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animatesprites.con
Add some test CON files to source/lunatic/test.
2013-03-29 15:59:26 +00:00
dangling_else.con
Lunatic translator: else if* -> elseif, fix codegen for "if {}".
2013-03-17 18:11:44 +00:00
event_chaining.con
Lunatic translator: eventloadactor.
2013-02-21 18:54:13 +00:00
gettimedate.con
Add some test CON files to source/lunatic/test.
2013-03-29 15:59:26 +00:00
nlcf_break.con
Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's.
2013-03-17 18:11:53 +00:00
nlcf_return.con
Lunatic translator: handle -mx.
2013-01-13 16:40:07 +00:00
quote_ops.con
Lunatic: g_tile access, rudimentary system gamearray support for the translator.
2013-03-15 16:56:11 +00:00
rotfixed_actor.con
Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.
2013-03-24 18:53:28 +00:00
sprite_access.con
Lunatic translator: qsprintf.
2013-02-18 16:07:59 +00:00
switch.con
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
2013-02-28 17:30:15 +00:00
tables.lua
Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
2012-09-02 14:09:49 +00:00
test_dists.lua
geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
2013-03-15 16:56:24 +00:00
test_geom.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
test_rotspr.lua
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
weaponvars.con
Lunatic: [gs]et{player,actor}var, access to protected projectile members.
2013-02-10 16:23:59 +00:00