:
if (currentclock >= nextclock)
{
if (screentext[nStringTypeOn][nCharTypeOn] != ' ')
PlayLocalSound(StaticSound[kSound71], 0, false, CHANF_UI);
nCharTypeOn++;
nextclock += 4;
if (screentext[nStringTypeOn][nCharTypeOn] == 0)
{
nCharTypeOn = 0;
nStringTypeOn++;
if (nStringTypeOn >= screentext.Size())
{
nextclock = (kTimerTicks * (screentext.Size() + 2)) + currentclock;
phase = 3;
}
}
}
DisplayPhase2();
if (skiprequest)
{
nextclock = (kTimerTicks * (screentext.Size() + 2)) + currentclock;
phase = 3;
}
break;
case 3:
DisplayPhase2();
if (currentclock >= nextclock || skiprequest)
{
PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
phase = 4;
nextclock = currentclock + 240;
skiprequest = 0;
}
break;
case 4:
if (currentclock >= nextclock)
{
skiprequest |= !Phase3();
nextclock += 4;
}
if (skiprequest || currentclock >= 240)
{
// Go to the next text page.
if (screencnt != 2)
{
screencnt++;
nextclock = currentclock + 240;
skiprequest = 0;
phase = 1;
}
else return skiprequest ? -1 : 0;
}
}
return 1;
}
};
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//---------------------------------------------------------------------------
//
// Credits roll
//
//---------------------------------------------------------------------------
class DExCredits : public DScreenJob
{
TArray<FString> credits;
TArray<FString> pagelines;
uint64_t page;
uint64_t pagetime;
public:
DExCredits()
{
auto textdata = fileSystem.LoadFile("credits.txt", 1);
FString text = (char*)textdata.Data();
text.Substitute("\r", "");
credits = text.Split("\n\n");
}
private:
int Frame(uint64_t clock, bool skiprequest) override
{
if (clock == 0)
{
if (credits.Size() == 0) return 0;
playCDtrack(19, false);
pagetime = 0;
page = -1;
}
if (clock >= pagetime || skiprequest)
{
page++;
if (page < credits.Size())
pagelines = credits[page].Split("\n");
else
{
if (skiprequest || !CDplaying()) return 0;
pagelines.Clear();
}
pagetime = clock + 2'000'000'000; //
}
twod->ClearScreen();
int y = 100 - ((10 * (pagelines.Size() - 1)) / 2);
for (unsigned i = 0; i < pagelines.Size(); i++)
{
uint64_t ptime = (pagetime-clock) / 1'000'000;
int light;
if (ptime < 255) light = ptime;
else if (ptime > 2000 - 255) light = 2000 - ptime;
else light = 255;
auto color = PalEntry(255, light, light, light);
int nStringWidth = SmallFont->StringWidth(pagelines[i]);
DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, y, pagelines[i], DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, color, TAG_DONE);
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y += 10;
}
return 1;
}
};
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//---------------------------------------------------------------------------
//
// player died
//
//---------------------------------------------------------------------------
void DoGameOverScene(bool finallevel)
{
JobDesc job;
if (finallevel)
{
playCDtrack(9, false);
//FadeToWhite();
job = { Create<DCinema>(4) };
}
else
{
StopCD();
PlayGameOverSound();
job = { Create<DImageScreen>(tileGetTexture(kTile3591), DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff) };
}
RunScreenJob(&job, 1, [](bool) { gamestate = GS_STARTUP; });
}
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void DoAfterCinemaScene(int nLevel, TArray<JobDesc>& jobs)
{
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static const uint8_t nAfterScene[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 7, 0, 0, 0, 0, 6 };
if (nAfterScene[nLevel]) jobs.Push({ Create<DCinema>(nAfterScene[nLevel]) });
if (nLevel == 20) jobs.Push({ Create<DExCredits>() });
}
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void DoBeforeCinemaScene(int nLevel, TArray<JobDesc>& jobs)
{
if (nLevel == 5) jobs.Push({ Create<DCinema>(3) });
else if (nLevel == 11) jobs.Push({ Create<DCinema>(1, 11) });
}
END_PS_NS