..
android
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
enet
Re-fix the C++ warnings in ENet.
2014-05-31 12:25:44 +00:00
eobj
eobj_win
jaudiolib
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
jmact
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
lunatic
lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
2014-06-01 20:50:14 +00:00
misc
Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
2013-08-31 04:57:46 +00:00
obj
obj_win
util
ivfrate: fix one error message, make -h/--help display usage.
2014-01-15 20:29:06 +00:00
_functio.h
_midi.h
_rts.h
Reincarnate RTS sound functionality together with cleaning up related code.
2014-01-30 19:12:08 +00:00
actors.c
Replace two missed literal numbers with SE_* enum labels.
2014-05-30 19:39:06 +00:00
actors.h
Fix the "fix for flying/jumping monsters getting stuck in water".
2014-03-16 14:37:52 +00:00
actors_inline.c
Clean up of mostly actors.c, but some other files along the way too.
2013-04-15 10:48:09 +00:00
actors_inline.h
For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
2014-01-12 14:04:02 +00:00
android.h
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
anim.c
Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
2014-01-12 14:02:30 +00:00
anim.h
Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
2014-01-12 14:02:30 +00:00
animvpx.c
MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
2014-02-10 10:59:42 +00:00
animvpx.h
astub.c
Better compile timestamp handling.
2014-05-31 12:26:13 +00:00
common.c
Better compile timestamp handling.
2014-05-31 12:26:13 +00:00
common_game.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
config.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
config.h
demo.c
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
demo.h
duke3d.h
A couple of very minor code beauty tweaks.
2014-02-22 19:38:47 +00:00
function.h
game.c
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
game.h
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
game_inline.c
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
game_inline.h
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
gamedef.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
gamedef.h
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
gamedefs.h
gameexec.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
gameexec.h
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
GameListSource.game.h
GameListSource.game.m
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
gamestructures.c
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
gamevars.c
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
gamevars.h
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
global.c
Better compile timestamp handling.
2014-05-31 12:26:13 +00:00
global.h
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
grpscan.h
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
input.c
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
input.h
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
keys.h
m32def.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
m32def.h
Mapster32: factor out [']+[F] common code into "class" StatusBarMenu.
2014-04-05 20:27:34 +00:00
m32exec.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
m32structures.c
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
m32vars.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
macros.h
Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name.
2014-02-22 19:38:51 +00:00
mapster32.h
Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F].
2014-04-06 22:24:14 +00:00
mdump.cpp
mdump.h
menus.c
Fix non-Windows building.
2014-05-31 15:36:41 +00:00
menus.h
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
midi.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
namesdyn.h
net.c
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
net.h
Networking updates.
2014-02-10 11:00:25 +00:00
old.diff
osdcmds.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
osdcmds.h
osdfuncs.c
OSD scaling fixes (mostly)
2014-04-13 03:19:50 +00:00
osdfuncs.h
Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
2014-04-07 06:17:25 +00:00
player.c
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
player.h
Make a couple of player functions take player indices instead of DukePlayer_t *.
2013-12-28 17:04:31 +00:00
premap.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
premap.h
In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
2014-02-16 19:16:05 +00:00
quotes.h
Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
2013-06-13 21:17:03 +00:00
rev.c
Better compile timestamp handling.
2014-05-31 12:26:13 +00:00
rev.h
Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)
2014-04-01 19:43:43 +00:00
rts.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
rts.h
Reincarnate RTS sound functionality together with cleaning up related code.
2014-01-30 19:12:08 +00:00
savegame.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
savegame.h
Replace some constants with preprocessor macros.
2014-05-17 12:36:40 +00:00
sdlmusic.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
sector.c
Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.
2014-05-23 20:25:29 +00:00
sector.h
Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.
2014-05-23 20:25:29 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
sounds.h
Ball-busting new menus. Still WIP.
2014-05-31 12:26:41 +00:00
sounds_common.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_mapster32.c
In the C code, rename sprite[].filler to 'blend'.
2014-02-08 14:37:55 +00:00
sounds_mapster32.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
soundsdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
soundsdyn.h
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c
Fix a reference to "RDR_POLYMER" that was missed in startgtk
2013-05-25 06:11:38 +00:00
startosx.game.m
startwin.game.c
Very minor changes after an investigation into the possibility of Polymost on Wii.
2014-02-10 10:56:14 +00:00
startwin.game.h
valgrind_errors.log
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
2014-02-08 14:37:41 +00:00
winbits.c