raze/source/games/blood/src
2021-12-25 21:28:51 +01:00
..
_polymost.cpp - fixed Blood's mirror render hack for Polymost. 2021-12-25 21:28:50 +01:00
actor.cpp - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
actor.h - removed a few of the remaining shorts. 2021-12-25 21:28:44 +01:00
ai.cpp - several more xsector references removed. 2021-12-25 21:28:43 +01:00
ai.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aibat.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aibeast.cpp - lots of boilerplate sections to get a pXSector pointer replaced. 2021-12-25 21:28:43 +01:00
aiboneel.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
aiburn.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aicaleb.cpp - lots of boilerplate sections to get a pXSector pointer replaced. 2021-12-25 21:28:43 +01:00
aicerber.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aicult.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aigarg.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aighost.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aigilbst.cpp - lots of boilerplate sections to get a pXSector pointer replaced. 2021-12-25 21:28:43 +01:00
aihand.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aihound.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aiinnoc.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aipod.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
airat.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aispid.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aiunicult.cpp - a few automatic replacements. 2021-12-25 21:28:44 +01:00
aiunicult.h - Blood: use wider integer types for a few more things 2021-11-29 00:55:41 +01:00
aizomba.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aizombf.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
animatesprite.cpp - extended walltype to directly manage Blood's XWALL. 2021-12-25 21:28:47 +01:00
asound.cpp - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
barf.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
blood.cpp - moved xsprite into DBloodActor and save all relevant parts of DBloodActor. 2021-12-25 21:28:37 +01:00
blood.h - fixed Blood's mirror render hack for Polymost. 2021-12-25 21:28:50 +01:00
bloodactor.h - migrated Blood's portal links into sectortype. 2021-12-25 21:28:48 +01:00
callback.cpp - migrated Blood's other non-X sector properties. 2021-12-25 21:28:48 +01:00
callback.h - some ?vel replacements. 2021-11-06 18:16:18 +01:00
choke.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
controls.cpp - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
d_menu.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
db.cpp - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
db.h - migrated Blood's xsector and got rid of the static global array. 2021-12-25 21:28:48 +01:00
dude.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
dude.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
endgame.cpp - useObjResizer 2021-11-29 00:53:34 +01:00
endgame.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
eventq.cpp - removed pX... parameter from from trTriggerSector. 2021-12-25 21:28:42 +01:00
eventq.h - migrated EVENT to use its actor pointer. 2021-10-14 21:59:49 +02:00
fire.cpp ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
fx.cpp - a few automatic replacements. 2021-12-25 21:28:44 +01:00
fx.h - use actors in the CFX interface. 2021-10-14 19:41:01 +02:00
gameutil.cpp - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
gameutil.h - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
gib.cpp - some simple replacements, mostly search & replace. 2021-12-25 21:28:44 +01:00
gib.h - gib stuff. 2021-11-29 00:53:51 +01:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - nXSector is gone. 2021-12-25 21:28:43 +01:00
inifile.cpp - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
levels.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
loadsave.cpp - made wall a TArray. 2021-12-25 21:28:50 +01:00
mapstructs.h - extended walltype to directly manage Blood's XWALL. 2021-12-25 21:28:47 +01:00
messages.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
messages.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
mirrors.cpp - fixed Blood's mirror render hack for Polymost. 2021-12-25 21:28:50 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - migrated Blood's other non-X sector properties. 2021-12-25 21:28:48 +01:00
nnexts.h - removed a few of the remaining shorts. 2021-12-25 21:28:44 +01:00
osdcmd.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
player.cpp - a few automatic replacements. 2021-12-25 21:28:44 +01:00
player.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
prediction.cpp - migrated Blood's other non-X sector properties. 2021-12-25 21:28:48 +01:00
preload.cpp - replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that. 2021-12-14 12:27:28 +01:00
qav.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
qav.h ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
replace.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sbar.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sectorfx.cpp - iterator loops in sectorfx.cpp. 2021-12-25 21:28:44 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
seq.h - removed a few of the remaining shorts. 2021-12-25 21:28:44 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - eliminated spritetype::index. 2021-12-25 21:28:38 +01:00
sound.cpp - use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN 2021-12-14 12:27:41 +01:00
sound.h - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
tile.cpp - use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN 2021-12-14 12:27:41 +01:00
trig.cpp - Blood: Remove costable[]. 2021-10-30 10:24:16 +02:00
triggers.cpp - Blood baseWall optimzation 2021-12-25 21:28:51 +01:00
triggers.h - removed pX... parameter from from trTriggerSector. 2021-12-25 21:28:42 +01:00
view.cpp use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
view.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
warp.cpp - migrated Blood's portal links into sectortype. 2021-12-25 21:28:48 +01:00
weapon.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00