.. |
jaudiolib
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git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-06 10:12:13 +00:00 |
jmact
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Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
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2009-07-09 02:29:48 +00:00 |
misc
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Fix a couple of minor issues
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2009-08-09 05:32:17 +00:00 |
_functio.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
actors.c
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Fix a couple of minor issues
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2009-08-09 05:32:17 +00:00 |
anim.c
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Clean out tree... misc changes
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2009-07-24 02:31:34 +00:00 |
astub.c
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make mapster slightly less cpu-hungry under linux. Also a (temporary?) fix for a crash
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2009-08-05 22:37:48 +00:00 |
audiolib_musicstub.c
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this commit is broken
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2009-07-27 05:33:12 +00:00 |
config.c
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Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
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2009-07-09 02:29:48 +00:00 |
config.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
duke3d.h
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Fix a couple of minor issues
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2009-08-09 05:32:17 +00:00 |
funct.h
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git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-06 10:12:13 +00:00 |
function.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
game.c
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git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-06 10:12:13 +00:00 |
gamedef.c
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this commit is broken
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2009-07-27 05:33:12 +00:00 |
gamedef.h
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Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
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2009-07-15 01:26:38 +00:00 |
gamedefs.h
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git-svn-id: https://svn.eduke32.com/eduke32@1178 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-12-10 11:36:53 +00:00 |
gameexec.c
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git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-06 10:12:13 +00:00 |
gamestructures.c
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
gamevars.c
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Clean out tree... misc changes
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2009-07-24 02:31:34 +00:00 |
global.c
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Fix a couple of minor issues
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2009-08-09 05:32:17 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
grpscan.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
keys.h
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Cleanup patch from Hunter_rus
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2008-05-16 00:23:33 +00:00 |
macros.h
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git-svn-id: https://svn.eduke32.com/eduke32@1207 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-13 04:40:56 +00:00 |
mapster32.h
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mapster32: more logical "bottom walls swapped"-bit handling; misc. cleanups
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2009-07-25 20:16:22 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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fixes... mostly sound fuckery
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2009-07-31 11:45:29 +00:00 |
midi.c
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bring back MIDI support for linux plus a few bug fixes
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2009-07-28 06:32:58 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
names.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
namesdyn.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
namesdyn.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
osdcmds.c
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Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
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2009-07-15 01:26:38 +00:00 |
osdcmds.h
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Unify cvar handling between the engine and game sides of things
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2009-04-29 06:20:07 +00:00 |
osdfuncs.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
osdfuncs.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
player.c
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Fix a couple of minor issues
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2009-08-09 05:32:17 +00:00 |
premap.c
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Fix support for .def defined highres music replacements
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2009-07-28 08:28:58 +00:00 |
rts.c
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
savegame.c
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Fix support for .def defined highres music replacements
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2009-07-28 08:28:58 +00:00 |
sdlmusic.c
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fixes... mostly sound fuckery
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2009-07-31 11:45:29 +00:00 |
sector.c
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Fix a couple of minor issues
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2009-08-09 05:32:17 +00:00 |
soundefs.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
sounds.c
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Fix a couple of minor issues
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2009-08-09 05:32:17 +00:00 |
sounds.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
sounds_mapster32.c
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git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-06 10:12:13 +00:00 |
sounds_mapster32.h
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git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-06 10:12:13 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
startwin.game.c
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
startwin.game.h
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
sync.c
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git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 21:52:49 +00:00 |
winbits.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
wrapper.c
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git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-02 01:49:14 +00:00 |