raze-gles/source
Christoph Oelckers fc314b6616 - allow loading Zips where all content is in a subdirectory.
The same logic as in GZDoom applies: The root must not have any other content and the subdirectory must contain identifiable game content.
Some handling was also added to strip out macOS resource fork folders because they can contain data that can confuse file detection.
2021-04-06 01:06:03 +02:00
..
build - fixed tileImportFromTexture. 2021-04-04 21:02:04 +02:00
common - allow loading Zips where all content is in a subdirectory. 2021-04-06 01:06:03 +02:00
core - allow loading Zips where all content is in a subdirectory. 2021-04-06 01:06:03 +02:00
games - autodetect .inis when loading Blood mods. 2021-04-06 00:57:31 +02:00
glbackend - Make `360. / 2048.` a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp