raze/wadsrc/static/zscript/games/statusbar.zs

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struct StatsPrintInfo
{
int screenbottomspace;
int spacing; // uses fontheight if 0 or less.
int altspacing; // in case a larger replacement font is needed.
String letterColor, standardColor, completeColor;
double fontscale;
Font statfont;
};
//============================================================================
//
//
//
//============================================================================
class RazeStatusBar : StatusBarCore
{
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virtual void Init()
{
}
virtual int, int GetReservedScreenSpace(int viewsize)
{
return 0, 0;
}
virtual void Tick() {}
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virtual void Reset() {}
virtual void UpdateStatusBar(SummaryInfo info) {}
virtual void AltHUDOverlay(SummaryInfo summary) {}
void drawStatText(Font statFont, double x, double y, String text, double scale)
{
Screen.DrawText(statfont, Font.CR_UNTRANSLATED, x + scale, y + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, 0x80000000);
Screen.DrawText(statfont, Font.CR_UNTRANSLATED, x, y, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
//============================================================================
//
// Prints the current level statistics
// hud_statscale is the desired display scale for the stat display
// hud_scalefactor is the desired display scale for the actual status bar / HUD
//
//============================================================================
void PrintLevelStats(StatsPrintInfo info, SummaryInfo stats, double y = -1)
{
double scale = info.fontscale * hud_statscale;
if (info.spacing <= 0) info.spacing = info.statfont.GetHeight() * info.fontscale;
double spacing = info.spacing * hud_statscale;
if (y < 0)
{
if (hud_size == Hud_Nothing)
{
y = 198 - spacing;
}
else if (info.screenbottomspace < 0)
{
y = 200 - (RelTop - info.screenbottomspace) * hud_scalefactor - spacing;
}
else
{
y = 200 - info.screenbottomspace * hud_scalefactor - spacing;
}
}
double y1, y2, y3;
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
{
y1 = y;
y -= spacing;
}
if (stats.maxkills != -1)
{
y2 = y;
y -= spacing;
}
y3 = y;
String text;
text = String.Format("%sT: %s%d:%02d", info.letterColor, info.standardColor, stats.time / 60000, (stats.time % 60000) / 1000);
drawStatText(info.statFont, 2 * hud_statscale, y3, text, scale);
if (stats.maxkills != -1)
{
if (stats.maxkills == -3) text.Format("%sF: %s%d", info.letterColor, info.standardColor, stats.kills);
else if (stats.maxkills == -2) text.Format("%sK: %s%d", info.letterColor, info.standardColor, stats.kills);
else text = String.Format("%sK: %s%d/%d", info.letterColor,
stats.kills == stats.maxkills ? info.completeColor : info.standardColor, stats.kills, stats.maxkills);
drawStatText(info.statFont, 2 * hud_statscale, y2, text, scale);
}
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
{
text = String.Format("%sS: %s%d/%d", info.letterColor, stats.secrets >= stats.maxsecrets ? info.completeColor : info.standardColor, stats.secrets, stats.maxsecrets);
if (stats.supersecrets > 0) text.AppendFormat("+%d", stats.supersecrets);
drawStatText(info.statFont, 2 * hud_statscale, y1, text, scale);
}
}
//============================================================================
//
// Prints the automap label
// hud_statscale is the desired display scale for the stat display
// hud_scalefactor is the desired display scale for the actual status bar / HUD
//
//============================================================================
int PrintAutomapInfo(StatsPrintInfo info, SummaryInfo stats, bool forcetextfont = false)
{
let TEXTCOLOR_ESCAPESTR = "\034";
let lev = currentLevel;
let levname = lev.DisplayName();
let cluster = lev.GetCluster();
String volname;
if (cluster) volname = cluster.name;
let allname = levname .. volname;
double scale, spacing;
String tcol = info.standardColor;
Font myfont;
if (!forcetextfont && !am_textfont && info.statfont.CanPrint(allname))
{
scale = info.fontscale;
spacing = info.spacing;
myfont = info.statfont;
}
else
{
scale = info.fontscale * hud_statscale;
spacing = info.altspacing * hud_statscale;
myfont = isNamWW2GI()? ConFont : Raze.PickSmallFont(allname);
}
String mapname;
if (am_showlabel) mapname = String.Format("%s%s: %s%s", info.letterColor, lev.GetLabelName(), tcol, levname);
else mapname = String.Format("%s%s", tcol, levname);
double y;
double st_y = -1;
if (am_nameontop)
{
y = spacing + 1;
if (info.screenbottomspace < 0)
{
st_y = (200 - RelTop) * hud_scalefactor - spacing;
}
else
{
st_y = 200 - info.screenbottomspace * hud_scalefactor - spacing;
}
}
else if (info.screenbottomspace < 0)
{
y = (200 - RelTop) * hud_scalefactor - spacing;
}
else
{
y = 200 - info.screenbottomspace * hud_scalefactor - spacing;
}
if (volname.length() == 0 && am_nameontop) y = 1;
Screen.DrawText(myfont, Font.CR_UNTRANSLATED, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true);
y -= spacing;
if (volname.length() > 0)
{
Screen.DrawText(myfont, Font.CR_UNTRANSLATED, 2 * hud_statscale, y, volname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true);
y -= spacing;
}
if (!am_nameontop)
{
st_y = y;
}
return st_y;
}
//============================================================================
//
//
//
//============================================================================
int CalcMagazineAmount(int ammo_remaining, int clip_capacity, bool reloading)
{
// Determine amount in clip.
int clip_amount = ammo_remaining % clip_capacity;
// Set current clip value to clip capacity if wrapped around to zero, otherwise use determined value.
int clip_current = ammo_remaining != 0 && clip_amount == 0 ? clip_capacity : clip_amount;
// Return current clip value if weapon has rounds or is not on a reload cycle.
return ammo_remaining == 0 || (reloading && clip_amount == 0) ? 0 : clip_current;
}
//============================================================================
//
//
//
//============================================================================
void Set43ClipRect()
{
let screenratio = screen.GetAspectRatio();
if (screenratio < 1.34) return;
int width = int(screen.GetWidth() * 1.333 / screenratio);
int left = (screen.GetWidth() - width) / 2;
screen.SetClipRect(left, 0, width, screen.GetHeight());
}
//============================================================================
//
//
//
//============================================================================
virtual void GetAllStats(HudStats stats)
{
stats.Clear();
}
}