raze-gles/source/build/include
2020-05-22 17:01:36 +02:00
..
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - change 'refreshfreq' from int to double. 2020-04-16 00:03:00 +02:00
build.h engine: add yax_getflorzofslope() and yax_getceilzofslope() 2020-05-22 17:01:36 +02:00
buildtypes.h Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - fixed SW's interpolation math. 2020-02-02 09:51:44 +01:00
common.h - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.h - reworked voxel texture generation to use the backend's palette manager. 2020-02-09 20:14:26 +01:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
osd.h - fix Linux builds following reset of master branch. (#44) 2020-05-05 10:45:21 +03:00
palette.h - palette code cleanup 2020-04-13 23:58:44 +02:00
polymost.h - always recalculate the projection matrix. 2020-02-09 15:53:07 +01:00
pragmas.h Fix a crash with tabledivide64() 2020-05-22 16:50:02 +02:00
print.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scancodes.h - fixed the pause key. 2020-02-16 17:22:14 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00