.. |
misc
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
tmp
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
util
|
Couple weeks worth of random bs changes
|
2009-08-28 23:08:00 +00:00 |
a-c.c
|
Fix 64 bit problems after viewing a security cam.
|
2009-11-04 08:11:21 +00:00 |
a.masm
|
MSVC fixes + clean out tree
|
2009-06-05 20:09:13 +00:00 |
a.nasm
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
a.wasm
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
baselayer.c
|
Fix the build with POLYMER=0 or USE_OPENGL=0.
|
2009-12-13 01:23:44 +00:00 |
build.c
|
Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.
|
2010-04-19 21:22:26 +00:00 |
cache1d.c
|
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
|
2010-01-21 10:02:04 +00:00 |
compat.c
|
This should be the correct type for aGlobalMemoryStatusEx.
|
2010-01-17 20:08:03 +00:00 |
config.c
|
m32: have default grid size in configuration
|
2010-04-11 13:04:53 +00:00 |
crc32.c
|
A bunch of multiplayer improvements
|
2009-12-14 05:23:29 +00:00 |
defs.c
|
Add proper DEF tokens for normal scale/bias in model skins.
|
2010-03-07 00:09:00 +00:00 |
dynamicgtk.c
|
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
|
2009-11-18 01:17:56 +00:00 |
engine.c
|
EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
|
2010-02-13 21:46:42 +00:00 |
engine_priv.h
|
mapster32: more logical "bottom walls swapped"-bit handling; misc. cleanups
|
2009-07-25 20:16:22 +00:00 |
glbuild.c
|
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
|
2009-10-07 06:47:35 +00:00 |
gtkbits.c
|
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-10 07:38:50 +00:00 |
hightile.c
|
Ball-busting true client-server multiplayer prototype/alpha/whatever
|
2009-12-05 09:22:43 +00:00 |
kplib.c
|
Very few actual changes... mostly formatting fixes from astyle
|
2010-01-23 22:12:02 +00:00 |
lzwnew.c
|
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
|
2009-10-07 06:47:35 +00:00 |
md4.c
|
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
|
2009-06-09 06:19:58 +00:00 |
mdsprite.c
|
Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
|
2010-01-24 05:57:43 +00:00 |
nedmalloc.c
|
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
|
2010-02-23 18:13:46 +00:00 |
osd.c
|
Improved demo system. Kick ass and watch :)\
|
2010-01-24 23:33:17 +00:00 |
osxbits.m
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
polymer.c
|
Model specular map support and polymer fix for the OSX/ATI driver.
|
2010-03-07 01:09:39 +00:00 |
polymost.c
|
Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
|
2010-03-11 23:35:22 +00:00 |
pragmas.c
|
Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
|
2009-07-09 02:29:48 +00:00 |
quicklz.c
|
Ball-busting true client-server multiplayer prototype/alpha/whatever
|
2009-12-05 09:22:43 +00:00 |
scriptfile.c
|
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
|
2009-10-07 06:47:35 +00:00 |
sdlayer.c
|
Very few actual changes... mostly formatting fixes from astyle
|
2010-01-23 22:12:02 +00:00 |
smalltextfont.c
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
startgtk.editor.c
|
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
|
2009-11-18 01:17:56 +00:00 |
StartupWinController.editor.m
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
startwin.editor.c
|
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
|
2009-06-09 06:19:58 +00:00 |
textfont.c
|
Generic non-descript commit message
|
2009-06-24 08:20:10 +00:00 |
winlayer.c
|
Better mouse fix?
|
2010-03-03 01:43:34 +00:00 |