raze-gles/source/build/include
Christoph Oelckers 97a0cb2a10 - handle voxel rotation in the backend to enable it for all games.
This was previously only present in the Blood module and missed in Exhumed from upstream so the entire option was rather pointless.
Fixes #290
2021-04-04 10:33:29 +02:00
..
build.h - removed unused 'wallvisible' function. 2021-03-15 18:58:14 +01:00
buildtypes.h - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - Blood: Savegame fully transitioned to JSON 2020-11-23 09:53:58 +01:00
cstat.h - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
mdsprite.h - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00