raze-gles/polymer/eduke32/package/sdk/samples
hendricks266 0b1d786f35 Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.
git-svn-id: https://svn.eduke32.com/eduke32@5117 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:57:11 +00:00
..
_clipshape0.map Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
a.m32 Mapster32: make sprite duplication examples in m32script_ex.map work again. 2015-01-06 19:56:41 +00:00
aspect.map Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
duke3d.def.sample Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
dump_used_assets.m32 Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
enhance.con.sample Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
m32script_ex.map Mapster32: make sprite duplication examples in m32script_ex.map work again. 2015-01-06 19:56:41 +00:00
r_usenewshading.map Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
ror.map Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
splitscr.con Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled. 2014-01-12 14:04:51 +00:00
spriteclip.txt Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
startpos.m32 SDK/Samples: Add "startpos.m32", a helper script for spawn points. 2014-01-12 14:03:21 +00:00
test_tileoffsets.map Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
tests.m32 Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
trueror1.map Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
weapons.con.sample Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00