raze/source/games/blood/src/triggers.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
#include "db.h"
#include "eventq.h"
#include "dude.h"
#include "player.h"
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BEGIN_BLD_NS
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enum BUSYID {
BUSYID_0 = 0,
BUSYID_1,
BUSYID_2,
BUSYID_3,
BUSYID_4,
BUSYID_5,
BUSYID_6,
BUSYID_7,
};
#define kMaxBusyCount 128
struct BUSY {
int index;
int delta;
int busy;
int/*BUSYID*/ type;
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};
extern BUSY gBusy[kMaxBusyCount];
extern int gBusyCount;
void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int command);
void trMessageSector(unsigned int nSector, EVENT event);
void trTriggerWall(unsigned int nWall, XWALL *pXWall, int command);
void trMessageWall(unsigned int nWall, EVENT event);
void trTriggerSprite(unsigned int nSprite, XSPRITE *pXSprite, int command);
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void trTriggerSprite(DBloodActor* actor, int command);
void trMessageSprite(unsigned int nSprite, EVENT event);
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void trProcessBusy(void);
void trInit(void);
void trTextOver(int nId);
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bool SetSpriteState(DBloodActor* actor, int nState);
bool SetWallState(int nWall, XWALL* pXWall, int nState);
bool SetSectorState(int nSector, XSECTOR* pXSector, int nState);
void TeleFrag(int nKiller, int nSector);
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void SectorStartSound(int nSector, int nState);
void SectorEndSound(int nSector, int nState);
END_BLD_NS