raze/source/games/duke/src
2020-07-02 21:28:09 +02:00
..
2d_d.cpp - the menu code is clean. 2020-07-02 10:59:22 +02:00
2d_r.cpp - the menu code is clean. 2020-07-02 10:59:22 +02:00
actor.h - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
actors.cpp - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
actors_d.cpp - added a serializer for the flamethrower's fire map. 2020-06-29 23:36:06 +02:00
actors_lava.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
actors_r.cpp - added a serializer for the flamethrower's fire map. 2020-06-29 23:36:06 +02:00
animatesprites_d.cpp - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
animatesprites_r.cpp - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
bowling.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
cheats.h - moving to the right place. 2020-06-21 20:59:08 +02:00
common_game.h - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
d_menu.cpp - the menu code is clean. 2020-07-02 10:59:22 +02:00
demo.h - removed most of the demo code. 2020-06-30 19:34:58 +02:00
dispatch.cpp - RR intro movies. 2020-06-28 10:14:42 +02:00
duke3d.h - the menu code is clean. 2020-07-02 10:59:22 +02:00
flags_d.cpp - copyright 2020-06-28 09:03:31 +02:00
flags_r.cpp - copyright 2020-06-28 09:03:31 +02:00
game.h - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
game_main.cpp - be gone, rotatesprite! 2020-07-02 21:12:02 +02:00
gamedef.cpp - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
gamedef.h - renamed a few headers. 2020-06-24 21:21:02 +02:00
gameexec.cpp - quote cleanup. 2020-06-30 22:53:15 +02:00
gameexec.h - use 4 byte entries for the script. 2020-06-21 23:17:51 +02:00
gameloop.cpp - replaced user quotes with GZDoom's notification display entirely. 2020-06-30 20:59:24 +02:00
gamevar.cpp - cleanup after removing EDukes's script code. 2020-06-21 23:07:46 +02:00
gamevar.h - cleanup after removing EDukes's script code. 2020-06-21 23:07:46 +02:00
global.h - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
hudweapon_d.cpp - copyright 2020-06-28 09:03:31 +02:00
hudweapon_r.cpp - copyright 2020-06-28 09:03:31 +02:00
input.cpp - copyright 2020-06-28 09:03:31 +02:00
interpolate.cpp - interpolations transitioned. 2020-06-30 11:55:01 +02:00
inv.h - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
macros.h - safety commit. 2020-06-21 23:46:27 +02:00
menus.h - moving to the right place. 2020-06-21 20:59:08 +02:00
names.h - safety commit. 2020-06-28 14:42:31 +02:00
names_rr.h - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
namesdyn.h - a bit more 2020-07-01 22:55:27 +02:00
net.h - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
noise.cpp - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
osdcmds.h - moving to the right place. 2020-06-21 20:59:08 +02:00
player.cpp - shareware screens 2020-06-30 00:15:48 +02:00
player.h - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone. 2020-07-02 21:28:09 +02:00
player_d.cpp - copyright 2020-06-28 09:03:31 +02:00
player_r.cpp - copyright 2020-06-28 09:03:31 +02:00
player_w.cpp - copyright 2020-06-28 09:03:31 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
premap.cpp - quote cleanup. 2020-06-30 22:53:15 +02:00
premap.h - prelevel 2020-06-22 00:27:11 +02:00
premap_d.cpp - copyright 2020-06-28 09:03:31 +02:00
premap_r.cpp - copyright 2020-06-28 09:03:31 +02:00
quotes.h - moving to the right place. 2020-06-21 20:59:08 +02:00
savegame.h - the last simple ones. 2020-06-21 22:56:28 +02:00
sbar.cpp - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
sbar.h - took care of the automap code. 2020-07-02 20:58:56 +02:00
sbar_d.cpp - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
sbar_r.cpp - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
screens.h - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
sector.h - renamed a few headers. 2020-06-24 21:21:02 +02:00
sectors.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
sectors_d.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
sectors_r.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
soundefs.h - weapon code cleaned up 2020-06-21 23:46:28 +02:00
sounds.cpp - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
sounds.h - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
spawn.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
spawn_d.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
spawn_r.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
zz_actors.h - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
zz_cheats.cpp - decrappification 2020-06-30 22:59:20 +02:00
zz_common.cpp - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
zz_demo.cpp - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
zz_game.cpp - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone. 2020-07-02 21:28:09 +02:00
zz_global.cpp - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
zz_namesdyn.cpp - statusbar code cleanup. 2020-07-02 20:17:29 +02:00
zz_net.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_osdcmds.cpp - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
zz_player.cpp - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
zz_premap.cpp - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone. 2020-07-02 21:28:09 +02:00
zz_savegame.cpp - took care of the automap code. 2020-07-02 20:58:56 +02:00
zz_screens.cpp - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone. 2020-07-02 21:28:09 +02:00
zz_sector.cpp - removed unused header. 2020-06-24 01:02:11 +02:00
zz_text.cpp - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone. 2020-07-02 21:28:09 +02:00
zz_text.h - statusbar code cleanup. 2020-07-02 20:17:29 +02:00