raze-gles/source/rr/src
Christoph Oelckers fbc7e626e9 - removed the fullbright render pass, because this is better set up as a shader option.
- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with.

The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
2019-10-10 21:05:10 +02:00
..
_functio.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
_rts.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
actors.cpp - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
anim.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
cheats.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - startup hacks. 2019-09-23 18:17:36 +02:00
cmdline.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
common.cpp - moved winbits.cpp to the platform folder and cleaned out unused parts. 2019-09-25 22:38:47 +02:00
common_game.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
config.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
config.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
demo.cpp - got rid of klzw and the legacy demo code along with it. 2019-09-25 23:12:29 +02:00
demo.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
duke3d.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
events_defs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
function.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
game.cpp Fix RR compiling on other platforms 2019-10-09 17:31:13 +02:00
game.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
gamedef.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
gamedef.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
gamedefs.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
gameexec.cpp - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
gameexec.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
GameListSource.game.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp - added RedNukem project. 2019-09-19 00:27:46 +02:00
gamevars.cpp - added RedNukem project. 2019-09-19 00:27:46 +02:00
gamevars.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
global.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
global.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
GrpFile.game.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
input.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
input.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
menus.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
net.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
osdcmds.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
osdcmds.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
osdfuncs.cpp - make it compile again. 2019-10-04 17:36:37 +02:00
osdfuncs.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
player.cpp - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
player.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
premap.cpp - fixed: The precacher should not look for presence of the tile's pixel data. 2019-10-09 00:32:28 +02:00
premap.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
quotes.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
rts.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
rts.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
savegame.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
savegame.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sbar.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sbar.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screens.cpp - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
screens.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screentext.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
startgtk.game.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - startup hacks. 2019-09-23 18:17:36 +02:00
startwin.game.h - added RedNukem project. 2019-09-19 00:27:46 +02:00