2019-09-19 22:42:45 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "build.h"
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#include "common_game.h"
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#include "db.h"
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#include "eventq.h"
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#include "dude.h"
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2019-11-08 19:57:01 +00:00
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#include "player.h"
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2019-09-19 22:42:45 +00:00
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2021-05-03 22:03:01 +00:00
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BEGIN_BLD_NS
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2020-12-06 20:56:09 +00:00
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enum BUSYID {
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BUSYID_0 = 0,
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BUSYID_1,
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BUSYID_2,
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BUSYID_3,
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BUSYID_4,
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BUSYID_5,
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BUSYID_6,
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BUSYID_7,
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};
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#define kMaxBusyCount 128
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struct BUSY {
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int index;
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int delta;
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int busy;
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2021-05-03 22:03:01 +00:00
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int/*BUSYID*/ type;
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2020-12-06 20:56:09 +00:00
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};
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extern BUSY gBusy[kMaxBusyCount];
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extern int gBusyCount;
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2021-11-19 17:27:50 +00:00
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void trTriggerSector(sectortype *pSector, int command);
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2019-10-11 21:59:39 +00:00
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void trMessageSector(unsigned int nSector, EVENT event);
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2021-11-19 00:12:05 +00:00
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void trTriggerWall(walltype*, int command);
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2019-10-11 21:59:39 +00:00
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void trMessageWall(unsigned int nWall, EVENT event);
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2020-12-03 17:00:07 +00:00
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void trTriggerSprite(DBloodActor* actor, int command);
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2021-09-05 06:27:34 +00:00
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void trMessageSprite(DBloodActor* actor, EVENT event);
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2019-09-19 22:42:45 +00:00
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void trProcessBusy(void);
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void trInit(void);
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void trTextOver(int nId);
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2021-09-05 05:56:37 +00:00
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bool SetSpriteState(DBloodActor* actor, int nState);
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bool SetWallState(int nWall, XWALL* pXWall, int nState);
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bool SetSectorState(int nSector, XSECTOR* pXSector, int nState);
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2021-09-05 06:17:05 +00:00
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void TeleFrag(DBloodActor* killer, int nSector);
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2020-12-06 20:56:09 +00:00
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void SectorStartSound(int nSector, int nState);
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void SectorEndSound(int nSector, int nState);
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2019-09-22 06:39:22 +00:00
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END_BLD_NS
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