..
_functio.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
_rts.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
actors.cpp
- removed some legacy demo stuff from RedNukem backend.
2019-09-26 00:19:49 +02:00
actors.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
anim.cpp
- the harmless changes of the failed refactoring of the shader.
2019-10-06 19:32:35 +02:00
anim.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
cheats.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
cheats.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
cmdline.cpp
- startup hacks.
2019-09-23 18:17:36 +02:00
cmdline.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
common.cpp
- moved winbits.cpp to the platform folder and cleaned out unused parts.
2019-09-25 22:38:47 +02:00
common_game.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
config.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
config.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
demo.cpp
- got rid of klzw and the legacy demo code along with it.
2019-09-25 23:12:29 +02:00
demo.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
duke3d.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
events_defs.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
function.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
game.cpp
Fix RR compiling on other platforms
2019-10-09 17:31:13 +02:00
game.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
gamedef.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
gamedef.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
gamedefs.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
gameexec.cpp
- removed some legacy demo stuff from RedNukem backend.
2019-09-26 00:19:49 +02:00
gameexec.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
GameListSource.game.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
GameListSource.game.mm
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
gamestructures.cpp
- added RedNukem project.
2019-09-19 00:27:46 +02:00
gamevars.cpp
- added RedNukem project.
2019-09-19 00:27:46 +02:00
gamevars.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
global.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
global.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
GrpFile.game.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
GrpFile.game.mm
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
grpscan.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
grpscan.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
input.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
input.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
inv.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
keys.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
m32def.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
macros.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
mdump.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
mdump.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
menus.cpp
- use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
2019-10-05 21:59:03 +02:00
menus.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
names.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
namesdyn.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
namesdyn.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
net.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
net.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
osdcmds.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
osdcmds.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
osdfuncs.cpp
- make it compile again.
2019-10-04 17:36:37 +02:00
osdfuncs.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
player.cpp
- removed some legacy demo stuff from RedNukem backend.
2019-09-26 00:19:49 +02:00
player.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
premap.cpp
- fixed: The precacher should not look for presence of the tile's pixel data.
2019-10-09 00:32:28 +02:00
premap.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
quotes.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
rts.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
rts.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
savegame.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
savegame.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
sbar.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
sbar.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
screens.cpp
- removed the fullbright render pass, because this is better set up as a shader option.
2019-10-10 21:05:10 +02:00
screens.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
screentext.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
screentext.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
sector.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
sector.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
soundefs.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
sounds.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
sounds.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
sounds_common.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
soundsdyn.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
soundsdyn.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
startgtk.game.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
startosx.game.mm
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
startwin.game.cpp
- startup hacks.
2019-09-23 18:17:36 +02:00
startwin.game.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00